Road: Difference between revisions
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m (Undo revision 8187 by Kapteeni Ruoska (talk)) |
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{{Table|Road type|Cost [%]|Cost [[Movement|MP]]}} | |||
|- | |||
| Cobblestone road || 50% || 50 | |||
|- | |||
| Gravel road || 65% ||65 | |||
|- | |||
| Dirt road || 75% || 75 | |||
|} | |||
'''Road''' ignores all [[Terrain penalty|terrain penalties]] and enables hero to [[Movement|move]] further on the [[Adventure Map]]. There are three different types of roads: dirt, gravel and cobblestone. In manual it states, that movement on dirt road costs 75%, on gravel road 65% and on cobblestone road 50% compared to "normal" moving. The normal in this context means a terrain without terrain penalty. | |||
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[[Category: Adventure | [[Category: Adventure Map]] |
Revision as of 08:17, 16 April 2014
Road type | Cost [%] | Cost MP | ||||||
---|---|---|---|---|---|---|---|---|
Cobblestone road | 50% | 50 | ||||||
Gravel road | 65% | 65 | ||||||
Dirt road | 75% | 75 |
Road ignores all terrain penalties and enables hero to move further on the Adventure Map. There are three different types of roads: dirt, gravel and cobblestone. In manual it states, that movement on dirt road costs 75%, on gravel road 65% and on cobblestone road 50% compared to "normal" moving. The normal in this context means a terrain without terrain penalty.