Artillery: Difference between revisions

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== Comments & debate ==
== Comments & debate ==
Though not the worst skill, Artillery is of limited use. Even when a hero has expert Artillery, expert [[Archery]], 20 [[Attack]] and a target within range, the Ballista deals approximately 200 [[damage]] against a neutral stack of [[Archangel]]. This is less than what expert [[Offense]] adds to even a modest army. Moreover, given that it has 250 health and acts last during the combat round, a ballista may be destroyed even before it gets a chance to fire. Artillery is quite valuable, however, early on in resource poor maps of impossible difficulty when [[Gurnisson]] is used as main hero. The control over arrow towers during sieges can also be useful, especially because it grants spellcasting initiative.
Though not the worst skill, Artillery is of limited use. Even when a hero has expert Artillery, expert [[Archery]], 20 [[Attack]] and a target within range, the Ballista deals approximately 200 [[damage]] against a neutral stack of [[Archangel]]s. This is less than what expert [[Offense]] adds to even a modest army. Moreover, given that it has 250 health and acts last during the combat round, a ballista may be destroyed even before it gets a chance to fire. Artillery is quite valuable, however, early on in resource poor maps of impossible difficulty when [[Gurnisson]] is used as main hero. The control over arrow towers during sieges can also be useful, especially because it grants spellcasting initiative.


[[Category: Secondary skills]]
[[Category: Secondary skills]]
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Revision as of 23:01, 2 July 2014

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Artillery
Basic Artillery: gives control of the ballista to the hero, allowing one shot with a 50% chance to inflict double damage.
Advanced Artillery: gives control of the ballista to the hero, allowing two shots with a 75% chance to inflict double damage.
Expert Artillery: gives control of the ballista to the hero, allowing two shots which inflict double damage.

Artillery is one of the 28 secondary skills. It gives the hero manual control over the Ballista, increases its number of shots per round to two at advanced and expert proficiency, and increases the ballista's chance of dealing double base damage. Additionally, it enables the hero to manually control the arrow towers during a siege.

Heroes that specializes in Ballista:

Comments & debate

Though not the worst skill, Artillery is of limited use. Even when a hero has expert Artillery, expert Archery, 20 Attack and a target within range, the Ballista deals approximately 200 damage against a neutral stack of Archangels. This is less than what expert Offense adds to even a modest army. Moreover, given that it has 250 health and acts last during the combat round, a ballista may be destroyed even before it gets a chance to fire. Artillery is quite valuable, however, early on in resource poor maps of impossible difficulty when Gurnisson is used as main hero. The control over arrow towers during sieges can also be useful, especially because it grants spellcasting initiative.