Imp and Familiar: Difference between revisions
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'''Imps and familiars''' are level 1 creatures of [[ | '''Imps and familiars''' are level 1 creatures of [[Inferno]]. They are recruited from the [[Imp Crucible]]. | ||
Small, frail, and armed only with their natural scratching claws, imps and familiars are among the weakest units in the game. They are, however, produced in great numbers. When familiars are on the battlefield, they | Small, frail, and armed only with their natural scratching claws, imps and familiars are among the weakest units in the game. They are, however, produced in great numbers. When familiars are on the battlefield, they channel 20% of [[spell points]] spent by enemy spellcasters directly into their hero's [[spell point]] pool. | ||
== Special ability == | |||
While imps posses no special abilities, familiars have ability phrased as magic channel. It enables hero to gain spell points during combat, if the enemy hero casts any spells and at least one stack of familiars are alive. Mana recieved this way is 20% of the points the enemy hero uses for the spell (rounded down). The points go straight to hero's mana pool, and are at disposal the next time hero wishes to cast a spell. | |||
However, the effect is not cumulative, which means that the channeling works only once no matter the number of familiar stacks. Naturally, the channeling does not work if all the familiar stacks have died during combat. | |||
[[Category: Creatures]] | [[Category: Creatures]] | ||
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Revision as of 10:25, 10 April 2014
Inferno creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Imp | |||||||||||||||
Familiar | |||||||||||||||
Level 2 | |||||||||||||||
Gog | |||||||||||||||
Magog | |||||||||||||||
Level 3 | |||||||||||||||
Hell Hound | |||||||||||||||
Cerberus | |||||||||||||||
Level 4 | |||||||||||||||
Demon | |||||||||||||||
Horned Demon | |||||||||||||||
Level 5 | |||||||||||||||
Pit Fiend | |||||||||||||||
Pit Lord | |||||||||||||||
Level 6 | |||||||||||||||
Efreeti | |||||||||||||||
Efreet Sultan | |||||||||||||||
Level 7 | |||||||||||||||
Devil | |||||||||||||||
Arch Devil | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||
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Imp | ||||||||||||||||||
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Familiar | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
Magic channel | ||||||||||||||||||
Portraits
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Imps and familiars are level 1 creatures of Inferno. They are recruited from the Imp Crucible.
Small, frail, and armed only with their natural scratching claws, imps and familiars are among the weakest units in the game. They are, however, produced in great numbers. When familiars are on the battlefield, they channel 20% of spell points spent by enemy spellcasters directly into their hero's spell point pool.
Special ability
While imps posses no special abilities, familiars have ability phrased as magic channel. It enables hero to gain spell points during combat, if the enemy hero casts any spells and at least one stack of familiars are alive. Mana recieved this way is 20% of the points the enemy hero uses for the spell (rounded down). The points go straight to hero's mana pool, and are at disposal the next time hero wishes to cast a spell.
However, the effect is not cumulative, which means that the channeling works only once no matter the number of familiar stacks. Naturally, the channeling does not work if all the familiar stacks have died during combat.