Frost Ring: Difference between revisions

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(water damage spells)
m (Undo revision 18849 by 91.119.222.29 (talk))
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  | cost        = 12
  | cost        = 12
  | duration    = instant
  | duration    = instant
  | b_effect    = Splash Damage, bystanders, troops in hexes surrounding target hex receive 25+ (1.5x (15) + 10 dmg each power point) in damage. Target hex is unaffected.
  | b_effect    = Troops in hexes surrounding target hex receive (15 + (power x 10)) in damage. Target hex is unaffected.
  | a_effect    = Splash Damage, bystanders, troops in hexes surrounding target hex receive 40+ (3x (30) + 10 dmg each power point) in damage. Target hex is unaffected.
  | a_effect    = Troops in hexes surrounding target hex receive (30 + (power x 10)) in damage. Target hex is unaffected.
  | e_effect    = Splash Damage, bystanders, troops in hexes surrounding target hex receive 70+ (6x (60) + 10 dmg each power point) in damage. Target hex is unaffected.
  | e_effect    = Troops in hexes surrounding target hex receive (60 + (power x 10)) in damage. Target hex is unaffected.
}} It causes [[troop]]s in the hexes surrounding target hex receive damage.
}} It causes [[troop]]s in the hexes surrounding target hex receive damage.



Revision as of 14:34, 1 August 2014

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Frost Ring
School:  water magic
Level:  3rd
Cost:  12
Duration:  instant
 Basic effect
Troops in hexes surrounding target hex receive (15 + (power x 10)) in damage. Target hex is unaffected.
 Advanced effect
Troops in hexes surrounding target hex receive (30 + (power x 10)) in damage. Target hex is unaffected.
 Expert effect
Troops in hexes surrounding target hex receive (60 + (power x 10)) in damage. Target hex is unaffected.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Frost Ring is a 3rd level spell in the School of water magic. It causes troops in the hexes surrounding target hex receive damage.

Heroes specializing in Frost Ring

Units immune to its effects

Units extra vulnerable to its effects

Water Magic Damage Spells

Spell Name Single Target Bonus damage at Basic Bonus at Adv Bonus at Expert Variable Damage
Magic Arrow Yes 1x (10 dmg) 2x (20 dmg) 3x (30 dmg) 10 dmg / spell power
Frost Ring No, splash damage to bystanders, not target 1.5x (15 dmg) 3x (30 dmg) 6x (60 dmg) 10 dmg / spell power point
Ice Bolt Yes 0.5x (10 dmg) 1x (20 dmg) 1.5x (30 dmg) 20 dmg / spell power point