Magical terrain: Difference between revisions

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| [[Evil Fog]] || +1 [[Morale]] to [[Alignment|Evil Aligned]]<br>-1 [[Morale]] to [[Alignment|Good Aligned]]
| [[Evil Fog]] || +1 [[Morale]] to [[Alignment|Evil Aligned]]<br>-1 [[Morale]] to [[Alignment|Good Aligned]]
|-
|-
| [[Cursed Ground]] || Only lvl 1 [[Spells]]<br>Dissable [[Native terrain]], [[Morale]] and [[Luck]] bonus
| [[Cursed Ground]] || Only lvl 1 [[Spells]]<br>Disable [[Native terrain]], [[Morale]] and [[Luck]] bonus
|}
|}


[[Category: Terrains|*]]
[[Category: Terrains|*]]
[[Category: Terms]]
[[Category: Terms]]

Revision as of 20:19, 3 September 2014

Magical terrain is a term that refers to one of the ten overlays, that can be located at the top of normal terrains. Magical terrains do no affect movement but uses the terrain below it for determining movement cost. They can cover all other terrain types except rock. While there are only two types of magical terrains in Restoration of Erathia and Armageddon's Blade, Shadow of Death increases it to a total of ten.

Magical terrain Bonus
Magic Plains All Spells at expert
Fiery Fields All Fire magic at expert
Lucid Pools All Water magic at expert
Rockland All Earth magic at expert
Magic Clouds All Air magic at expert
Favorable Winds Navigation bonus
Clover Field +2 Luck to Neutrally Aligned
Holy Ground +1 Morale to Good Aligned
-1 Morale to Evil Aligned
Evil Fog +1 Morale to Evil Aligned
-1 Morale to Good Aligned
Cursed Ground Only lvl 1 Spells
Disable Native terrain, Morale and Luck bonus