Market of Time: Difference between revisions
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'''Market of Time''' is an [[adventure map]] location that can be found in [[Titan's Winter]], a map made with an early version of {{roe}}. It is functionally useless. | '''Market of Time''' is an [[adventure map]] location that can be found in [[Titan's Winter]], a map made with an early version of {{roe}}. It is functionally useless. | ||
"The Market of Time? This place you speak of was pulled out of existence during the [[Restoration of Erathia]]. | |||
Anybody who tells you differently is trying to sell you something." | |||
- {{Hn|Christian|image=Christian (campaign)|0=}} in [[Lost at Sea]] | |||
- | The Market of Time went through several revisions before we scrapped it. | ||
George Ruof | I believe it was going to be a marketplace that appeared and disappeared on the map according to a schedule. | ||
- [[George Ruof]] (Senior Programmer at New World Computing) (Source: http://archive.is/PyBjC) | |||
Senior Programmer | |||
New World Computing | |||
Source: http://archive.is/PyBjC | |||
== Trivia == | == Trivia == | ||
Latest revision as of 21:00, 6 March 2026
Market of Time as seen on the adventure map. |
Market of Time is an adventure map location that can be found in Titan's Winter, a map made with an early version of Restoration of Erathia. It is functionally useless.
"The Market of Time? This place you speak of was pulled out of existence during the Restoration of Erathia. Anybody who tells you differently is trying to sell you something." -Christian in Lost at Sea
The Market of Time went through several revisions before we scrapped it. I believe it was going to be a marketplace that appeared and disappeared on the map according to a schedule. - George Ruof (Senior Programmer at New World Computing) (Source: http://archive.is/PyBjC)
Trivia[edit | hide | hide all]
- According to Greg Fulton in his Behemoth Cave interview, "Originally, the Market of Time was called ‘Brigadoon’. It would randomly appear after long periods of time, and for a Day, a Hero could purchase very high value artifacts and very cheap resources. It was ‘cut’ because it required new programing functionality, we were running out of development time, and I was worried players would ‘park’ a Hero at the destination and simply wait for the Market. Also, for the record, it was never a place where Heroes could unlearn Secondary Skills."