Talk:Stables: Difference between revisions
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(It may be +4, before Terrain Penalty, but after Logistic.) |
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I made some tests, and here are results, how Stables change movement points: | I made some tests, and here are results, how Stables change movement points: | ||
10->13 (on Sand) | 10->13 (on Sand) | ||
15->19 | 15->19 | ||
16->20 | 16->20 | ||
17->21 | 17->21 | ||
18->22 | 18->22 | ||
19->23 | 19->23 | ||
20-> | |||
20->24 | |||
26->30 (with Logistic) | 26->30 (with Logistic) | ||
It's not always +6, but I don't know for sure what is the exact rule. It may be +4, before Terrain Penalty, but after effect of Logistic. I don't have fully patched version of Heroes, so if someone else verify it, please change article. | It's not always +6, but I don't know for sure what is the exact rule. It may be +4, before Terrain Penalty, but after effect of Logistic. I don't have fully patched version of Heroes, so if someone else verify it, please change article. | ||
ConrPL | ConrPL |
Revision as of 18:56, 15 June 2008
I made some tests, and here are results, how Stables change movement points:
10->13 (on Sand)
15->19 16->20
17->21
18->22
19->23
20->24
26->30 (with Logistic)
It's not always +6, but I don't know for sure what is the exact rule. It may be +4, before Terrain Penalty, but after effect of Logistic. I don't have fully patched version of Heroes, so if someone else verify it, please change article.
ConrPL