Heretic: Difference between revisions
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{{Hero classes}}{{Hero class | {{Hero classes}}{{Hero class|3|4|4|4|6|3|4|4|2|5|5|6|2|4|3|2|10|2|0|4|4|3|5|3|6|4|2|8| | ||
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Revision as of 07:30, 9 April 2014
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Heretic | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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File:HereticHeroBattleMode.pngHeretics are the Magic heroes of the Inferno Town.
Heretics aim to harness demonic forces to do their bidding. While they tend to train themselves with warrior skills, they must also know enough magic to control their infernal allies. Heretics can often be recognized by the number of protective wards and markings they wear to ward off demonic attacks.
All Heretic start with the following Primary Skills:
- Attack of 1
- Defense of 1
- Spell Power of 2
- Knowledge of 1
They have the following chances of getting +1 in a certain primary skill for each level up:
Attack | Defense | Spell Power | Knowledge | |
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On levels 2-9 | 20% | 20% | 30% | 30% |
On levels 10+ | 25% | 25% | 25% | 25% |
All Heretics start with the secondary skill Wisdom.