Noah's Ark: Difference between revisions
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=== Other Objects === | === Other Objects === | ||
{{Encounter header}} | {{Encounter header}} | ||
{{Encounter row|24, 58, 1|{{map object|Scholar|webp=Scholar}}|{{ss3|Earth Magic|Basic}}}} | {{Encounter row|24, 58, 1|{{map object|Scholar|webp=Scholar|am}}|{{ss3|Earth Magic|Basic}}}} | ||
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Latest revision as of 09:06, 7 June 2026
Noah's Ark
Scenario Description
The great flood is coming, and only by controlling two of every creature dwelling can you hope to survive.
Victory Condition
Flag All Creature Dwellings OR
Defeat All Enemies.
Defeat All Enemies.
Loss Condition
Opponent fulfills victory condition OR
Lose All Your Towns and Heroes.
Lose All Your Towns and Heroes.
Allies:
/ 
Enemies:
/
+ 
Timed Events[edit | hide | hide all]
| Day | Title | Message |
|---|---|---|
| Day 1 | Starting Info. | Scouts report that underground passages also connect the areas we need to reach, perhaps they could be used to take control of the creature dwellings sooner. |
Rumors[edit | hide]
| Title | Message |
|---|---|
| Monster groups. | Some large monster groups will join any hero willing to take them along. |
| Underground. | The underground passages connect the creature dwellings, but beware - monsters abound! |
Objects[edit | hide]
Events[edit | hide]
| Location | Message | Result |
|---|---|---|
| The monks look like they may be willing to join your cause. Maybe you should talk to them. | ||
| The wyverns in this area look emaciated and not ready for a fight. Maybe if you feed them they will join your army? | ||
| The mages around the tower look more interested in studying then in fighting you. | ||
| The wolf riders look lost and ready for guidance. Maybe they'll join a strong leader? | ||
| A small clearing filled with ogres appears further down this trail. They look bored, maybe they'll join you? | ||
| The vampires look bloated, as if they had recently fed. Perhaps if you talk to them they'll join your army. | ||
| The imps look like they are ready to play, not ready to fight. | ||
| The medusas eye you warily, but look like they might discuss terms. | ||
| These gnolls look more like thieves. Perhaps they'll join you in your quest for riches. | ||
| The hounds in this cave look more playful then anything else. | ||
| Looks like these dwarves mined all the gold in the area. Maybe they'll join you for a share of the loot. | ||
| These hydras are chained to the floor. If you release them maybe they'll join you. |
Towns[edit | hide]
Fly and Dimension Door spells are disabled in Mage Guilds.
| Location | Player | Type | Name |
|---|---|---|---|
| 47, 55, 0 | - | ||
| 57, 55, 1 | - | ||
| 52, 60, 1 | - |
Monsters[edit | hide]
The following monsters never want to join the hero.
| Location | Type | Result |
|---|---|---|
| 10, 54, 1 | 40 |
600 |
| 10, 59, 1 | 35 |
1000 |
| 16, 57, 1 | 35 |
1000 |
| 53, 7, 1 | 40 |
1200 |
| 60, 98, 1 | 40 |
800 |
| 63, 93, 1 | 40 |
800 |
| 64, 15, 1 | 35 |
500 |
| 70, 99, 1 | 55 |
700 |
| 91, 94, 1 | 45 |
700 |
| 91, 97, 1 | 45 |
250 |
| 94, 95, 1 | 40 |
500 |
| 98, 24, 1 | 30 |
500 |
| 98, 97, 1 | 35 |
1000 |
| 99, 94, 1 | 40 |
400 |
The following monsters always want to join the hero.
| Location | Type | Result |
|---|---|---|
| 19, 36, 0 19, 38, 0 |
30 |
|
| 19, 38, 0 | 25 |
|
| 32, 89, 0 33, 89, 0 |
20 |
|
| 34, 89, 0 | 20 |
|
| 44, 22, 0 45, 21, 0 |
25 |
|
| 43, 22, 0 | 25 |
|
| 79, 26, 0 80, 27, 0 |
30 |
|
| 81, 28, 0 | 30 |
|
| 80, 64, 0 81, 63, 0 82, 63, 0 |
||
| 2, 67, 1 3, 68, 1 |
25 |
|
| 2, 68, 1 | 20 |
|
| 2, 69, 1 | 25 |
|
| 3, 104, 1 4, 105, 1 |
30 |
|
| 3, 105, 1 | 25 |
|
| 2, 106, 1 | 30 |
|
| 6, 27, 1 7, 26, 1 7, 28, 1 |
||
| 6, 28, 1 | ||
| 25, 9, 1 26, 10, 1 26, 11, 1 |
50 |
|
| 27, 11, 1 | 50 |
|
| 47, 102, 1 48, 101, 1 49, 101, 1 |
25 |
|
| 49, 103, 1 | 20 |
|
| 102, 57, 1 104, 56, 1 |
30 |
|
| 104, 58, 1 | 20 |
|
| 103, 59, 1 104, 59, 1 |
20 |
|
| 102, 103, 1 103, 102, 1 |
15 |
|
| 103, 103, 1 | 12 |
Garrisons[edit | hide]
| Location | Type | Result |
|---|---|---|
| 49, 90, 0 | Media:Anti-Magic Garrison (horizontal).webp Garrison | 20 |
| 53, 99, 0 | Media:Anti-Magic Garrison (horizontal).webp Garrison | 30 |
| 100, 33, 0 | Media:Anti-Magic Garrison (horizontal).webp Garrison | 20 |
Signs[edit | hide]
| Location | Message |
|---|---|
| 95, 93, 1 | Skeleton battle grounds, beware! |
Other Objects[edit | hide]
| Location | Type | Result |
|---|---|---|
| 24, 58, 1 | Media:Scholar.webp Scholar |
Trivia[edit | hide]
- The map is named after the Great Flood myth, in which Noah collected "two of every kind" [of creatures] before the flood.


