Adam McCarthy: Difference between revisions

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The [[Forge (NWC)|Forge City]] was something we wanted to add to the Heroes 3: [[Armageddon's Blade]] expansion. The concept of the city was quickly scrapped when a few members of the Heroes 3 community found out about it and hated the idea. They threatened to boycott the game if our team continued working on the concept, so it was scrapped. Personally, I think it was a craven way to do business - changing the game's development process just to please a few fans with foul mouths showed the weak nature of our company.
The [[Forge (NWC)|Forge City]] was something we wanted to add to the Heroes 3: [[Armageddon's Blade]] expansion. The concept of the city was quickly scrapped when a few members of the Heroes 3 community found out about it and hated the idea. They threatened to boycott the game if our team continued working on the concept, so it was scrapped. Personally, I think it was a craven way to do business - changing the game's development process just to please a few fans with foul mouths showed the weak nature of our company.
I was personally only responsible for the character/unit artwork for the [[Forge (NWC)|Forge City]], and out of about 8 characters that were designed, only 4 or 5 were actually created, and only two of those units had any animation before the faction was scrapped.
I was personally only responsible for the character/unit artwork for the [[Forge (NWC)|Forge City]], and out of about 8 characters that were designed, only 4 or 5 were actually created, and only two of those units had any animation before the faction was scrapped.
== Gallery ==
'''Sources:'''
* [https://h3.heroes.net.pl/galeria/szkice Behemoth's Cave]
<gallery mode="packed-hover" heights="250px">
H3BoxDesgn.jpg| Box concept art
</gallery>


== See also: ==
== See also: ==

Revision as of 19:18, 9 June 2025

Heroes of Might and Magic III lead character artist/animator.

With David Mullich's assistance, [ Phelan Sykes ], Scott White, Adam McCarthy, and George Almond, carried the NWC art staff to a level of quality they simply hadn't reached before. With HoMM3, the NWC art staff overachieved.
- Gregory Fulton

Recollections on the Forge to AcidDragon [1]

I was the lead character artist/animator for Heroes 3 and 4... The Forge City was something we wanted to add to the Heroes 3: Armageddon's Blade expansion. The concept of the city was quickly scrapped when a few members of the Heroes 3 community found out about it and hated the idea. They threatened to boycott the game if our team continued working on the concept, so it was scrapped. Personally, I think it was a craven way to do business - changing the game's development process just to please a few fans with foul mouths showed the weak nature of our company. I was personally only responsible for the character/unit artwork for the Forge City, and out of about 8 characters that were designed, only 4 or 5 were actually created, and only two of those units had any animation before the faction was scrapped.

Gallery

Sources:

See also: