Cavalier and Champion: Difference between revisions
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Cavaliers are upgraded to Champions for free, when the hero visits [[Stables]] found on the [[Adventure Map]]. | Cavaliers are upgraded to Champions for free, when the hero visits [[Stables]] found on the [[Adventure Map]]. | ||
Cavaliers have an [[AI Value]] of 1946, while Champions have an AI Value of 2100. | |||
== Special ability == | == Special ability == | ||
The horse-mounted cavalier and champion deal extra impact damage when charging into battle. This ''jousting bonus'' is +5% per hex traveled before attacking target creature. For example, moving five hexes before the attack will increase their damage by 25%. | The horse-mounted cavalier and champion deal extra impact damage when charging into battle. This ''jousting bonus'' is +5% per hex traveled before attacking target creature. For example, moving five hexes before the attack will increase their damage by 25%. | ||
[[Pikeman and Halberdier]] are immune to this jousting bonus, which means they only suffer the base damage from cavalier and champion. | [[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to this jousting bonus, which means they only suffer the base damage from cavalier and champion. | ||
== Tactics == | == Tactics == |
Revision as of 02:40, 3 December 2015
Castle creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Pikeman | |||||||||||||||
Halberdier | |||||||||||||||
Level 2 | |||||||||||||||
Archer | |||||||||||||||
Marksman | |||||||||||||||
Level 3 | |||||||||||||||
Griffin | |||||||||||||||
Royal Griffin | |||||||||||||||
Level 4 | |||||||||||||||
Swordsman | |||||||||||||||
Crusader | |||||||||||||||
Level 5 | |||||||||||||||
Monk | |||||||||||||||
Zealot | |||||||||||||||
Level 6 | |||||||||||||||
Cavalier | |||||||||||||||
Champion | |||||||||||||||
Level 7 | |||||||||||||||
Angel | |||||||||||||||
Archangel | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||
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Cavalier | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Jousting bonus | ||||||||||||||||||
Champion | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Jousting bonus | ||||||||||||||||||
Portraits
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Cavaliers and Champions are level 6 creatures of Castle. They are recruited from Training Grounds. Tyris the Knight has a specialty in Cavaliers and Champions, which increases their attack and defense skills for each level she attains after the 6th level.
Cavaliers are upgraded to Champions for free, when the hero visits Stables found on the Adventure Map.
Cavaliers have an AI Value of 1946, while Champions have an AI Value of 2100.
Special ability
The horse-mounted cavalier and champion deal extra impact damage when charging into battle. This jousting bonus is +5% per hex traveled before attacking target creature. For example, moving five hexes before the attack will increase their damage by 25%.
Pikemen and Halberdiers are immune to this jousting bonus, which means they only suffer the base damage from cavalier and champion.
Tactics
The jousting ability of Cavaliers can increase their damage up to +35% and Champions up to +45% without any speed elevations. The increase can be even higher, if the hero can increase their speed for example with artifacts (Cape of Velocity, Necklace of Swiftness or Ring of the Wayfarer) or with spells (Haste or Prayer). Additionally, using Tyris who specializes in Cavaliers and Champions or Sir Mullich, whose troops recieve +2 to speed, can increase the damage of Cavaliers and Champions significantly. Because of the jousting ability, a player should always prioritize to attack across as many hexes as possible.