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| The current version of the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] is 1.4.2. You can see your mod version on the main menu screen. | | The current version of the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] is 1.4.2. You can see your mod version on the main menu screen. |
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| The mod intends to bring about changes that are beautiful, balanced, bold, brilliant, benign and sometimes benefit from a touch of buffoonery. One of the key drives for the design of the mod was increasing the diversity of reasonable options a player has. Naturally, as a result, the various options available to the player need to be balanced.
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| If you encounter an issue, please re-download the mod first (~30 MB) and re-install it. If the issue persists, contact me on the [[User talk:Csaros|Talk page]] or on [https://discord.gg/VVN5vreEaN Discord].
| | = List of changes = |
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| == Optional Features and Skins == | |
| Using '''HexSwapper.exe''', you can alter your game by simply clicking a button in the beautiful UI designed by Aphra.
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| If an anti-virus removes HexSwapper.exe, you can redownload it using [https://www.mediafire.com/file/ms169s8e1hlq4sc/HexSwapper.rar/file this link], and then simply rename it to HexSwapper.exe (but not HexSwapper.exe.txt!).
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| === Maximum positive [[Luck]] increased to +4 ===
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| Increases the cap on the Luck bonus from the skill, artifacts, buildings and adventure map bonuses to +4. At +4 Luck, the chance for a "Lucky Strike" is 16.7%.
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| By default, this setting is set on, to increase the relevance of [[Luck (skill)|Luck skill]] and [[Melodia]]'s Luck specialty.
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| === Refuse unwanted secondary skills ===
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| If you receive a level-up, and don't want to take either of the offered skills, simply accept the hero level-up window (by clicking the Accept button, Space or Enter) without choosing any of the options. Your hero will not receive any of the unwanted skills then.
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| By default, this setting is on.
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| === Experience depends on AI value ===
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| In the Pumpkin Patch, by default, experience scales with AI value / 16, and is increased by 12.5% for hero combat, and another 12.5% for sieges. This makes experience match the difficulty of the fight. As a result, on random maps, guards of the same types of objects will provide the same amount of experience, regardless of their level, or whether they are defensive or offensive units.
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| === Balanced old Hill Fort ===
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| With this option enabled, old Hill Fort upgrades units at a higher price: level 1 for 50%, level 2 for 75%, 3 - 100%, 4 - 125%, 5 - 150%, 6 - 200%, 7 - 300%.
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| === Rebalanced Conflux unit and building prices ===
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| This optional feature changes the price of {{Cn|Air Elemental}}s and {{Cn|Earth Elemental}}s to be 350 {{g}}, while {{Cn|Water Elemental}}s and {{Cn|Fire Elemental}}s cost 300 {{g}}. Upgrading any of these Elementals costs 50 {{g}} per unit.
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| Their dwellings now cost 2000 gold and 5 wood / ore for the base dwelling, and the same amount + 5 of a rare resource corresponding to their element for the upgrade (identical to the prices in the [[Magic University]]).
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| Moreover, the growth of {{Cn|Earth Elemental}}s is increased by 1.
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| === Zenith replaces Straker ===
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| Zenith, a Mummy specialist from the desert on the surface of Nighon, replaces Straker. Zenith can upgrade Walking dead and Zombies into Mummies. This setting is turned '''off''' by default.
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| === [[User:Csaros/Archibald|Archibald]] available by default ===
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| With this setting, the player can replace [[Jeddite]] with [[User:Csaros/Archibald|Archibald]] by default on all random maps.
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| === Dispel only affects enemies ===
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| This simple change alters the targeting of Dispel only to allow casting on opponents.
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| === Primary skills increase at a constant rate ===
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| Removes the primary skill increase changing once the hero reaches level 10.
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| === Town Portal belongs to Earth Magic, Dimension Door belongs to Air Magic ===
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| Moves the adventure map spells to where they belong in HotA. By default, in the Pumpkin Patch, {{Sn|Town Portal}} belongs to all magic schools, and {{Sn|Dimension Door}} belongs to the school of Fire Magic. This setting is '''not recommended'''.
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| === Fangarms can be cloned without Water Magic ===
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| Allows applying {{Sn|Clone}} to {{Cn|Fangarm}}s without the Water Magic skill.
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| === Pit Lords can summon up to 3 times ===
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| Increases the number of casts of the Summon Demons ability of {{Cn|Pit Lord}}s to 3 per combat.
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| === Griffin Tower without Barracks ===
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| Removes the requirement of building [[Blacksmith]] and [[Barracks]] to access the [[Griffin Tower]]. The Griffin Tower will, however, still require the Archer's Tower.
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| === Unpredictable Genies ===
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| Genies can cast all positive spells, as well as {{Sn|Clone}}, {{Sn|Resurrection}} and {{Sn|Implosion}} on their allies. Moreover, all of their spells are always random and ignore any targeting requirements, such as Resurrection only being cast on the living. This setting is only recommended as a gimmick for a fun playthrough.
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| = Balance =
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| == Secondary Skills ==
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| * [[Learning]] XP gain increase reduced to 20/'''35'''/'''50'''% (from 20/40/60%).
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| * [[Eagle Eye|Eagle Eye's]] chance of learning spells prior to combat increased to 20/35/50% (from 10/20/30%).
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| == Game Mechanics ==
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| * Starting bonus: gold {{G}} now grants 1000-1500 gold {{G}}.
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| * [[Experience]] is now a function of AI Value / 16 instead of HP; hero combat provides +12.5%, sieges another 12.5% extra XP
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| * Luck, in addition to its standard effect, now affects the chance of random on-hit attacks (such as Stone Gaze, Aging, etc.). Each point of luck corresponds to 1⁄6 of relative difference.
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| == Buildings ==
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| * [[Resource Silo]] now only costs 5 ore, 5 wood and 2500 gold (reduced by 2500 gold).
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| * [[Monastery]] no longer requires Barracks (but [[Portal of Glory]] still does)
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| * [[Mystic Pond]] cost has been ''reduced'' to 5 ore {{O}} and 1500 gold {{G}}. It produces 3-6 of a random rare resource each week (instead of 1-4).
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| * [[Fountain of Fortune]] cost decreased to 4 crystals {{C}} (by 6) and 1000 gold {{G}} (by 1000)
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| * [[Enchanted Spring]] cost changed to 5 ore {{O}}, '''5''' crystals {{C}} and 2000 gold {{G}}, instead of 10 crystals {{C}} and 2000 gold {{G}}
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| * [[Castle Gate]] cost decreased to 5000 gold {{G}} (by 5000)
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| * [[Brimstone Stormclouds]] cost decreased to 3 sulphur {{S}} (by 1) and 1000 gold {{G}}
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| * [[Necromancy Amplifier]] cost increased to 5 ore {{O}} (by 5) and 2000 gold {{G}} (by 1000)
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| * [[Mana Vortex]] cost increased to 4 gems {{Gem}} (by 4) and 2000 gold {{G}} (by 1000)
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| * [[Portal of Summoning]] cost increased to 2 of each rare resource {{Gem}}{{C}}{{S}}{{M}}, 5 ore {{O}}, 5 wood {{W}} and 2500 gold {{G}} (by 2 gems, 2 crystals, 2 mercury, 2 sulphur and 5 wood).
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| * [[Manticore Lair]] cost was reduced by 1000 gold {{G}}
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| * [[Ogre Fort]] cost reduced to 15 wood {{W}} (instead of 20 wood {{W}})
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| * [[Gnoll Hut]] cost changed to 5 wood {{W}} and 5 ore {{O}} (from 10 wood {{W}})
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| * [[Gnoll Hut|Upg. Gnoll Hut]] cost changed to 5 wood {{W}} and 5 ore {{O}} (from 10 wood {{W}})
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| * [[Gorgon Lair]] cost increased by 500 gold {{G}}
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| * [[Gorgon Lair|Upg. Gorgon Lair]] cost increased by 2000 gold {{G}}
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| == War Machines ==
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| * [[Inferno]] Blacksmith now provides a {{Cn|Ballista}}. Demoniacs get to utilise their high Attack skill
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| * [[Dungeon]] Blacksmith now provides an {{Cn|Ammo Cart}}.
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| * {{Cn|First Aid Tent}}: HP increased to 100 (by 25)
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| * {{Cn|Ammo Cart}}: HP 150. Defense increased to 10 (by 5).
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| * {{Cn|Cannon}}: Damage reduced to 3-7 (from 4-7).
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| == Heroes ==
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| ''I lifted the magic schools ban for the few might classes that had it. While they could learn the skills from Witch Huts, they couldn't use Universities. Now that the Magic University is more expensive, I think it makes sense to let them learn that Fire Magic for its Berserk or Water Magic for the Water Walk.
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| Moreover, with magic schools re-balanced, there is no longer a point in HotA heroes having their magic schools odds skewed against Air and Water and towards Earth - therefore I altered them to a more reasonable, lore-friendly division. ''
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| * [[Overlord]]s, [[Barbarian]]s and [[Mercenary|Mercenaries]] can learn [[Water Magic]], but the odds are very low (1/112). [[Beastmaster]]s and [[Ranger]]s can now learn [[Fire Magic]]. Odds are very low (1/112). 1 point of [[Wisdom]] chance removed from the appropriate classes.
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| * [[Heretic]]s start with primary statistics of 1/'''0'''/2/'''2''' instead of 1/1/2/1 in order to cast their own spells.
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| * [[Captain|Captain's]] magic school chances changed to Air 4, Earth 3, Fire 1, Water 3 (instead of Air 3, Earth 4, Fire 2, Water 2)
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| * [[Navigator|Navigator’s]] magic school chances: Air '''7''', Earth '''4''', Fire 2, Water 9 (instead of Air 6, Earth 5, Fire 2, Water 9)
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| * [[Artificer|Artificer’s]] magic school chances: Air '''4''', Fire 4, Earth '''3''', Water 3 (instead of Air 4, Fire 4, Earth 3, Water 3)
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| ''Leena is considered to be one of the best secondary heroes, as level 3 Leena can bring your kingdom 1350 gold; this is equivalent to a level 7 Lord Haart. I made the two heroes now equally viable supports. ''
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| * {{Hn|Leena|Captain}} specialty changed to Estates (instead of +350 gold).
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| ''Inteus's specialty does not work on his own units, as all elementals are immune to Bloodlust, and Phoenixes are immune to Fire Magic.
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| * {{Hn|Inteus|Elementalist}} specialty changed to Fireball specialty
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| == Starting armies ==
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| ''I increased the starting amount of Gargoyles solely to buff Piquedram, a generally undesired hero.''
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| * {{Cn|Stone Gargoyle}}s: 5-'''9''' (instead of 5-7)
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| * {{Cn|Basilisk}}s: 4-'''5'''
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| * {{Cn|Pirate}}s: 4-'''5'''
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| == Creatures - Tweaks ==
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| * {{Cn|Archangel}} speed reduced to 17 (by 1)
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| * {{Cn|Genie}} cost reduced to 500 (by 50)
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| * {{Cn|Zombie}} Disease ability reduces both Attack and Defense by 4 (instead of 2 each).
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| * {{Cn|Power Lich}} cost was increased to 650 gold {{G}} (by 50).
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| * {{Cn|Scorpicore}} cost reduced by 50, damage increased to 16-20 (instead of 14-20).
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| * {{Cn|Orc}} and {{Cn|Orc Chieftain}} now have no melee penalty.
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| * {{Cn|Lizardman}} and {{Cn|Lizard Warrior}} have their Attack and Defense skills swapped.
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| == [[Conflux]] ==
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| * {{Cnu|Air Elemental|Storm Elemental|name=Air Elementals and Storm Elementals}} are susceptible to {{Sn|Meteor Shower}} and {{Sn|Implosion}}, but immune to {{Sn|Lightning Bolt}}, {{Sn|Chain Lightning}}, {{Sn|Titan's Lightning Bolt}}.
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| * {{Cnu|Earth Elemental|Magma Elemental|name=Earth Elementals and Magma Elementals}} are susceptible to {{Sn|Lightning Bolt}}, {{Sn|Chain Lightning}}, {{Sn|Titan's Lightning Bolt}}, but immune to {{Sn|Meteor Shower}} and {{Sn|Implosion}}.
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| * {{Cn|Fire Elemental}}s can fly.
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| * {{Cn|Phoenix|name=Phoenix's}} speed reduced to 19 (by 2)
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| == AI and Fight values ==
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| * {{Cn|Archer}} 126, '''110'''
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| * {{Cn|Marksman}} 184, '''147'''
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| * {{Cn|Grand Elf}} 331, '''235'''
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| * {{Cn|Titan}} '''8000''', 5000
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| * {{Cn|Zombie}} - '''130''', '''162'''
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| * {{Cn|Vampire Lord}} - '''798''', '''665'''
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| * {{Cn|Horned Demon}} - '''512''', '''512'''
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| * {{Cn|Medusa}} - '''520''', '''380'''
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| * {{Cn|Medusa Queen}} - '''580''', '''424'''
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| * {{Cn|Wolf Raider}} '''211''', '''174'''
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| * {{Cn|Orc}} '''197''', 175
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| * {{Cn|Orc Chieftain}} '''244''', 200
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| * {{Cn|Thunderbird}} - '''1111''', '''872'''
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| * {{Cn|Cyclops}} - '''1330''', 1055
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| * {{Cn|Basilisk}} - '''554''', '''509'''
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| * {{Cn|Greater Basilisk}} - '''718''', '''565'''
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| * {{Cn|Rust Dragon}} - '''26697''', '''24271'''
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| * {{Cn|Azure Dragon}} - '''80816''', '''57723'''
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| * {{Cn|Fangarm}} - '''1327''', '''1327'''
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| * {{Cn|Halfling Grenadier}} 95, '''84'''
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| * {{Cn|Juggernaut}} - '''6625''', '''5521'''
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| * {{Cn|Ballista}} - '''700''', '''600'''
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| == Factory ==
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| * {{Cn|Halfling (Factory)}} shots reduced to 12 (from 24), Attack reduced to 2 (by 2).
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| * {{Cn|Halfling Grenadier}} shots reduced to 16 (by 8), Attack reduced to 3 (by 2).
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| * {{Cn|Gunslinger}} and {{Cn|Bounty Hunter}} HP increased to 50 (by 5), Defense reduced by 1, shots increased by 8 (to 24 and 32, respectively).
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| * {{Cn|Juggernaut}} Attack and Defense increased by 5 (from 23 to 28), speed increased to 8 (by 1), cost increased from 3,500 to 4,000.
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| * [[Gantry|Upg. Gantry]] cost increased to 20 ore (by 10) and 20 000 gold {{G}} (by 5000).
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| == [[Inferno]] ==
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| ''Inferno is known to be the weakest faction. I decided to buff it primarily by improving demon farming through increasing the amount of demons an Inferno player can obtain for the same amount of money, per week. Horned demons were slightly redesigned - they are now a significant upgrade, but have a much higher cost - both in the sulphur, which is needed for multiple Inferno buildings early on, as well as in gold {{G}}. Jousting bonus was chosen for the Horned demons for its fitting theme, the fact that Horned Demons were the only upgraded level 4 unit without a special ability and creation of a new strategic depth in the decision to upgrade or not to upgrade demons.''
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| * {{Cn|Imp}} growth increased to 18 (by 3), horde growth to 9 (by 1). Price reduced by 10.
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| * {{Cn|Familiar}} "Magic Channel" ability now gives 33% (rounded down) of enemies' spent spell points.
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| * {{Cn|Hell Hound}} growth increased to 6 (by 1).
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| * {{Cn|Horned Demon}} now have the Jousting ability, but only 35 HP. Cost increased to 350 {{G}}.
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| * [[Demon Gate|Upg. Demon Gate]] cost increased by 4 {{S}} sulphur and 1000 gold {{G}}
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| * {{Cn|Pit Lord}} cost decreased from 700 {{G}} to '''650''' {{G}}.
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| * [[Hell Hole|Upg. Hell Hole]] cost decreased by 1 {{S}} sulphur and 1 {{M}} mercury.
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| == Interference ==
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| * Magic classes can now learn [[Interference]], with the exact odds as the ones they had for Resistance before. This means that Wizards, Artificers, Warlocks and Elementalists can't learn it.
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| * [[Witches]] can now learn Resistance and Interference (1/112 each). Their Eagle Eye chance was reduced from 10 to 9 to make them slightly weaker in return ;)
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| ''To make up for Interference being more prevalent, its artifacts had their rarity class increased to Major.''
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| * {{An|Charm of Eclipse}} and {{An|Seal of Sunset}} are now both Major artifacts
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| == Spells ==
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| * {{Sn|Slow}}: Mana cost increased to 8/7 (by 2). AI value: 8/8/16/24
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| * {{Sn|Cure}}: Base healing increased to 10/10/20/'''50''' (from 10/10/20/30). No longer removes Hypnosis
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| * {{Sn|Protection from Water}}: Mana cost increased to '''6'''/'''5''' (by 1)
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| * {{Sn|Protection from Fire}}: Mana '''7'''/'''6'''
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| * {{Sn|Quicksand}} spawns '''6'''/'''6'''/'''7'''/8 mines (instead of 4/4/6/8)
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| * {{Sn|Fortune}}: Mana cost reduced to 6/4 (by 2)
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| * {{Sn|Protection from Air}}: Mana cost increased to 11/9 (by 4)
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| * {{Sn|Remove Obstacle}}: Mana cost reduced to 3/1 (by 4)
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| * {{Sn|Magic Arrow}}'s base damage increased to 10/10/20/'''50''' (from 10/10/20/30)
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| * {{Sn|Blind}}: Mana '''12'''/'''10'''
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| * {{Sn|Ice Bolt}}: Base damage increased to '''15'''/'''15'''/'''30'''/'''60''' (from 10/10/20/50)
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| * {{Sn|Weakness}}: Mana cost reduced to 6/4 (by 2). The effect was increased to 4/4/8/8.
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| * {{Sn|Fire Wall}}: Mana cost increased to 10/8 (by 2); base damage decreased to 10/10/20/'''30''' (from 10/10/20/50), damage multiplier increased to 20 x power (by 5).
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| * {{Sn|Animate Dead}}: Animated HP reduced to 30/30/60/'''120''' (instead of 30/30/60/160)
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| * {{Sn|Hypnotize}}: HP threshold multiplier: 40 x power. Mana cost increased to 21/18 (by 3). AI value: 50/50/75/100.
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| ** As a result, {{Cn|Fangarm}}s have been altered: Atk 14 (increased by 4), Def 10 (reduced by 2), HP 80 (increased by 30), Dmg 10-14 (increased by 2), growth 2 (reduced by 1), cost 800 (increased by 200). They are now a level 6 unit and 5-12 of them spawn when randomly generated.
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| * {{Sn|Fireball}}: Damage increased to 20/20/40/80 + 15 x power (from 10/10/20/50 + 10 x power)
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| * {{Sn|Land Mine}} spawns '''6'''/'''6'''/'''7'''/8 mines (instead of 4/4/6/8). Damage scaling increased to 15 x power (from 10 x power).
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| * {{Sn|Misfortune}}: Mana cost reduced to 10/7 mana (by 2)
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| * {{Sn|Frost Ring}}: Increased the damage base to 25/25/50/100 (from 15/15/30/60). AI value increased to 15
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| * {{Sn|Meteor Shower}}: Mana cost increased to 20/16 (by 4).
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| * {{Sn|Counterstrike}}: Mana cost reduced to 16/12 (by 4). 1/1/'''3'''/'''3''' extra counterstrikes. AI value: 10/10/15/15.
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| * {{Sn|Slayer}}: Mana cost reduced to 12/8 (by 4). It is now a '''mass spell at expert'''.
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| ** As a result, Coronius’s Slayer specialty now only increases attack by additional 10/10/8/8/6/6/4 (it is identical to Zubin’s specialty).
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| * {{Sn|Fire Shield}}: 20/20/25/'''25'''% damage reflection. AI value: 10/10/15/20. It is now a '''mass spell at expert'''
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| * {{Sn|Inferno}}: Mana cost increased to 20/16 (by 4). Damage increased to 25/25/50/100 + 15 x power from 20/20/40/80 + 10 x power. AI value: 30.
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| * {{Sn|Frenzy}} doubles Attack, instead of Adding Defense to Attack (but still reduces Defense to 0).
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| * {{Sn|Berserk}}'s mana cost was increased to 24 / 20 (by 4).
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| * {{Sn|Implosion}}: Mana cost 35 / 30 (by 5)
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| * {{Sn|Magic Mirror}} has a 40/40/60/80% chance to block an incoming spell. Mana cost decreased to 15/10 (by 10).
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| * {{Sn|Sacrifice}} resurrects (SP + 3/3/6/'''12''' + health) x #Creatures
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| === Adventure map spells ===
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| * {{Sn|Town Portal}}: Mana cost increased to 24/20/20/20 (by 4). '''Belongs now to all Magic Schools'''. Movement cost increased by 100.
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| * {{Sn|Dimension Door}}: '''Belongs to Fire Magic now'''. Limited to once / '''once''' / '''once''' / '''twice''' per day (instead of 1/2/3/4 times a day). Movement cost increased by 100.
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| * {{Sn|Disguise}}: Mana cost reduced to 3/1 (by 1). It now belongs to all magic schools, to avoid giving the enemy information on your secondary skills when using Disguise.
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| == Movement ==
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| * [[Movement]] for heroes with speed 3, 4 and 5 creatures increased to 1560 (60), 1590 (30) and 1640 (10) respectively.
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| * [[Navigation]] increases movement on water by 50/'''75'''/'''100'''%, instead of 50/100/150%.
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| = Boldness =
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| == New Artifacts ==
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| * {{An|Armageddon's Blade}} is now a new combination artifact, comprised of Shield of the Damned, Sword of Hellfire, Breastplate of Brimstone and the Hellstorm Helmet.
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| * {{An|Ring of the Magi}} is no longer a combination artifact. It's instead a re-designed Major class artifact, with a cost of 5000 gold, which reduces spell cost of all spells by 2 (similar to how Mage's special ability works). Its image has been updated.
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| == New Heroes ==
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| === [[User:Csaros/Gwenneth|Gwenneth]], Cleric ===
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| [[File:Gwenneth.png]] ''Gwenneth always preferred studying with her siblings over anything else. When the news of King Nicolas Gryphonheart's post-mortem re-awakening reached her, she decided to switch the focus of her studies to the undead.''
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| Gwenneth is a Cleric with Scholar specialty: ''"When updating spellbooks with other heroes, the hero can learn and teach spells of one level higher than normal."'' She starts with Wisdom, Scholar and the Destroy Undead spell. She replaces Sanya by default.
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| === [[User:Csaros/Winstan|Winstan]], Alchemist ===
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| [[File:Balindar.png]] ''First known for his brilliant writing, Winstan's political career quickly advanced, leading him to the coveted position of a bracadian ambassador in Erathia. He predicted the Kreegan attack, an event later known as the Liberation Wars. All because of his uncanny ability to see the world for what it is. Some say this is why his troops never miss their mark.''
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| Winstan specializes in Precision. He starts with Mysticism, Archery and the Precision spell (from his specialty). He replaces Thane by default.
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| === [[User:Csaros/Athe|Athe]], Heretic ===
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| [[File:Hero Athe.png]] ''Athe is a half-sister to Xeron. Unlike her brother, she's repulsed by brute force. Instead, she prefers to use magic and wits to achieve her aims. She clearly took after their mother, for she is said to have a silver tongue - even the bravest of heroes will yield to her will, only to find themselves begging for her mercy.''
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| Athe is a diplomacy specialist. Her specialty works just like [[Melchior]]'s. Athe starts with Wisdom and Diplomacy (from her specialty and her race - succubi). Her starting spell is [[Visions]]. She replaces Olema by default.
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| === [[User:Csaros/Archibald|Archibald]], Warlock ===
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| [[File:Hero Archibald (Heroes II).png]] ''As a result of a series of suspicious deaths among the royal seers, Archibald Ironfist reclaimed the throne of [[Enroth (nation)|Enroth]] from his brother, [[Roland]]. However, his rule was short-lived; Roland usurped the throne and encased Archibald in marble. With the aid of a group of brave adventurers, Archibald was freed and later assumed the throne of [[Deyja]], following the (second) death of [[Nicolas Gryphonheart]].
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| Archibald is a Tactics specialist: ''"Increases the range of Tactics skill by 2. When comparing Tactics skill level with the enemy hero, the hero has Tactics skill at one level greater than normal."'' Archibald starts with Wisdom (as all Warlocks do) and Tactics (because of his specialty). His starting spell is {{Sn|Curse}}.
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| = Benefaction =
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| == Artifacts ==
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| * {{An|Pendant of Courage}} provides +2 Morale, +2 Luck (instead of +3 to both). Cost reduced to 6000.
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| === Artifact class changes ===
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| * {{An|Inexhaustible Cart of Ore|name=0}}{{An|Inexhaustible Cart of Lumber|name=0}}{{An|Everflowing Crystal Cloak|name=0}}{{An|Eversmoking Ring of Sulfur|name=0}}{{An|Ring of Infinite Gems|name=0}}{{An|everpouring Vial of Mercury|name=0}} resource-generating artifacts had their class reduced by 1 (treasure for Wood and Ore, Minor for the rare resources). Their price was changed to 2000 for those that provide wood and ore, and 4000 for those that provide rare resources.
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| * {{An|Endless Sack of Gold}} was downgraded from the Relic class to the Major class
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| * {{An|Necklace of Swiftness}} was upgraded from the Treasure class to the Minor class
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| * {{An|Cape of Velocity}} was upgraded to a Relic class
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| * {{An|Boots of Speed}} were upgraded from a minor to a Major class.
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| === Combination artifacts ===
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| * {{An|Power of the Dragon Father}}: Grants complete magic immunity
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| * {{An|Titan's Thunder}}: The spell deals 100 dmg + 50 * Spell Power. On top of that, equipping the set removes the negative effects of the components
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| * {{An|Angelic Alliance}}: Cost of all pieces increased to 1250 per 1 to any stat. Components provide 1/2/2/3/3/4 to all stats, instead of 1/2/3/4/5/6. The hero combine units of all factions without morale loss. Prayer lasts 50 turns.
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| * {{An|Ring of Life}} is now a Minor class artifact, +2 HP to all units, cost 10000
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| * {{An|Vial of Lifeblood}} is now a Major class artifact, +3 HP to all living units, cost 15000
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| * {{An|Cornucopia}} gives 9 of each rare resource per day (total)
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| * {{An|Statue of Legion}}'s set pieces increase growth by 6/5/4/3/2 . Cost to 4000/6000/8000/10000/12000, class to treasure/minor/Major/Major/Relic.
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| * {{An|Cloak of the Undead King}} resurrects Skeletons, Walking Dead and Wights instead of Walking Dead, Wights and Liches.
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| * {{An|Charm of Mana}}, {{An|Talisman of Mana}} and {{An|Mystic Orb of Mana}} replenish 3/5/7 mana points per day extra (instead of 1/2/3 mana). Cost changed to 750/1250/1750.
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| | |
| == Heroes ==
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| ''Might heroes with Scholar now start with a spellbook and a spell''
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| * {{Hn|Rashka|0=}} starts with a spellbook and the Protection from Fire spell.
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| * {{Hn|Octavia|0=}} starts with a spellbook and the Curse spell.
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| * {{Hn|Synca|0=}} starts with a spellbook and the Haste spell.
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| * {{Hn|Murdoch|0=}} replaces {{Hn|Tancred|0=}} by default.
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| * New portraits available in the map editor:
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| ** [[File: Hero_Gwenneth.png]] Gwenneth
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| ** [[File: Hero_Balindar.png]] Winstan
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| ** [[File:Hero_Archibald_(Heroes_II).png]] Archibald Ironfist
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| ** [[File: Hero Kastore (Might and Magic VII).png]] Kastore
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| ** [[File:Hero_Nicolas_Gryphonheart.png]] King Nicholas Gryphonheart (Lich)
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| ** [[File:Hero Resurectra (Might and Magic VII).png]] Resurectra
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| | |
| == Creatures ==
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| * {{Cn|Efreet Sultan|name=Efreet Sultan's}} [[Fire Shield]] is compatible with the Fire Shield spell, provided the hero has the Orb of Vulnerability equipped.
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| | |
| == Reduced randomness ==
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| * {{Cn|Master Genie}}s can no longer cast {{Sn|Anti-Magic}}. Their AI was improved since 1.3.8 - now they take into account what spells can reasonably affect the creature, and may refuse to cast if no spells can be reasonably used on the unit.
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| * {{Cn|Zombie|noname=}}[[Disease]], {{Cn|Medusa|noname=}}{{Cn|Medusa Queen|noname=}}{{Cn|Basilisk|noname=}}{{Cn|Greater Basilisk|noname=}}[[Petrify]], {{Cn|Rust Dragon|noname=}}[[Acid Breath]], {{Cn|Thunderbird|noname=}}[[Lightning Strike]], and {{Cn|Mummy|noname=}}{{Cn|Black Knight|noname=}}{{Cn|Dread Knight|noname=}}[[Curse]] have a ¼ (25%) chance to apply.
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| * {{Cn|Wyvern Monarch|noname=}}{{Cn|Sea Serpent|noname=}}{{Cn|Haspid|noname=}}[[Poison]] has ⅓ (33%) chance to apply (increased from 30%)
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| * {{Cn|Azure Dragon|noname=}} [[Fear]] now has ⅛ (12.5%) chance to apply (instead of 10%).
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| == Morale and native terrain ==
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| For the purposes of morale and native terrain:
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| * {{Cn|Peasant}}s belong to Castle,
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| * {{Cn|Satyr}}s and {{Cn|Leprechaun}}s belong to Rampart,
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| * {{Cn|Gold Golem|noname=}} {{Cn|Diamond Golem|noname=}} Gold and Diamond golems belong to Tower,
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| * {{Cn|Mummy|name=Mummies}} belong to Necropolis,
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| * {{Cn|Troll}}s and {{Cn|Boar}}s belong to Stronghold.
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| | |
| == Fixes ==
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| * Fixed the incorrect stat progression of wizards past level 10: 30/20/20/30 replaced for the correct 20/20/30/30
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| * Fixed “Loins of the legion” being referred to as “Hips” in the map editor
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| * Fixed the typo in Jeddite’s Biography.
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| * Bloodlust: It is now considered a Mind spell. Ogre magi’s bloodlust counts as a level 1 spell.
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| * Moats mention they deal damage
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| * Poison renamed to Venom (and Poisonous to Venomous).
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| | |
| == Variety ==
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| * {{Hn|Melodia|name=Melodia's|0=}} specialty changed to Luck specialty - gains permanent +2 Luck.
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| * {{Hn|Tiva|0=}} starts with {{Sn|Haste}}.
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| * {{Hn|Kalt|0=}} specializes in Learning
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| * {{Hn|Erdamon|0=}} specializes in Armorer, starts with Armorer and Estates
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| * {{Hn|Ignissa|0=}} starts with Advanced Offense
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| * {{Hn|Fiur|0=}} specializes in Ballista, starts with Artillery and Offense.
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| * {{Hn|Monere|0=}} specializes in Logistics, starts with Logistics and Interference
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| * {{Hn|Gelare|0=}} specialty changed to Ice Bolt specialty
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| * {{Cn|Sharpshooter}}s and {{Cn|Enchanter}}s can appear in [[Refugee Camp]]s, but {{Cn|Mummy|name=Mummies}} cannot.
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| == Adventure map objects ==
| |
| * [[Sirens]] provide 1 XP per 4 AI value of a lost creature.
| |
| * [[Mansion]] reward changed to '''4000 '''/ '''6000 '''/ '''8000 '''/ 10000 gold {{G}}, Major class artifact and '''3'''/'''5'''/'''7'''/'''9 '''of each rare resource {{C}}{{M}}{{S}}{{Gem}}.
| |
| * The Old [[Hill Fort]] now upgrades units with the following costs: 1 - 50, 2 - 75%, 3 - 100%, 4 - 125%, 5 - 150%, 6 - 200%, 7 - 300%.
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| * Added objects from the [[Unused content]] into the map editor.
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| ** Market of Time is available as an empty object, a [[Black Market]], a [[Trading Post]], or a [[Refugee Camp]].
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| ** The alternative School of Magic is available as a working [[School of Magic]].
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| ** The fast-spinning Windmill is available as a working [[Windmill]], as well as an alternative [[Hovel]].
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| ** The tree-house Gnoll Hut is available both as a [[Gnoll Hut]] and a [[Seer's Hut]]
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| * Added 8 various 1-tile impassable obstacles that the function as Pandora Boxes, and thus can be set to appear (or not), depending on the difficulty level. This should allow for more creative mazes, where the path taken depends on the map difficulty.
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| * Added 3 bridges, each of which functions as a 2-way portal. Placing the bridges next to one another allows for a seamless connection between two islands, without impeding naval movement.
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| * Added a water-only treasure chest, which functions just like normal treasure chests.
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| | |
| == Game Mechanics ==
| |
| * Easy AI looks for the Grail after finding every single obelisk, instead of never:
| |
| * AI looks for the Grail after finding 1/8 obelisks on Expert and Impossible
| |
| * The chance for creature banks that provide units to be of size 1/2/3/4 was changed to 15%/35%/35%/15% (from 30%/30%/30%/10%).
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| UI
| |
| * Left - clicking a Town Hall lets you build in the town! Right - clicking shows level of the Town Hall, as before.
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| * Double clicking a map calls advanced options instead of starting the map.
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| * Tavern only provides map rumors; if no map rumors are customized, it only provides random rumors.
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| * Removed Tactics explanation screen at the beginning of every battle
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| * Removed the turn reminder for heroes with 50 mp or less.
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| | |
| Maps
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| * Updated gender requirements for heroes in [[Battle of the Sexes]] (and its Allies version), matching the new heroes as well.
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| * Added a remastered version of the first Restoration of Erathia campaign, [[Long Live the Queen]]
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| | |
| = Beauty =
| |
| | |
| == Number / theme reflections and consistency ==
| |
| * [[Cover of Darkness]]'s cost increased to 4 sulphur and 1000 gold {{G}}, matching the Brimstone Stormclouds, Fountain of Fortune, etc.
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| * [[Archery]] now increases ranged unit damage by 20/35/50% (matching Intelligence, Learning, Eagle Eye, etc.)
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| | |
| == Consistency of design ==
| |
| * {{Hn|Ciele|0=}} has a standard lvl 1 spell specialty
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| * {{Hn|Luna|0=}} has a standard lvl 2 spell specialty
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| * Magic classes can now learn Interference, with the exact odds as the ones they had for Resistance before. This means that Wizards, Artificers, Warlocks and Elementalists can't learn it.
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| * {{Hn|Xeron|0=}}, {{Hn|Frederick|0=}} and {{Hn|Tark|0=}} start with standard armies (for their specialties).
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| * {{Hn|Tavin|0=}} starts with Basic Luck, Basic Offense, instead of Scouting and Offense - making Luck a Halfling's racial skill.
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| * {{Hn|Mutare Drake|0=}} starts without a spellbook, as she is a might hero without Scholar.
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| * {{Cn|Thunderbird|noname=}}[[Lightning Strike]] now counts as a level 2 spell (and so magic immunities apply to it, such as Red Dragon's immunity to level 1-3 spells)
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| * {{Cn|Ghost Dragon|noname=}} Aging is no longer considered a 5th level spell (and thus cannot be resisted by Black Dragons)
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| * Necropolis can learn {{Sn|Cure}} now (5%). {{Sn|Bloodlust}} chance reduced (to 0%)
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| * {{Sn|Death Ripple}} doesn’t affect unliving.
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| | |
| == Verbosity ==
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| * Extended Mutare Drake's bio.
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| ''With her uncanny talent for commanding dragons on the field of combat, many have noticed Mutare's quick rise among the current overlords of Nighon. After drinking the Vial of Dragon's Blood, she became a sentient dragon. Some wonder if her transformation foretells the coming of the Dragon Father.''
| |
| * {{An|Armageddon's Blade}}, {{An|Sword of Hellfire}}, {{An|Shield of the Damned}}, {{An|Hellstorm Helmet}}, {{An|Breastplate of Brimstone}}, and {{An|Ring of the Magi}} had their pick-up texts changed.
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| | |
| = Buffoonery =
| |
| * The brilliant writing of Foolhardy Waywardness will forever remain seen in random signs and ocean bottles.
| |
| * Added a few secrets and riddles to the text of various rumors, random ocean bottles, etc. Suffice it to say, they lead to a greater treasure than any amount of gold can bring. The first person to figure out the secrets and send me a solution will receive a special prize.
| |
| * [[File: Pyramid.gif]] Pyramids are now guarded by 60 {{Cn|Gold Golem}}s (2 stacks) and 30 {{Cn|Mummy|name=Mummiies}} (army-based stack), instead of 40 Gold and 20 Diamond golems.
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| * {{Cn|Stone Golem}}s, {{Cn|Iron Golem}}s, {{Cn|Stone Gargoyle}}s, and {{Cn|Obsidian Gargoyle}}s are immune to Stone Gaze.
| |
| * {{Hn|Elmore|Captain}} (Navigation specialist) is now a Navigator. His starting spell is Protection from Air.
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| | |
| | |
| = Recent changes =
| |
|
| |
|
| <span class="mw-customtoggle-1.4.2" style="color:gold"><big>Version 1.4.2 changes</big></span> | | <span class="mw-customtoggle-1.4.2" style="color:gold"><big>Version 1.4.2 changes</big></span> |
| <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.2"> | | <div class="mw-collapsible mw-uncollapsed" id="mw-customcollapsible-1.4.2"> |
| * Completely changed the UI of the HexSwapper | | * Completely changed the UI of the HexSwapper |
| * Added a number of skins to the HexSwapper, based on portraits from other Heroes games. | | * Added a number of skins to the HexSwapper, based on portraits from other Heroes of Might and Magic titles. |
| * Fixed a bug with turn reminder appearing when not necessary | | * Fixed a bug with a turn reminder appearing when not necessary |
| * Fixed a bug with Melodia’s specialty showing a wrong additional description, as added in HotA. | | * Fixed a bug with Melodia’s specialty showing a wrong additional description, as added in HotA. |
| * Fixed a bug with Melodia’s specialty showing a wrong image in the hero trade screen. | | * Fixed a bug with Melodia’s specialty showing a wrong image in the hero trade screen. |
| Line 427: |
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| * Reduced the class of all resource-providing artifacts (except for Cornucopia) by 1. | | * Reduced the class of all resource-providing artifacts (except for Cornucopia) by 1. |
| * Reduced the cost of resource-providing artifacts to 2000 for Carts of Ore and Wood, and 4000 for those that provide rare resources. | | * Reduced the cost of resource-providing artifacts to 2000 for Carts of Ore and Wood, and 4000 for those that provide rare resources. |
| * Added some of the [[Unused content]] to the [[Map Editor]], as well as 8 impassable blocks that can be customized to appear only for select difficulties. | | * Added some of the [[Unused content]] to the [[Map Editor]], as well as 8 impassable blocks that can be customised to appear only for select difficulties. |
| </div> | | </div> |
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| </div> | | </div> |
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|
| = Old Changelog = | | = Old Documentation= |
| To see the old changelog, visit [[User:Csaros/Old Changelog]]. | | To see the documentation for version 1.3.8 (for HotA 1.7.1), visit [[User:Csaros/Old Changelog]]. |
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| = See more = | | = See more = |
| | |
| | Full documentation: [[User:Csaros/Pumpkin Patch]] |
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|
| Visit the [https://discord.gg/VVN5vreEaN Pumpkin Patch Discord server] | | Visit the [https://discord.gg/VVN5vreEaN Pumpkin Patch Discord server] |