Luck: Difference between revisions
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'''Luck''' is a combat variable, that may cause a creature stack to do additional damage. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack can not get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells ([[Fortune]], [[Misfortune]]) or creature abilites (e.g. [[Devil]]s). Additionally, {{sod}} expansion introduced [[magical terrain]] that can affect luck modifiers. Hero's luck depends on equipped [[artifact]]s, possible [[Luck (skill)|luck secondary skill]] and/or visited [[Adventure Map]] locations. | '''Luck''' is a combat variable, that may cause a creature stack to do additional damage. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack can not get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells ([[Fortune]], [[Misfortune]]) or creature abilites (e.g. [[Devil]]s). Additionally, {{sod}} expansion introduced [[magical terrain]] that can affect luck modifiers. Hero's luck depends on equipped [[artifact]]s, possible [[Luck (skill)|luck secondary skill]] and/or visited [[Adventure Map]] locations. | ||
There are several references in the game, that | There are several references in the game, that receiving luck during combat causes double damage. However, this is not entirely accurate beacause the damage is not simply multiplied by two when lucky strike appears. Receiving luck when attacking means that the creature stack does additional base damage on top of the regular damage. This additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as [[obstacle penalty]]. Thus, the final damage is not actually doubled. | ||
'''Features that affect luck modifier:''' | '''Features that affect luck modifier:''' |
Revision as of 10:15, 22 July 2016
is about combat modifier. For the secondary skill, see Luck (secondary skill).
Verbal | Luck | Chance |
---|---|---|
Positive | +1 | 4.2% |
Good | +2 | 8.3% |
Excellent | +3 | 12.5% |
Luck is a combat variable, that may cause a creature stack to do additional damage. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack can not get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells (Fortune, Misfortune) or creature abilites (e.g. Devils). Additionally, Shadow of Death expansion introduced magical terrain that can affect luck modifiers. Hero's luck depends on equipped artifacts, possible luck secondary skill and/or visited Adventure Map locations.
There are several references in the game, that receiving luck during combat causes double damage. However, this is not entirely accurate beacause the damage is not simply multiplied by two when lucky strike appears. Receiving luck when attacking means that the creature stack does additional base damage on top of the regular damage. This additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as obstacle penalty. Thus, the final damage is not actually doubled.
Features that affect luck modifier:
- Luck as secondary skill
- Artifacts:
- Clover of Fortune +1
- Cards of Prophecy +1
- Hourglass of the Evil Hour negates all luck
- Ladybird of Luck +1
- Still Eye of the Dragon +1
- Pendant of Courage +3 Luck and Morale
- Adventure map locations:
- Faerie Ring +1 luck
- Fountain of Fortune -1 to +3 luck
- Swan Pond +2 luck
- Spells
- Magical terrains:
- Clover Field +2 to luck for neutrally aligned creatures
- Cursed Ground disables luck bonus
Creatures with luck effect
Template:Creaturetable Template:Creaturetablerow Template:Creaturetablerow Template:Creaturetablerow |} List of all creatures
Discussion
It has been asked in several forums whether luck can be negative and whether a creature stack can receive "bad luck". The answer is no. Luck can only be neutral (0), positive (+1), good (+2) or excellent (+3). In the first release of Heroes of Might and Magic III: Restoration of Erathia, there are few references within the game that the luck could be negative and cause a troop to do halved damage. There is even a sound reserved for the bad luck effect that can be found within the game files. The best guess is that the game developers have planned to include bad luck effect, but for some reason have left it out in the released version, however; in some fan-based modified versions of the game, this feature has been enabled.