Morale: Difference between revisions

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'''Morale''' represents [[troop stack]]'s willingness to fight. High morale can allow creatures to receive an extra attack, while low morale can cause them to freeze.
'''Morale''' represents [[troop stack]]'s willingness to fight. High morale can allow creatures to receive an extra attack, while low morale can cause them to freeze. Each army has a morale rating which acts as a bonus to the individual morale of its troops. Various creatures, spells, secondary skills, town buildings, [[Adventure Map]] locations, and artifacts can temporarily affect morale.


Each hero has an army consisting of [[troop]]s, and the army has a morale rating which acts as a bonus to the individual morale of its troops. Troops in an army with positive morale have a chance for a second action during their action phase. Troops with negative morale have a chance of freezing each round. The morale rating for an army is normally zero.
The chance of receiving morale effect is equal to 1/24 time the morale value. The morale valua can vary from -3 to +3. Receiving good morale happens after the creture stack has acted, while bad morale happens at the very beginning of creature stack's turn.


Various creatures, spells, secondary skills, town buildings, adventure sites, and artifacts can temporarily (or even permanently) affect morale.
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Undead  creatures  and  elementals  have  a  morale  of  zero,  independent  of  their  army’s  morale  rating.
Undead  creatures  and  elementals  have  a  morale  of  zero,  independent  of  their  army’s  morale  rating.

Revision as of 07:22, 25 July 2016

Morale % chance Effect
-3 25.0% Freeze
-2 16.7% Freeze
-1 8.3% Freeze
0 0%
+1 4.2% Extra move
+2 8.3% Extra move
+3 12.5% Extra move

Morale represents troop stack's willingness to fight. High morale can allow creatures to receive an extra attack, while low morale can cause them to freeze. Each army has a morale rating which acts as a bonus to the individual morale of its troops. Various creatures, spells, secondary skills, town buildings, Adventure Map locations, and artifacts can temporarily affect morale.

The chance of receiving morale effect is equal to 1/24 time the morale value. The morale valua can vary from -3 to +3. Receiving good morale happens after the creture stack has acted, while bad morale happens at the very beginning of creature stack's turn.

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Undead creatures and elementals have a morale of zero, independent of their army’s morale rating.


Morale gives you a chance for an extra turn with an unit in battle.

The chance of getting a morale is equal to 1/24 * morale value. Note that this can be a negative as well, in which case the unit has bad morale, which causes your units to freeze and skip the turn. A hero's units have double the chance of freezing with bad morale than having a second attack with the same level of good morale. Not correctly documented in the manual. Also, morale modifiers are capped at +3 and -3.


Base morale is what you get from having an army composed of units from certain towns. You get lower base morale the more towns you have units from in your army (Neutral counts as a town)- You start off at +1, and get -1 for each new alignment you add.(So if you have creatures from 3 town types, you have -1 as base morale). Bonuses for having Archangels and/or Undead are not counted here.

Increases morale:

  • The Leadership secondary skill
  • All creatures fighting in hero's army are from the same town type
  • Numerous Artifacts (Crest of Valor, Glyph of Gallantry, Badge of Courage, Pendant of Courage, Still Eye of the Dragon).
  • Mirth
  • Archangels in your army.
  • Numerous Adventure Map objects (Fountain of Youth, Temple, Oasis, Watering Hole, Buoy, Events)
  • Good troops fighting on Holy Ground and Evil troops fighting in Evil Fog.
  • Defending in Siege battles (Tavern bestows your troops +1 Morale. Brotherhood of the Sword gives +2).


Gives bad morale

Unaffected

Creatures with morale effect

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