Talk:Damage: Difference between revisions
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Edit June 23rd, 2014: Besides some minor rephrasing, I corrected the lower damage cap, which is not 72.5% damage, but 30% damage. I also added that terrain, spells and creature specialties may affect attack and defense skills.-[[User:Entelechy|Entelechy]] 11:26, 11 July 2014 (CEST) (signed later). | Edit June 23rd, 2014: Besides some minor rephrasing, I corrected the lower damage cap, which is not 72.5% damage, but 30% damage. I also added that terrain, spells and creature specialties may affect attack and defense skills.-[[User:Entelechy|Entelechy]] 11:26, 11 July 2014 (CEST) (signed later). | ||
:I bealieve we mean the same thing here. 70% from 100 is 70, while -30% from 100 is also 70. However, we have a disagreement in wheter it is 70%/-30% or 72.5%/-27.5%. Everywhere it is said that the the reduction is the first one, but to my recollection I tested this out and the vague truth is the latter. [http://heroescommunity.com/viewthread.php3?TID=11801&PID=1192104#focus Link here]. --[[User:Kapteeni Ruoska|Kapteeni Ruoska]] 12:10, 11 July 2014 (CEST) | |||
This page does a good job explaining base damage and how this is modified by attack and defense skills. But maybe it is a good idea to include all damage modifiers here? Perhaps just mention them and refer to their corresponding page, or even provide a full explanation here? User Ecoris from HeroesCommunity compiled a useful list of modifiers in this thread (11th post): | This page does a good job explaining base damage and how this is modified by attack and defense skills. But maybe it is a good idea to include all damage modifiers here? Perhaps just mention them and refer to their corresponding page, or even provide a full explanation here? User Ecoris from HeroesCommunity compiled a useful list of modifiers in this thread (11th post): | ||
http://heroescommunity.com/viewthread.php3?TID=11801&pagenumber=2. Also, a version of his general description (9th post on that page) could be included here. -[[User:Entelechy|Entelechy]] 11:26, 11 July 2014 (CEST) | http://heroescommunity.com/viewthread.php3?TID=11801&pagenumber=2. Also, a version of his general description (9th post on that page) could be included here. -[[User:Entelechy|Entelechy]] 11:26, 11 July 2014 (CEST) | ||
:Go ahead! :) I have just been too lazy to organize this page. --[[User:Kapteeni Ruoska|Kapteeni Ruoska]] 12:10, 11 July 2014 (CEST) |
Revision as of 10:10, 11 July 2014
Edit June 23rd, 2014: Besides some minor rephrasing, I corrected the lower damage cap, which is not 72.5% damage, but 30% damage. I also added that terrain, spells and creature specialties may affect attack and defense skills.-Entelechy 11:26, 11 July 2014 (CEST) (signed later).
- I bealieve we mean the same thing here. 70% from 100 is 70, while -30% from 100 is also 70. However, we have a disagreement in wheter it is 70%/-30% or 72.5%/-27.5%. Everywhere it is said that the the reduction is the first one, but to my recollection I tested this out and the vague truth is the latter. Link here. --Kapteeni Ruoska 12:10, 11 July 2014 (CEST)
This page does a good job explaining base damage and how this is modified by attack and defense skills. But maybe it is a good idea to include all damage modifiers here? Perhaps just mention them and refer to their corresponding page, or even provide a full explanation here? User Ecoris from HeroesCommunity compiled a useful list of modifiers in this thread (11th post): http://heroescommunity.com/viewthread.php3?TID=11801&pagenumber=2. Also, a version of his general description (9th post on that page) could be included here. -Entelechy 11:26, 11 July 2014 (CEST)
- Go ahead! :) I have just been too lazy to organize this page. --Kapteeni Ruoska 12:10, 11 July 2014 (CEST)