Combat: Difference between revisions
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'''Combat''' is a general term for encounters in {{homm3}}, where [[hero]]es and their [[army|armies]] | '''Combat''' is a general term for encounters in {{homm3}}, where [[hero]]es and their [[army|armies]] fight against each other in order to vanquish the hero and his [[troop]]s. Combat may take place, when a player or computer attacls another hero or a wandering creature stack. Winner of the combat will be the hero, who can destroy all of other hero's army or all the wandering creatures. Addiotionally, the losing hero can also retreat or surrender. | ||
Combat takes place on battle field, that is 11 rows of 15 hexagonal frames (hexes). Because size of most the creatures is one hex, a creature with speed of 13 can traverse across the battle field to attack another creature stack directly opposite to that creature. Additionally, a creature with a speed of 18 can tarverse diagonally from one corner to its opposite. | Combat takes place on battle field, that is 11 rows of 15 hexagonal frames (hexes). Because size of most the creatures is one hex, a creature with speed of 13 can traverse across the battle field to attack another creature stack directly opposite to that creature. Additionally, a creature with a speed of 18 can tarverse diagonally from one corner to its opposite. |
Revision as of 08:32, 9 July 2014
Combat is a general term for encounters in Heroes of Might and Magic III, where heroes and their armies fight against each other in order to vanquish the hero and his troops. Combat may take place, when a player or computer attacls another hero or a wandering creature stack. Winner of the combat will be the hero, who can destroy all of other hero's army or all the wandering creatures. Addiotionally, the losing hero can also retreat or surrender.
Combat takes place on battle field, that is 11 rows of 15 hexagonal frames (hexes). Because size of most the creatures is one hex, a creature with speed of 13 can traverse across the battle field to attack another creature stack directly opposite to that creature. Additionally, a creature with a speed of 18 can tarverse diagonally from one corner to its opposite.