Event: Difference between revisions
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'''Event''' is an invisible [[Adventure Map]] object, that is triggered when a hero enters the [[square]]. The map-maker can set the event to be triggered only by computer players, only by human players or both of them. It can also be set, that only a certain player ([[color]]). Additionally, the event can be cancelled after the a hero triggers it, or it can be triggered unlimited times. However, if the event contains any guardians, they will not be reseted. | |||
When the event is triggered, and if the possible guardians are defeated, the hero may: | |||
* Gain [[experience]] | |||
* Gain or lose [[spell point]] | |||
* Gain positive or negative [[luck]] | |||
* Gain positive or negative [[morale]] | |||
* Gain or lose [[resources]] | |||
* Gain [[primary skill]]s | |||
* Gain [[secondary skill]]s | |||
* Gain [[artifac]]s | |||
* Learn [[spell]]s | |||
* Receive [[creature]]s | |||
It should be noted, that if a hero has empty secondary skill slots left, he will learn any secondary skill; even if it is restricted from his hero class. Spells learned from events require a corresponding level of [[Wisdom]] and a [[spell book]] for hero to learn them. | |||
[[Category: Adventure Map]] | |||
__NOTOC__ | |||
[[Category: Adventure |
Revision as of 20:50, 1 April 2014
Event is an invisible Adventure Map object, that is triggered when a hero enters the square. The map-maker can set the event to be triggered only by computer players, only by human players or both of them. It can also be set, that only a certain player (color). Additionally, the event can be cancelled after the a hero triggers it, or it can be triggered unlimited times. However, if the event contains any guardians, they will not be reseted.
When the event is triggered, and if the possible guardians are defeated, the hero may:
- Gain experience
- Gain or lose spell point
- Gain positive or negative luck
- Gain positive or negative morale
- Gain or lose resources
- Gain primary skills
- Gain secondary skills
- Gain artifacs
- Learn spells
- Receive creatures
It should be noted, that if a hero has empty secondary skill slots left, he will learn any secondary skill; even if it is restricted from his hero class. Spells learned from events require a corresponding level of Wisdom and a spell book for hero to learn them.