List of spells: Difference between revisions

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'''List of spells''' includes all the available spells in {{homm3}}. The list is sortable by name, level or class.
'''List of spells''' includes all the available spells in {{homm3}}. The list is sortable by name, level or class.


{{St}}
{{Spell table}}
{{Sr|Bloodlust|1|Fire magic|Increases [[Melee]] dmg<br />Counters [[Weakness]]}}
{{Spell table row|Bloodlust|1|Fire Magic|Increases [[Melee]] dmg<br />Counters [[Weakness]]}}
{{Sr|Cure|1|Water magic|Remove all Negative spell effects<br />Heals unit<br />No. of hitpoints healed depends on skill level}}
{{Spell table row|Cure|1|Water Magic|Remove all Negative spell effects<br />Heals unit<br />No. of hitpoints healed depends on skill level}}
{{Sr|Curse|1|Fire magic|Unit inflicts minimum damage}}
{{Spell table row|Curse|1|Fire Magic|Unit inflicts minimum damage}}
{{Sr|Dispel|1|Water magic|Removes all spells}}
{{Spell table row|Dispel|1|Water Magic|Removes all spells}}
{{Sr|Bless|1|Water magic|Causes unit to deal maximum [[damage]]}}
{{Spell table row|Bless|1|Water Magic|Causes unit to deal maximum [[damage]]}}
{{Sr|Haste|1|Air magic|Increases [[speed]]}}
{{Spell table row|Haste|1|Air Magic|Increases [[speed]]}}
{{Sr|Magic Arrow|1|All|Damages unit with a magical arrow}}
{{Spell table row|Magic Arrow|1|All|Damages unit with a magical arrow}}
{{Sr|Protection from Fire|1|Fire magic|Reduces damage received from [[fire spells]]}}
{{Spell table row|Protection from Fire|1|Fire Magic|Reduces damage received from [[fire spells]]}}
{{Sr|Protection from Water|1|Water magic|Reduces damage recieved from [[School of Water Magic|water spells]]}}
{{Spell table row|Protection from Water|1|Water Magic|Reduces damage recieved from [[School of Water Magic|water spells]]}}
{{Sr|Shield|1|Earth magic|Reduces damaged recieved from [[Melee]] attacks}}
{{Spell table row|Shield|1|Earth Magic|Reduces damaged recieved from [[Melee]] attacks}}
{{Sr|Slow|1|Earth magic|[[Speed]] of unit decreases}}
{{Spell table row|Slow|1|Earth Magic|[[Speed]] of unit decreases}}
{{Sr|Summon Boat|1|Water magic|Summons an existing, friendly, unoccupied [[boat]] from anywhere in the world to your location}}
{{Spell table row|Summon Boat|1|Water Magic|Summons an existing, friendly, unoccupied [[boat]] from anywhere in the world to your location}}
{{Sr|Stone Skin|1|Earth magic|Increases [[defence]] of unit}}
{{Spell table row|Stone Skin|1|Earth Magic|Increases [[defence]] of unit}}
{{Sr|View Air|1|Air magic|Reveals the location of all unclaimed [[artifacts]]}}
{{Spell table row|View Air|1|Air Magic|Reveals the location of all unclaimed [[artifacts]]}}
{{Sr|View Earth|1|Earth magic|Reveals location of all [[resources]] to caster}}
{{Spell table row|View Earth|1|Earth Magic|Reveals location of all [[resources]] to caster}}
{{Sr|Blind|2|Fire magic|Unit cannot move until spell is removed or until unit is attacked<br />Unit retaliates at a reduced strength<br />[[Retaliation]] strength depends on skill level of caster}}
{{Spell table row|Blind|2|Fire Magic|Unit cannot move until spell is removed or until unit is attacked<br />Unit retaliates at a reduced strength<br />[[Retaliation]] strength depends on skill level of caster}}
{{Sr|Death Ripple|2|Earth magic|Damages all non-[[undead]] units}}
{{Spell table row|Death Ripple|2|Earth Magic|Damages all non-[[undead]] units}}
{{Sr|Disguise|2|Air magic|Gives false information to an enemy attempting to view your hero}}
{{Spell table row|Disguise|2|Air Magic|Gives false information to an enemy attempting to view your hero}}
{{Sr|Disrupting Ray|2|Air magic|Reduces the selected enemy's unit's [[defence]] strength.<br />A single enemy may be targeted multiple times by this spell}}
{{Spell table row|Disrupting Ray|2|Air Magic|Reduces the selected enemy's unit's [[defence]] strength.<br />A single enemy may be targeted multiple times by this spell}}
{{Sr|Fire Wall|2|Fire magic|Wildfire appears on battlefield specified by caster<br />Units passing through it will take damage<br />Damage and size depends on skill level}}
{{Spell table row|Fire Wall|2|Fire Magic|Wildfire appears on battlefield specified by caster<br />Units passing through it will take damage<br />Damage and size depends on skill level}}
{{Sr|Fortune|2|Air magic|Increases selected unit's [[luck]]}}
{{Spell table row|Fortune|2|Air Magic|Increases selected unit's [[luck]]}}
{{Sr|Ice Bolt|2|Water magic|Damages unit with an ice bolt}}
{{Spell table row|Ice Bolt|2|Water Magic|Damages unit with an ice bolt}}
{{Sr|Lightning Bolt|2|Air magic|Damages unit with a lightning bolt}}
{{Spell table row|Lightning Bolt|2|Air Magic|Damages unit with a lightning bolt}}
{{Sr|Precision|2|Air magic|Increases the ranged attack [[damage]] of unit}}
{{Spell table row|Precision|2|Air Magic|Increases the ranged attack [[damage]] of unit}}
{{Sr|Protection from Air|2|Air magic|Reduces [[damage]] from air spells}}
{{Spell table row|Protection from Air|2|Air Magic|Reduces [[damage]] from air spells}}
{{Sr|Quicksand|2|Earth magic|Places quicksand randomly around the battlefield<br />Only visible to caster and creatures native to terrian<br />Ends unit's turn if passing through the quicksand and makes it visible to all<br />No. of quicksands placed depends on skill level}}
{{Spell table row|Quicksand|2|Earth Magic|Places quicksand randomly around the battlefield<br />Only visible to caster and creatures native to terrian<br />Ends unit's turn if passing through the quicksand and makes it visible to all<br />No. of quicksands placed depends on skill level}}
{{Sr|Remove Obstacle|2|Air magic|Removes any normal obstacle(trees, rocks, etc.) of caster's choice<br />Advanced skill allow removal of fire walls}}
{{Spell table row|Remove Obstacle|2|Air Magic|Removes any normal obstacle(trees, rocks, etc.) of caster's choice<br />Advanced skill allow removal of fire walls}}
{{Sr|Scuttle Boat|2|Water magic|Chance of destroying an unoccupied boat that you own<br />% chance depends on skill level}}
{{Spell table row|Scuttle Boat|2|Water Magic|Chance of destroying an unoccupied boat that you own<br />% chance depends on skill level}}
{{Sr|Visions|2|All|Displays enemy heros or creatures statistics as if they were your own troops depending on skill level.}}
{{Spell table row|Visions|2|All|Displays enemy heros or creatures statistics as if they were your own troops depending on skill level.}}
{{Sr|Weakness|2|Water magic|Reduces unit's [[attack]] strength}}
{{Spell table row|Weakness|2|Water Magic|Reduces unit's [[attack]] strength}}
{{Sr|Air Shield|3|Air magic|Reduces damage received from ranged attacks}}
{{Spell table row|Air Shield|3|Air Magic|Reduces damage received from ranged attacks}}
{{Sr|Animate Dead|3|Earth magic|Re-animates selected undead by retoring a fixed no. of hitpoints to unit<br />No. of hitpoint restored depends on skill level}}
{{Spell table row|Animate Dead|3|Earth Magic|Re-animates selected undead by retoring a fixed no. of hitpoints to unit<br />No. of hitpoint restored depends on skill level}}
{{Sr|Anti-Magic|3|Earth magic|Protects unit from spells<br />Level of spells protected from depends on skill level}}
{{Spell table row|Anti-Magic|3|Earth Magic|Protects unit from spells<br />Level of spells protected from depends on skill level}}
{{Sr|Destroy Undead|3|Air magic|Damages all undead units}}
{{Spell table row|Destroy Undead|3|Air Magic|Damages all undead units}}
{{Sr|Earthquake|3|Earth magic|Damages a no. of sections of castle wall at random<br />No. of sections and damage done depends on skill level of caster}}
{{Spell table row|Earthquake|3|Earth Magic|Damages a no. of sections of castle wall at random<br />No. of sections and damage done depends on skill level of caster}}
{{Sr|Fireball|3|Fire magic|Units within radius damaged by ball of fire (similar to [[Magog]]'s attack)}}
{{Spell table row|Fireball|3|Fire Magic|Units within radius damaged by ball of fire (similar to [[Magog]]'s attack)}}
{{Sr|Force Field|3|Earth magic|Places a force field on the battlefield specified by caster<br />Units cannot pass this field<br />Size of force field depends on skill level}}
{{Spell table row|Force Field|3|Earth Magic|Places a force field on the battlefield specified by caster<br />Units cannot pass this field<br />Size of force field depends on skill level}}
{{Sr|Forgetfulness|3|Water magic|Unit forgets to use its ranged attack}}
{{Spell table row|Forgetfulness|3|Water Magic|Unit forgets to use its ranged attack}}
{{Sr|Frost Ring|3|Water magic|Damages units in range with a frost ring<br />Does not damage target [[hex]]}}
{{Spell table row|Frost Ring|3|Water Magic|Damages units in range with a frost ring<br />Does not damage target [[hex]]}}
{{Sr|Hypnotize|3|Air magic|Puts enemy unit temporarily under your control}}
{{Spell table row|Hypnotize|3|Air Magic|Puts enemy unit temporarily under your control}}
{{Sr|Land Mine|3|Fire magic|Places landmines on battlefield at random places<br />Only visible to caster and creatures native to the terrain<br />No. of mines placed and damage output depends on skill level}}
{{Spell table row|Land Mine|3|Fire Magic|Places landmines on battlefield at random places<br />Only visible to caster and creatures native to the terrain<br />No. of mines placed and damage output depends on skill level}}
{{Sr|Mirth|3|Water magic|Unit's [[morale]] increases}}
{{Spell table row|Mirth|3|Water Magic|Unit's [[morale]] increases}}
{{Sr|Misfortune|3|Fire magic|Unit's [[luck]] reduced}}
{{Spell table row|Misfortune|3|Fire Magic|Unit's [[luck]] reduced}}
{{Sr|Protection from Earth|3|Earth magic|Reduces damage recieved from [[earth spells]]}}
{{Spell table row|Protection from Earth|3|Earth Magic|Reduces damage recieved from [[earth spells]]}}
{{Sr|Teleport|3|Water magic|Teleports a friendly unit to an unoccupied spot on the battlefield<br />If skill level is expert, units can be teleported over walls}}
{{Spell table row|Teleport|3|Water Magic|Teleports a friendly unit to an unoccupied spot on the battlefield<br />If skill level is expert, units can be teleported over walls}}
{{Sr|Armageddon|4|Fire magic|All units on battlefield take damage}}
{{Spell table row|Armageddon|4|Fire Magic|All units on battlefield take damage}}
{{Sr|Berserk|4|Fire magic|Targeted unit attacks nearest unit, be it friend or foe}}
{{Spell table row|Berserk|4|Fire Magic|Targeted unit attacks nearest unit, be it friend or foe}}
{{Sr|Chain Lightning|4|Air magic|Damages units with lightning<br />Full damage on selected unit, then travels to nearest unit inflicting half damage, then again to nearest unit inflicting quarter damage etc.<br />No. of units hit depends on skill level<br />Can damage own troops}}
{{Spell table row|Chain Lightning|4|Air Magic|Damages units with lightning<br />Full damage on selected unit, then travels to nearest unit inflicting half damage, then again to nearest unit inflicting quarter damage etc.<br />No. of units hit depends on skill level<br />Can damage own troops}}
{{Sr|Clone|4|Water magic|Duplicates a unit<br />Unit dispels once attacked<br />Level of unit able to be cloned depends on skill level}}
{{Spell table row|Clone|4|Water Magic|Duplicates a unit<br />Unit dispels once attacked<br />Level of unit able to be cloned depends on skill level}}
{{Sr|Counterstrike|4|Air magic|Retaliations per round increased<br />No. increased by depends on skill level}}
{{Spell table row|Counterstrike|4|Air Magic|Retaliations per round increased<br />No. increased by depends on skill level}}
{{Sr|Fire Shield|4|Fire magic|Does not provide additional protection<br />Unit attacking through a fire shield will suffer damage proportional to its attack<br />Proportion inflicted depends on skill level of caster}}
{{Spell table row|Fire Shield|4|Fire Magic|Does not provide additional protection<br />Unit attacking through a fire shield will suffer damage proportional to its attack<br />Proportion inflicted depends on skill level of caster}}
{{Sr|Frenzy|4|Fire magic|Unit has increased [[attack]] strength but zero [[defence]]<br />Increased [[attack]] is proportional to original [[defence]] stength<br />Proportion depends on skill level of caster}}
{{Spell table row|Frenzy|4|Fire Magic|Unit has increased [[attack]] strength but zero [[defence]]<br />Increased [[attack]] is proportional to original [[defence]] stength<br />Proportion depends on skill level of caster}}
{{Sr|Inferno (spell)|4|Fire magic|Damages unit within blast radius}}
{{Spell table row|Inferno (spell)|4|Fire Magic|Damages unit within blast radius}}
{{Sr|Meteor Shower|4|Earth magic|Causes damages via meteors within radius}}
{{Spell table row|Meteor Shower|4|Earth Magic|Causes damages via meteors within radius}}
{{Sr|Prayer|4|Water magic|Unit's [[attack]], [[defence]] and [[speed]] increases}}
{{Spell table row|Prayer|4|Water Magic|Unit's [[attack]], [[defence]] and [[speed]] increases}}
{{Sr|Resurrection|4|Earth magic|Resurrects units in a selected group by restoring a fixed no. of hitpoints<br />No. of hitpoints restored depends on skill level}}
{{Spell table row|Resurrection|4|Earth Magic|Resurrects units in a selected group by restoring a fixed no. of hitpoints<br />No. of hitpoints restored depends on skill level}}
{{Sr|Slayer|4|Fire magic|Damage inflicted to [[Dragons]], [[Behemoth]]s and [[Hydra]]s increases for selected unit}}
{{Spell table row|Slayer|4|Fire Magic|Damage inflicted to [[Dragons]], [[Behemoth]]s and [[Hydra]]s increases for selected unit}}
{{Sr|Sorrow|4|Earth magic|Reduces [[morale]] of unit}}
{{Spell table row|Sorrow|4|Earth Magic|Reduces [[morale]] of unit}}
{{Sr|Town Portal|4|Earth magic|Teleports your hero to a [[town]]<br />[[Town]] must be unoccupied<br />Caster can choose [[town]] to teleport to if skill level is at least advanced}}
{{Spell table row|Town Portal|4|Earth Magic|Teleports your hero to a [[town]]<br />[[Town]] must be unoccupied<br />Caster can choose [[town]] to teleport to if skill level is at least advanced}}
{{Sr|Water Walk|4|Water magic|Allows hero to walk across [[water]] as if it was land<br />Must end turn on dry land}}
{{Spell table row|Water Walk|4|Water Magic|Allows hero to walk across [[water]] as if it was land<br />Must end turn on dry land}}
{{Sr|Dimension Door|5|Air magic|Once per day<br />Teleport hero to visible, unoccupied location on map}}
{{Spell table row|Dimension Door|5|Air Magic|Once per day<br />Teleport hero to visible, unoccupied location on map}}
{{Sr|Fly|5|Air magic|Hero can fly<br />Must end turn on land}}
{{Spell table row|Fly|5|Air Magic|Hero can fly<br />Must end turn on land}}
{{Sr|Implosion|5|Earth magic|Causes massive damage to unit}}
{{Spell table row|Implosion|5|Earth Magic|Causes massive damage to unit}}
{{Sr|Magic Mirror|5|Air magic|Chance of reflecting hostile spells towards a random enemy unit<br />Chances of success depends on skill level}}
{{Spell table row|Magic Mirror|5|Air Magic|Chance of reflecting hostile spells towards a random enemy unit<br />Chances of success depends on skill level}}
{{Sr|Sacrifice|5|Fire magic|Destroys friendly unit in order to resurrect a dead unit<br />No. resurrected depends on spell power and skill of caster and also on health of destroyed unit}}
{{Spell table row|Sacrifice|5|Fire Magic|Destroys friendly unit in order to resurrect a dead unit<br />No. resurrected depends on spell power and skill of caster and also on health of destroyed unit}}
{{Sr|Summon Air Elemental|5|Air magic|Summon [[Air Elemental]]}}
{{Spell table row|Summon Air Elemental|5|Air Magic|Summon [[Air Elemental]]}}
{{Sr|Summon Earth Elemental|5|Earth magic|Summon [[Earth Elemental]]}}
{{Spell table row|Summon Earth Elemental|5|Earth Magic|Summon [[Earth Elemental]]}}
{{Sr|Summon Fire Elemental|5|Fire magic|Summon [[Fire Elemental]]}}
{{Spell table row|Summon Fire Elemental|5|Fire Magic|Summon [[Fire Elemental]]}}
{{Sr|Summon Water Elemental|5|Water magic|Summon [[Water Elemental]]}}
{{Spell table row|Summon Water Elemental|5|Water Magic|Summon [[Water Elemental]]}}
{{Sr|Titan's Lightning Bolt|5|Air magic|}}
{{Spell table row|Titan's Lightning Bolt|5|Air Magic|}}
|}
|}


[[Category: Spells|*]]
[[Category: Spells|*]]
[[Category: Lists|Spells]]
[[Category: Lists|Spells]]

Revision as of 08:25, 22 October 2015

List of spells includes all the available spells in Heroes of Might and Magic III. The list is sortable by name, level or class.

Name Level Class Effect
 Bloodlust 1 Fire Magic Increases Melee dmg
Counters Weakness
 Cure 1 Water Magic Remove all Negative spell effects
Heals unit
No. of hitpoints healed depends on skill level
 Curse 1 Fire Magic Unit inflicts minimum damage
 Dispel 1 Water Magic Removes all spells
 Bless 1 Water Magic Causes unit to deal maximum damage
 Haste 1 Air Magic Increases speed
 Magic Arrow 1 All Damages unit with a magical arrow
 Protection from Fire 1 Fire Magic Reduces damage received from fire spells
 Protection from Water 1 Water Magic Reduces damage recieved from water spells
 Shield 1 Earth Magic Reduces damaged recieved from Melee attacks
 Slow 1 Earth Magic Speed of unit decreases
 Summon Boat 1 Water Magic Summons an existing, friendly, unoccupied boat from anywhere in the world to your location
 Stone Skin 1 Earth Magic Increases defence of unit
 View Air 1 Air Magic Reveals the location of all unclaimed artifacts
 View Earth 1 Earth Magic Reveals location of all resources to caster
 Blind 2 Fire Magic Unit cannot move until spell is removed or until unit is attacked
Unit retaliates at a reduced strength
Retaliation strength depends on skill level of caster
 Death Ripple 2 Earth Magic Damages all non-undead units
 Disguise 2 Air Magic Gives false information to an enemy attempting to view your hero
 Disrupting Ray 2 Air Magic Reduces the selected enemy's unit's defence strength.
A single enemy may be targeted multiple times by this spell
 Fire Wall 2 Fire Magic Wildfire appears on battlefield specified by caster
Units passing through it will take damage
Damage and size depends on skill level
 Fortune 2 Air Magic Increases selected unit's luck
 Ice Bolt 2 Water Magic Damages unit with an ice bolt
 Lightning Bolt 2 Air Magic Damages unit with a lightning bolt
 Precision 2 Air Magic Increases the ranged attack damage of unit
 Protection from Air 2 Air Magic Reduces damage from air spells
 Quicksand 2 Earth Magic Places quicksand randomly around the battlefield
Only visible to caster and creatures native to terrian
Ends unit's turn if passing through the quicksand and makes it visible to all
No. of quicksands placed depends on skill level
 Remove Obstacle 2 Air Magic Removes any normal obstacle(trees, rocks, etc.) of caster's choice
Advanced skill allow removal of fire walls
 Scuttle Boat 2 Water Magic Chance of destroying an unoccupied boat that you own
% chance depends on skill level
 Visions 2 All Displays enemy heros or creatures statistics as if they were your own troops depending on skill level.
 Weakness 2 Water Magic Reduces unit's attack strength
 Air Shield 3 Air Magic Reduces damage received from ranged attacks
 Animate Dead 3 Earth Magic Re-animates selected undead by retoring a fixed no. of hitpoints to unit
No. of hitpoint restored depends on skill level
 Anti-Magic 3 Earth Magic Protects unit from spells
Level of spells protected from depends on skill level
 Destroy Undead 3 Air Magic Damages all undead units
 Earthquake 3 Earth Magic Damages a no. of sections of castle wall at random
No. of sections and damage done depends on skill level of caster
 Fireball 3 Fire Magic Units within radius damaged by ball of fire (similar to Magog's attack)
 Force Field 3 Earth Magic Places a force field on the battlefield specified by caster
Units cannot pass this field
Size of force field depends on skill level
 Forgetfulness 3 Water Magic Unit forgets to use its ranged attack
 Frost Ring 3 Water Magic Damages units in range with a frost ring
Does not damage target hex
 Hypnotize 3 Air Magic Puts enemy unit temporarily under your control
 Land Mine 3 Fire Magic Places landmines on battlefield at random places
Only visible to caster and creatures native to the terrain
No. of mines placed and damage output depends on skill level
 Mirth 3 Water Magic Unit's morale increases
 Misfortune 3 Fire Magic Unit's luck reduced
 Protection from Earth 3 Earth Magic Reduces damage recieved from earth spells
 Teleport 3 Water Magic Teleports a friendly unit to an unoccupied spot on the battlefield
If skill level is expert, units can be teleported over walls
 Armageddon 4 Fire Magic All units on battlefield take damage
 Berserk 4 Fire Magic Targeted unit attacks nearest unit, be it friend or foe
 Chain Lightning 4 Air Magic Damages units with lightning
Full damage on selected unit, then travels to nearest unit inflicting half damage, then again to nearest unit inflicting quarter damage etc.
No. of units hit depends on skill level
Can damage own troops
 Clone 4 Water Magic Duplicates a unit
Unit dispels once attacked
Level of unit able to be cloned depends on skill level
 Counterstrike 4 Air Magic Retaliations per round increased
No. increased by depends on skill level
 Fire Shield 4 Fire Magic Does not provide additional protection
Unit attacking through a fire shield will suffer damage proportional to its attack
Proportion inflicted depends on skill level of caster
 Frenzy 4 Fire Magic Unit has increased attack strength but zero defence
Increased attack is proportional to original defence stength
Proportion depends on skill level of caster
File:Inferno (spell) small.png Inferno (spell) 4 Fire Magic Damages unit within blast radius
 Meteor Shower 4 Earth Magic Causes damages via meteors within radius
 Prayer 4 Water Magic Unit's attack, defence and speed increases
 Resurrection 4 Earth Magic Resurrects units in a selected group by restoring a fixed no. of hitpoints
No. of hitpoints restored depends on skill level
 Slayer 4 Fire Magic Damage inflicted to Dragons, Behemoths and Hydras increases for selected unit
 Sorrow 4 Earth Magic Reduces morale of unit
 Town Portal 4 Earth Magic Teleports your hero to a town
Town must be unoccupied
Caster can choose town to teleport to if skill level is at least advanced
 Water Walk 4 Water Magic Allows hero to walk across water as if it was land
Must end turn on dry land
 Dimension Door 5 Air Magic Once per day
Teleport hero to visible, unoccupied location on map
 Fly 5 Air Magic Hero can fly
Must end turn on land
 Implosion 5 Earth Magic Causes massive damage to unit
 Magic Mirror 5 Air Magic Chance of reflecting hostile spells towards a random enemy unit
Chances of success depends on skill level
 Sacrifice 5 Fire Magic Destroys friendly unit in order to resurrect a dead unit
No. resurrected depends on spell power and skill of caster and also on health of destroyed unit
 Summon Air Elemental 5 Air Magic Summon Air Elemental
 Summon Earth Elemental 5 Earth Magic Summon Earth Elemental
 Summon Fire Elemental 5 Fire Magic Summon Fire Elemental
 Summon Water Elemental 5 Water Magic Summon Water Elemental
 Titan's Lightning Bolt 5 Air Magic