Shadow of Death Manual: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3,655: Line 3,655:




[[Category:Shadow of Death Manual]]
[[Category:Shadow of Death Manual|*]]

Revision as of 17:05, 4 January 2017

USER MANUAL


HEROES OF MIGHT AND MAGIC III

THE SHADOW OF DEATH


3DO

NEW WORLD COMPUTING


1


© 2000 The 3DO Company. All Rights Reserved.

3DO, Heroes of Might and Magic, Heroes, Shadow of Death, Armageddon’s

Blade, GameUpdate, New World Computing, and their respective logos, are

trademarks and/or service marks of The 3DO Company in the U.S. and other

countries. All other trademarks belong to their respective owners. New World

Computing is a division of The 3DO Company.

The software and related manual for this 3DO product are copyrighted. No

portion of this product may be photocopied, scanned, translated, reproduced,

copied or reduced to any tangible or electronic medium or machine-readable

form, or publicly performed or displayed, without the prior written consent of

The 3DO Company. The owner of this product is entitled to use the software

and related manual for his or her own use, but is not entitled to reproduce

and distribute any copies of the software or manual to any other individual or

entity; nor to rent or lease this product or any copy thereof to any third party.

Uses Bink Video Technology. © 1997-1998 by RAD Game Tools, Inc.

Uses Miles Sound System. © 1991-1998 by RAD Game Tools, Inc.

Windows, the Windows logo, and DirectX are trademarks and/or registered

trademarks of the Microsoft Corporation.


2


TABLE OF CONTENTS

SECTION I:......................................................................4

Letter to the Wizards of Bracada


SECTION II:.....................................................................6

New Heroes III Game Players Start Here


SECTION III:....................................................................7

Restoration of Erathia and Armageddon’s Blade Game Players Start Here


SECTION IV:....................................................................9

What’s New?


SECTION V:.....................................................................11

Playing the Heroes III: The Shadow of Death Game


SECTION VI:....................................................................13

Campaign Games


SECTION VII:...................................................................17

Interface Reference


SECTION VIII:.................................................................18

New Neutral Creatures


SECTION IX:...................................................................24

Changes to Creatures in Heroes III: The Restoration of Erathia


SECTION X:.....................................................................26

Combination Artifacts Reference


SECTION XI:....................................................................28

Customer Support & Troubleshooting


3


To the Wizards of Bracada,

My tale is a long one, but I must tell it because there is

no one else who will. After all, who would believe Crag

Hack's bar room bragging? Gem seems to want certain

events swept under the rug, never again revealed. I

have heard nothing of Gelu since he found the cursed

sword, Armageddon's Blade. So that leaves me to tell

the tale history forgot.

I parted with you on shaky terms so very long ago. I

may be a genie like my mother, but I have my father's

adventurous spirit. Preferring the life I found in

Krewlod, I had to leave the one you offered me in

Bracada. It was on this journey of self-discovery that

this tale has its earliest beginnings. After being

accepted into Krewlod society, I began my wanderings

and met three people near the Erathian-Deyjan

border. The four of us were all searching for a new

life and stumbled upon events far larger than each of

our petty problems.

It was before the Restoration of Erathia war when I

met and worked with the young Gelu, the beautiful

Gem, and the barbaric Crag Hack. My three comrades


4


were from such different backgrounds it is surprising

we were able to work together. Crag Hack was an

easygoing man, with a passion for combat, wine

and lots of women. He made me smile and forget my

own troubles for a while. When Gem wasn't

slaughtering the forces of undead, she was a quiet

and reserved woman with a kind heart. Gelu had

barely graduated from the Forest Guard, ready for

a fight and eager to prove himself. His seriousness

was surprising in one so young and contrasted

greatly against the boisterous Crag Hack.

Somehow we managed to stop a Necromancer, Sandro,

who had plans for world domination. Manipulating

Gem, Gelu and Crag Hack, he was able to reach Deyja

with some very powerful items in his possession. Once

there, he vaulted a puppet king, Finneas Vilmar, to the

throne and threatened to conquer all of Antagarich.

My tale will begin in four separate places, but in the

end you see that all of the events were intertwined,

leading to the near destruction of us all.

Yog


5


NEW HEROES III GAME PLAYERS START HERE:

Installation

For installation instructions, refer to the Installation Card included in The

Shadow of Death game’s box.


About This Manual

This manual includes information specific to The Shadow of Death game and

is intended to supplement the Heroes III: Restoration of Erathia game’s

electronic manual that is installed on your hard drive. The Restoration of

Erathia game’s manual is supplied in Adobe Acrobat format. Please make

sure to review it. To access the electronic manual, click the Start menu and

select Programs|3DO|Heroes III The Shadow of Death|Heroes III Manual.


Tutorial

We have included a tutorial for new Heroes players. If you have never played

one of the Heroes games before, we highly recommend that you play the

tutorial. To access it, select New Game from the Main Menu and then click

Tutorial. Also make sure to view and/or print the tutorial manual. To access

the electronic manual, click the Start menu and select Programs|3DO|Heroes

III The Shadow of Death|Heroes III Tutorial Manual.


Multi-player Compatibility

You will be able to play Multi-player games against players who own either

the Heroes III: The Restoration of Erathia or The Shadow of Death game.

However, all Restoration of Erathia game players will be required to run

3DO’s GameUpdate product to retrieve the latest version.


6


RESTORATION OF ERATHIA AND ARMAGEDDON’S

BLADE GAME PLAYERS START HERE:

Installation

For installation instructions, refer to the Installation Card included in The

Shadow of Death game box.

The Heroes III: The Shadow of Death game is designed to completely replace

your existing Heroes III game. During the installation process unnecessary

files and Start menu items will be removed. You will be able to access all of

your existing maps, scenarios, campaigns and saved games from within the

Heroes III: The Shadow of Death game.


Playing Scenarios or Campaigns

You will be able to play both Restoration of Erathia and Shadow of Death

game scenarios and campaigns. This includes compatibility with all

of your saved games. For instructions on starting or continuing

scenarios or campaign games, see Section V on Page 11.


Multi-player Compatibility for Restoration of Erathia Owners

You will be able to play Multi-player games against players who own either

Heroes III: The Restoration of Erathia or The Shadow of Death game.

However, all Restoration of Erathia players will be required to run 3DO’s

GameUpdate product to retrieve the latest version.


Multi-player Compatibility for Armageddon’s Blade Owners

You will be able to play Multi-player games against players who own either

Heroes III: The Restoration of Erathia, Armageddon’s Blade or The Shadow

of Death game. However, all Restoration of Erathia and Armageddon’s

Blade game players will be required to run 3DO’s GameUpdate product to

retrieve the latest version.


7


To play Multi-player games against other Armageddon’s Blade game players

who have not purchased Shadow of Death game, either:

A. Have the Armageddon’s Blade game players launch the game using

the Heroes III: Restoration of Erathia game shortcut, which will allow

them to join Shadow of Death games, or:

B. Have all players launch the game using the Armageddon’s

Blade shortcut.


Access to the Armageddon’s Blade Game Features

All Armageddon’s Blade game expansion pack features will be automatically

enabled and accessible with Heroes III: The Shadow of Death game

(including the map editor and campaign editor) provided that both products

are properly installed.

In a Multi-player game only players who own Armageddon’s Blade game will

be able to select the Conflux as their starting town.

You will only need to launch Armageddon’s Blade game to play Multi-player

games with players who own Armageddon’s Blade game, but do not own

The Shadow of Death game.


8


WHAT’S NEW?

The Shadow of Death game is an all-new chapter in the Heroes saga. The story

reveals the events that lead to The Restoration of Erathia game.

Here is a list of new features in Heroes of Might and Magic III: The Shadow

of Death game:

New Campaigns: There are seven new Shadow of Death game campaigns and

seven original Restoration of Erathia game campaigns. See Section VI on Page 13

for a description of the new campaigns.

New Scenarios: There are 38 new stand-alone Shadow of Death game scenarios

to test your strategic ability, in addition to the 40 Restoration of Erathia game

scenarios.

Force Feedback Mouse Support: We have added support for Logitech’s

Wingman Force Feedback Mouse.

Combination Artifacts: Certain artifacts can be combined to form a new, more

powerful artifact. For a complete list and description of all of the Combination

Artifacts see Section X on Page 26.

Selectable Campaign Difficulty: You can select the difficulty level for each

Shadow of Death game Campaign Map.

More Special Terrain Types: We have added eight new special terrains. See

Section VII Interface Reference on page 17 for a complete description.

Moat Damage in Siege combat: All moats now damage troops in Siege Combat.

See Section VII Interface Reference on page 17 for a complete description.

Updated Unit Statistics: For better game play balance we have updated the

statistics for a few of the combat units. See Section IX on page 24 for the

updated information.

Campaign Editor: Build your own campaigns using the Campaign Editor to

connect individual Scenarios, define the story, starting options, objects that

carry-over multiple Scenarios, and cinematic sequences. Consult the online

Help File included on the CD for complete instructions on how to use the

Campaign Editor. To run the Help File launch the Campaign Editor from your

start menu and press F1.


9


Map Editor: We’ve added many new adventure objects; mass cut, copy and

paste; and far more customization objects for heroes, objects and spells. This

tool enables users to edit maps and also to refine maps created by the

Random Map Generator. For a complete explanation of how to use the Map

Editor refer to the online Help File. To run the help file launch the Map

Editor from your start menu and press F1.

New Creatures: We have added 23 new Neutral Creatures that can be found

wandering the lands. See page 18 for details on all of the new creatures.

Secondary Skills: Heroes that possess the Artillery Secondary Skill can now

control Arrow Towers during Siege Combat.

Revisiting Adventure Map Locations: If a hero currently stands on an

Adventure Object, players can revisit the location by pressing the space bar.

New or Improved Adventure Objects:

Quest Gates: Before you can pass through a quest gate,you must

fulfill the quest that is assigned to you.

Seer’s Huts: Several new types of quests have been added to the

Seer’s Huts.

Border Gates: Border Gates are different from a BorderGuard. Border

Guards disappear from the adventure map after a hero visits a

Keymaster's Tent and returns with the password. Border Gates DO

NOT disappear from the adventure map. They remain in place,

continually guarding the pass. This behavior allows certain players

to pass, while preventing other players from passing.

Hire Base Level or Upgraded Creatures: If you have upgraded your

creature structures, you may now choose to recruit either the base level or

the upgraded creature. The default is to purchase the upgraded creature.

Guard Mines With Creatures: You can drop off creatures at your mines to

guard them. Whenever you revisit a mine belonging to you, you may choose

creatures to guard it. This is similar to placing creatures in a garrison.


10


PLAYING THE HEROES III: THE SHADOW OF

DEATH GAME

Version Compatibility

The Heroes III: The Shadow of Death game is designed to be

completely compatible with all of your existing Heroes III saved

games and scenarios.

Important Note:

All players in a multi-player game must be using the same versions

of Heroes III.


To Play The Heroes III: The Shadow of Death Game:

1. Insert the CD into your CD ROM drive

2. Click PLAY on the Autoplay screen

3. If the Autoplay screen does not appear, click the Start menu and

select Programs|3DO|Heroes III The Shadow of Death|Heroes III


Starting a New Campaign Game:

1. From the Main Menu, click New Game

2. Click Campaign

3. Click The Shadow of Death to play the new campaigns - or click Restoration of Erathia to play the original campaigns

4. Click the Campaign you wish to play

Important Note:

After you begin one of the campaigns, make sure you follow the

instructions below for continuing a campaign game rather than

starting a new game. If you fail to do this, you will not be able to

unlock the final campaigns.


Continuing a Campaign Game:

1. From the Main Menu, click Load Game

2. Click Campaign

3. Click the name of the saved game you wish to load

4. Click the Load button to begin play


11


Starting a Custom Campaign:

1. From the Main Menu, click New Game

2. Click Campaign

3. Click Custom

4. Click the Campaign you wish to play

Note:

Custom campaigns must be stored in the Maps subdirectory of the

Heroes III game.


Sort the list

by map type


Starting a Single Scenario Game:

1. From the Main Menu, click New Game

2. Click Single Scenario

3. Select the Scenario as detailed in the Heroes III:Restoration of

Erathia game manual, pages 9-11.

Note:

You can now sort the list by map version (Restoration of Erathia or

The Shadow of Death).


12


CAMPAIGN GAMES

To play a new Campaign, from the Main menu choose New Game and then

Campaign. Select The Shadow of Death to play the new campaigns.


Hack and Slash

Recently arrived from Enroth, Crag Hack seeks fame, fortune and glory on

this new continent, Antagarich. He meets a young wizard’s apprentice,

Sandro, who is seeking four artifacts. Sandro promises gold, glorious battle,

and a land title, which interests the adventurous barbarian.

Heroes: Barbarian

Crag Hack


Race


Male Human


Secondary

Skills


Advanced Offense


Attack

4

Power

1

Defense

0

Knowledge

1

Unique Ability Crag Hack receives a 5% per level bonus for his

Offense skill


Elixir of Life

Gelu is the youngest individual to ever graduate from the Forest Guard. He

must pass one final test and then he will enter service under Lord Falorel:

assemble the pieces to the Elixir of Life so the Deyjan lords can’t destroy the

precious combination artifact.

Heroes: Ranger

Gelu


Race


Male Half-Human

/Vori Elf


Secondary

Skills


Basic Leadership,

Basic Archery


Attack

1

Power

1

Defense

3

Knowledge

1

Unique Ability Gelu can upgrade Archers, Marksmen, Wood Elves and

Grand Elves to Sharpshooters


13


Birth of a Barbarian

Yog has decided to reject his genie heritage and follow in the footsteps of his

Barbarian father. Winston Boragus, the Duke of Krewlod, has invited Yog to

join his Barbarian army, but Yog’s Magic Academy masters do not agree with

these plans and will attempt to stop Yog. Once Yog makes it to Krewlod, he

must past the first test to see Winston Boragus, and then he must pass the

second test – disperse the pieces of the Angelic Alliance.

Heroes: Wizard


Yog


Race


Male Genie


Secondary

Skills


Basic Offense,

Basic Ballistics


Attack

4

Power

1

Defense

0

Knowledge

1

Unique Ability Yog increases the Attack and Defense skills of any Cyclopes


or Cyclops Kings he commands for each level he has attains

after the 6th level.


New Beginning

Gem has left the ghosts of war in Enroth that have plagued her since the

Succession Wars. She finds a home in AvLee and has begun to work for

Lord Fayette. While working near the Erathian border she meets Sandro, a

wizard’s apprentice who is helping his master perform anti-necromancy

research. She agrees to help Sandro find some artifacts and is soon laying a

path of destruction through necromancer territory.

Heroes: Druid

Gem


Race


Female Human


Secondary

Skills


Basic Wisdom,

Basic First Aid


Attack

0

Power

1

Defense

2

Knowledge

2

Unique Ability Gem receives a 5% per level bonus to her First Aid skill.


14


Rise of the Necromancer

NOTE: You must complete all four campaigns listed above before you

can play Rise of the Necromancer.

Having successfully garnished all of the pieces for the Cloak of the Undead King and

the Armor of the Damned, Sandro is now traveling to Deyja. His old master, Ethric,

has other plans for the power-hungry necromancer. Ethric has sent word to Sandro’s

enemies of his location and that he possesses the powerful artifacts. Sandro must

fight his way through these opponents before continuing to Deyja and making

allies there.

Heroes: Necromancer

Sandro


Race


Male Lich


Secondary

Skills


Basic Necromancy,

Basic Sorcery


Attack

1

Powe

2

Defense

0

Knowledge

2

Unique Ability Sandro receives a 5% per level bonus to his Sorcery skill.


Finneas


Race


Male Lich


Secondary

Skills


Basic Necromancy,

Basic Mysticism


Attack

1

Power

2

Defense

2

Knowledge

2

Unique Ability Animate Dead.


Unholy Alliance

NOTE: You must complete Rise of the Necromancer before you can play

Unholy Alliance.

Four heroes must discover the truth behind some recent occurrences. They soon

learn the wizard’s apprentice, Sandro, was really a necromancer with plans for

world domination. Uncovering Sandro’s true ambitions, the heroes must join

forces to stop him, but they must first find the pieces of the Angelic Alliance in

order to face the powerful necromancer in his lair.


15


Specter of Power

NOTE: You must complete Unholy Alliance before you can play

Specter of Power.

Evil never rests, and Sandro is no exception. He has formed another plan to

dominate Antagarich, starting with Erathia. With a little help from the

corrupted Lord Haart, the brutish Kreegans and the greedy Dungeon

Overlords, he will soon rule all of Antagarich.


16


INTERFACE REFERENCE

Special Terrain Types

Name


Description


Magic Plains


Causes ALL Spells to be cast at Expert Level.


Cursed

Grounds


Prevents the use of level 2, 3, 4, and 5 spells.


Holy Ground


Gives all Good aligned troops +1 Morale and Evil troops -1 Morale.


Evil Fog


Gives all Evil aligned troops +1 Morale and Good troops -1 Morale.


Clover Field


Gives all Neutral aligned troops +2 Luck.


Favorable

Winds


Increases the Navigation Skill by 50%. At Basic, water range is

increased by 100%; at Advanced 150%; and at Expert, 200%.


Lucid Pools


Causes all Water Spells to be cast at Expert Level.


Fiery Fields


Causes all Fire Spells to be cast at Expert Level.


Rocklands


Causes all Earth Spells to be cast at Expert Level.


Magic Clouds


Causes all Air Spells to be cast at Expert Level.


Moat Damage During Siege Combat

Town Type


Moat Type


Moat Damage


Castle


Water


70 pts


Rampart


Brambles


70 pts


Tower


Land Mines


150 pts


Inferno


Lava


90 pts


Necropolis


Boneyard


70 pts


Dungeon


Boiling Oil


90 pts


Stronghold


Wooden Spikes


70 pts


Fortress


Boiling Tar


90 pts


Moat Damage:

With the exception of the Tower’s Land Mines (which explode on contact), a

creature troop receives moat damage upon entering the moat and for each turn

thereafter the troop remains in the moat at the start of its turn.


17


NEW NEUTRAL CREATURES

We have added 23 new Neutral Creatures in addition to those described

on pages 117-118 of the Heroes III: Restoration of Erathia game manual.

These creatures are not associated with any particular town type, but may be

found wandering the lands.


Peasant


Halfling


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Peasant

10 Gold

1-1

None

1

1

1

Ground

Very Slow (3 hexes/turn)


Halfling

40 Gold

1-3

24

4

2

4

Ground

Slow (5 hexes/turn)


Description


To know a peasant is to dread

knowing a peasant. It seems the

only hero eager to fight a peasant

or have a peasant in the army

ranks is the Necromancer.


Armed with sling and stone,

Halflings have found a harsh

existence in Antagarich. Driven

from their homes by the

Kreegans, Halflings have been

scattered to the winds. These

noble fighters take refuge in the

earth and have an uncanny

sense of luck.


Pixie


Sprite


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Pixie

25 Gold

1-2

None

2

2

3

Flying

Extra Swift (7 hexes/turn)


Sprite

30 Gold

1-3

None

2

2

3

Flying

Ultra Swift (9 hexes/turn)


Description


The Pixies have found their way to

the continent of Antagarich from

Enroth and made a home here.

These beautiful flying creatures

are usually found in large numbers

and possess great quickness.


These are the faster cousins to

the Pixies who have also found

a home in Antagarich. Sprites

strike so quickly; they prevent

their enemies from

counterstriking. Some attribute

this to their stunning beauty

instead.


18


Rogue


Storm Elemental


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Rogue

100 Gold

2-4

None

8

3

10

Ground

Swift (6 hexes/turn)


Storm Elemental

275 Gold

2-8

24

9

9

25

Ground

Very Swift (8 hexes/turn)


Description


Rogues abound in Antagarich. If

you are able to employ them in

your ranks, you will be able to spy

on any nearby enemies simply by

right-clicking on them.


Storm Elementals are the more

powerful cousins to the Air

Elementals and fire lightning

bolts as their primary attack.

They are immune to Blind and

Meteor Shower spells, take

double damage from Fireball,

Lightning Bolt and Chain

Lightning spells, and can cast

the spell Protection from Air.


Boar


Ice Elemental


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Boar

150 Gold

2-3

None

6

5

15

Ground

Swift (6 hexes/turn)


Ice Elemental

375 Gold

3-7

24

8

10

30

Ground

Swift (6 hexes/turn)


Description


Orcs who have been unable to

master the skill of throwing an

ax, yet are above the common

hack and slash antics of a grunt,

are given Boars as mounts to

ride into battle.


Because their form is more solid

than the Water Elemental, Ice

Elementals have the ability to

throw deadly ice tridents. These

creatures are immune to Ice Ray

and Frost Ring spells, but take

double damage from Fire Wall,

Inferno, Fireball and Fire shield.

They can also cast the spell

Protection from Water.


19


Mummy


Nomad


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Mummy

300 Gold

3-5

None

7

7

30

Ground

Slow (5 hexes/turn)


Nomad

200 Gold

2-6

None

9

8

30

Ground

Extra Swift (7 hexes/turn)


Description


Mummies roam the earth seeking

vengeance upon those who have

disturbed their eternal slumber.

Those suffering the attack of the

mummy often find themselves

'cursed' and unable to effectively

mount a strong attack.


Native to the desert sands,

Nomads are fast riders able to

traverse sand with the ease

most travel over grass.


Troll


Energy Elemental


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Troll

500 Gold

10-15

None

14

7

40

Ground

Extra Swift (7 hexes/turn)


Energy Elemental

400 Gold

4-6

None

12

8

35

Flying

Very Swift (8 hexes/turn)


Description


Unlike their Enrothian cousins,

Antagarich trolls prefer a more

personal hand-to-hand attack.

Like their Enrothian cousins,

Antagarich trolls do regenerate

damage taken in battle.


As the more powerful versions of

the Fire Elementals they are

immune to all Fire School spells,

but take double damage from Ice

Ray and Frost Ring. The Energy

Elemental gains the ability to fly

and can cast the spell Protection

from Fire.


20


Magma Elemental


Enchanter


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Magma Elemental

500 Gold

6-10

None

11

11

40

Ground

Swift (6 hexes/turn)


Enchanter

750 Gold

14-14

32

17

12

30

Ground

Ultra Swift (9 hexes/turn)


Description


From a source deep beneath the

world's surface, roam the Magma

Elementals. Magma Elementals

take no damage from Lightning

Bolt, Chain Lightning, and

Firestorm spells, but take double

damage from Meteor Storm

attacks. Slightly stronger than

their earthen counterparts,

Magma Elementals can also cast

the spell Protection from Earth.


Specially trained by the dragon

slayer Dracon, Enchanters ar e

an elite fighting force. Recruited

from the ranks of Monks,

Zealots, Magi, and Arch Magi,

these magical warriors are also

capable of casting a beneficial

mass spell once every three

rounds, up to six castings.


Sharpshooter

Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Sharpshooter

400 Gold

8-10

32

12

10

15

Ground

Ultra Swift (9 hexes/turn)


Description


Specially trained by the guerrilla warrior Gelu, Sharpshooters are a select

troop. Recruited from the ranks of Archers, Marksmen, Wood Elves, and

Grand Elves, Sharpshooters use a huge recurve, compound longbow.

More than five feet in length, three bowstrings running through the

pulleys on both ends, aid in the power and precision of their attacks.

With their training, distance and siege walls are not a hindrance.


21


Psychic & Magic Elementals

Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Psychic Elementals

750 Gold

10-20

None

15

13

75

Ground

Extra Swift (7 hexes/turn)


Magic Elementals

800 Gold

15-25

None

15

13

80

Ground

Ultra Swift (9 hexes/turn)


Description


Psychic Elementals are the

physical creation and evidence

of what many consider the fifth

element: thought. These creatures

are immune to mind spells, and

their attacks overpower the

minds of all those surrounding

them, causing enough pain to

kill. Enemies enduring such an

attack rarely are capable of a

retaliatory strike.


Magic Elementals are a

product of the sixth element:

magic. Though their attack

is less mysterious than the

Psychic Elemental, it is more

powerful. Magic Elementals

are also immune to all forms

of magic.


Firebirds & Phoenixes

Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Firebirds

1500 Gold

30-40

None

18

18

150

Flying

Super Quick (15 hexes/turn)


Phoenixes

2000 Gold + 1 Mercury

30-40

None

21

18

200

Flying

Blazing Fast(21 hexes/turn)


Description


Firebirds are worldly

manifestations of creatures

from the elemental plane of

fire. These magnificent beasts

are as quick as fire itself

and immune to spells of

the same nature.


Phoenixes, the more powerful

incarnation of the Firebird,

can resurrect some of their

numbers from the ashes of

their own demise.


22


Faerie & Rust Dragons

Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Faerie Dragon

10000 Gold + 8 Gems

20-30

None

20

20

500

Flying

Super Quick (15 hexes/turn)


Rust Dragon

5000 Gold + 14 Sulfur

50

None

30

30

750

Flying

Extra Fast (17 hexes/turn)


Description


Faerie Dragons are deceptively

cute, but in truth, are mischievous

tricksters. Little is known about

these notorious troublemakers.

What is known is found more in

storybooks than magical tomes.

Some say they are invisible. Some

say they can cast spells. Some say

Magic Mirror is one of their

natural defensive traits.


Rust Dragons are known to

hunt Gorgons, and live and

feed in sulfur mines. With

this appetite, Rust Dragons

spew a concentrated acid as

their primary attack. This acid

is capable of eating through

the strongest armor, lowering

the defense of its target while

inflicting further damage.


Azure & Crystal Dragons

Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Crystal Dragon

20000 Gold + 10 Crystal

60-75

None

40

40

800

Ground

Fast (16 hexes/turn)


Azure Dragon

30000 Gold + 20 Mercur y

70-80

None

50

50

1000

Flying

Ultra Fast (19 hexes/turn)


Description


Made entirely from red crystal

and brought to life through

magical means, the Crystal

Dragon is literally semitransparent, lit from the center by

its magical heart. Used frequently

as a training tool for young

dragon slayers, many wizards

also create these creatures for the

crystal they shed.


Little is known of the Azure

Dragon. It is both rare and

mighty, thus few have seen it,

and fewer still have survived its

attacks. This powerful creature is

not much bigger than most

dragons, but is said to be capable

of enduring prolonged physical

attack. It is said those standing

face-to-face with an Azure Dragon

tend to freeze from pure fear.


23


CHANGES TO CREATURES IN HEROES III:

THE RESTORATION OF ERATHIA GAME

Updated information appears in bold face type.


Lizardmen and

Lizard Warriors

Lizardmen and

lizard warriors are

armed with bows

for ranged attacks

and daggers for

hand-to-hand

fighting.


Structure

Requirements


Serpent Flies

and Dragon Flies

These giant, flying

insects attack by

striking with their

tail stingers. Their

attacks dispel any

beneficial spells

affecting their target.

In addition, the

Dragon Flies have

the ability to cast

Weakness on their

opponent every

time they attack.


Structure

Requirements


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Lizardman

110 Gold

5

6

14

2-3

12

Ground

Extra Slow

(4 hexes/turn)


Lizard Warrior

140 Gold

6

8

15

2-5

24

Ground

Slow

(5 hexes/turn)


Lizard Den

1000 Gold + 5 Wood

Gnoll Hut

9 Lizardmen


Upgraded Lizard Den

1000 Gold + 5 Wood

Lizard Den

9 Lizard Warriors


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Serpent Fly

220 Gold

7

9

20

2-5

None

Flying

Ultra Swift

(9 hexes/turn)


Dragon Fly

240 Gold

8

10

20

2-5

None

Flying

Very Quick

(13 hexes/turn)


Structure

Cost


Serpent Fly Hive

1000 Gold + 5 Wood +

2 Mercury + 2 Sulfur

Gnoll Hut

8 Serpent Flies


Upgraded Serpent Fly Hive

1000 Gold + 2 Mercury +

2 Sulfur


Structure

Cost

Requirements

Creatures/Week


Requirements

Creatures/Week


24


Serpent Fly Hive

8 Dragon Flies


Angels and

Archangels

With their great

offensive and flying

ability, angels and

archangels are

among the

mightiest creatures

in the game. Both

do 150% damage

when attacking

devils. Additionally,

the archangel is

able to resurrect

dead allied troops

once per combat


Structure

Requirements


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Structure

Cost


Requirements

Creatures/ Week


Angel

3000 Gold + 1 Gem

20

20

200

50

None

Flying

Extra Quick

(12 hexes/turn)


Archangel

5000 Gold + 3 Gems

30

30

250

50

None

Flying

Very Fast

(18 hexes/turn)


Portal of Glory

20000 Gold +

10 Crystal + 10 Gem +

10 Mercury + 10 Sulfur

Monastery

1 Angel


Upgraded Portal of Glory

20000 Gold + 10

Crystal + 10 Gem + 10

Mercury + 10 Sulfur

Portal of Glory

1 Archangel


25


COMBINATION ARTIFACTS REFERENCE

Combination Artifacts - When all artifacts are equipped they 'vanish' and are

replaced by a single artifact representative of all of the combined ones.

However, the slots previously held do not become available for new artifacts.

In addition to the abilities of the combination artifacts, heroes continue to

receive all of the bonuses from the individual artifacts

Once you have found all of the pieces required to assemble a combination

artifact, you will automatically be prompted to build it. You can manually

assemble or disassemble a combination artifact by right-clicking on any

individual artifact or the combination artifact. All artifacts must be equipped

to assemble or disassemble.

Name


Artifacts Needed


Description


Angelic

Alliance


Helm of Heavenly Enlightenment

Celestial Necklace of Bliss

Sword of Judgment

Armor of Wonder

Sandals of the Saint

Lion's Shield of Courage


Allows Rampart, Tower,

F o rt ress, Stronghold and Castle

c re a t u res to be mixed without a

morale penalty, for the player.

Casts Expert Prayer at the start

of combat.


Cloak of the

Undead King


Amulet of the Undertaker

Vampire's Cowl

Dead Man's Boots


30% of battlefield dead ar e

resurrected as Skeletons. If hero

already has the Necromancy skill

then the percentages are added

to the skill and the level of skill

determines what type is

resurrected.

Basic: Zombies

Advanced: Wights

Expert: Liches


Elixir of Life


Ring of Life

Vial of Life Blood

Ring of Vitality


All creatures get a 25% health

bonus and gain the regeneration

ability. Does not work on Undead

or non-living creatures


Armor of the

Damned


Skull Helmet

Blackshard of the Dead Knight

Rib Cage

Shield of the Yawning Dead


All opponents have these spells

effective on them for fifty turns:

Slow, Disrupting Ray, Curse,

Weakness, and Misfortune.


26


Name


Artifacts Needed


Description


Statue of

Legion


Legs of Legion

Hips of Legion

Torso of Legion

Arms of Legion

Head of Legion


All creature production increases

by 50% in all towns excluding

flagged structures or other like

bonuses. Bonus is received

regardless of whether the her o

carrying the statue is present in

the town.


Power of

the Dragon

Father


Crown of Dragontooth

Necklace of Dragonteeth

Dragon Wing Tabard

Red Dragon Flame Tongue

Dragon Scale Shield

Quiet Eye of the Dragon

Still Eye of the Dragon

Dragonbone Greaves

Dragon Scale Armor


Adds 6 to all primary skills,

all troops are immune to 1-4th

level spells.


Titan’s

Thunder


Thunder Helmet

Titan's Gladius

Titan's Cuirass

Sentinel's Shield


Hero gains the ability to cast

Lightning Bolt for 600 points of

damage, does not cost any spell

points, adds a spell book into

their inventory (permanently).


Admiral’s Hat


Sea Captain's Hat

Necklace of Ocean Guidance


No boarding or unboarding ship

penalty. Converts movement

points between the Hero's Land

and Water movement.


Bow of the

Sharpshooter


Bow of Elven Cherrywood

Bowstring of the Unicorn's Mane

Angel Feather Arrows


Ranged shooters may fire

projectiles while adjacent to an

enemy creature. No archery

penalty for range or obstacle.


Wizard’s Well


Charm of Mana

Talisman of Mana

Orb of Mana


Regenerates all spell points

each day.


Ring of

the Magi


Collar of Conjuring

Ring of Conjuring

Cloak of Conjuring


Add 50 rounds to spell duration.


Cornucopia


Everflowing Cloak of Crystal

Everpouring Vial of Mercury

Eversmoking Ring of Sulfur

Ring of Infinite Gems


Generates 4 of each precious

resource, each day.


27


CUSTOMER SUPPORT

Web Site

Visit www.3do.com/support <http://www.3do.com/support> for late-breaking

news and information, answers to Frequently Asked Questions (FAQ's),

links to hardware manufacturers' web sites, and the latest product updates.

If you want to ask a specific technical question, you can use the online email

form available at our web site or send mail directly to the customersupport@3do.com address.


Phone

Call (650) 261-3454, Monday through Friday, 9:00am - 12:00 noon and

2:00pm - 5:00pm, Pacific Time.

U.S. Mail

Customer Support

The 3DO Company

600 Galveston Drive

Redwood City, CA 94063

However you choose to contact us, there are some pieces of information

about your computer that we will need in order to help you properly. You can

get this information by following these steps: First, right-click on the My

Computer icon and choose "Properties". On this System Properties screen,

you will find the following information that we will need: Computer OS type

(Windows version), amount of RAM and CPU type. After you get this

information, exit the System Properties screen, then double left-click on the

My Computer icon. On this screen, right-click on the icon of the hard drive

that the game is installed on and choose "Properties". On this screen, you

will need to find out the drive's total capacity, and the amount of free space

left on the drive.However you choose to contact us, please provide us with

the following information: Computer OS type, amount of RAM, and CPU

type (this information is available by right-clicking the My Computer icon,

selecting 'Properties', and then clicking the 'General' tab), as well as your

hard drive size and available free space (right-click on your hard drive icon).

If you wish to purchase additional copies or other titles from The 3DO

Company please call:

3DO Direct Sales

(800) 336-3506 in the United States

(650) 261-3227 outside the United States

World Wide Web - http://www.3do.com


28


HINTS AND TIPS

Need help finishing the game? You can get all that and more on the 3DO

Hint Line. Call 1-900-CALL-3DO (1-900-225-5336) for pre-recorded hints,

tips, and clues.

Calls to the Hint Line cost $0.99 per minute for recorded hints and tips; calls

must be made from a Touch Tone Phone. If you are under 18 years of age,

you must get your parents' permission before calling.


TROUBLESHOOTING

Installation:

Problem:


The CD is in the CD-ROM drive, but the computer is not

recognizing it.


Answers:


The CD may be dirty or scratched.


Solutions:


1. Make sure that the data side of the CD (shiny side) is not

dirty or scratched. If it is dirty, take a lint free non-abrasive

cloth and wipe gently to clean it (always wipe from the

inside of the CD to the outside edges). If the data side of the

CD appears to be scratched, return the game to the store that

you bought it from, and exchange it for a new copy. If you

are unable to exchange the game at the store that you

bought it from, please call Customer Support for information

on our exchange policy.


Problem:


The computer freezes during install, or you receive an error

message (such as "*_ins error" or "An error has occurred

during the move data process") during install.


Answers:


Your computer may be using an older 16-bit CD-ROM driver;

or there may not be enough space on your hard drive for

temporary files to expand; or the CD-ROM drive might be

having problems with how it buffers information. Or, the

Autorun or DMA settings on your CD-ROM drive could be

interfering with the game installation.


To check and see if your computer is using an older 16-bit CD-ROM driver:

1. Right-click on the 'My Computer' icon and select 'Properties'.

2. Click on the 'Performance' tab.

3. In the Performance status box, if the File System line says

"Some drivers are using MS-DOS compatibility", you are

using a 16-bit CD-ROM driver.


29


Solutions:


1.For 16-bit CD-ROM drivers: Contact the manufacturer of your

CD-ROM drive or the manufacturer of your computer for an

updated 32-bit CD-ROM driver.

2.For 32-bit CD-ROM drivers:

1. Close all unnecessary programs running in the

Background. Press the CTRL+ALT+DEL keys at the same

time to open the Close Program window, select a program,

and press the End Task button. Repeat this process until

all programs except 'Explorer' and 'Systray' are closed.

2. Delete all files in your C:\Windows\Temp folder, then empty

the Recycle Bin.

3. Turn off read-ahead on the CD-ROM drive:

1. Right-click on the 'My Computer' icon and select

'Properties'.

2. Click on the 'Performance' tab.

3. Click on the 'File System' button.

4. Choose the 'CD-ROM' tab at the top

5. Change the 'Optimize access pattern for' field to

'No read-ahead'

6. Click on Apply, then OK and finally click Close (you will be

prompted to restart your system).

4. Turn off the Autorun and DMA settings on your

CD-ROM drive:

1.Right click on the 'My Computer' icon and choose

'Properties'.

2. Click on the 'Device Manager' tab.

3. Click on the '+' sign next to the CD-ROM line so that it

becomes a '-' sign.

4. Click on the line that appears under the CD-ROM line so

that it is highlighted, then click on the 'Properties' button.

5. Click on the 'Settings' tab.

6. Look for the Auto-insert Notification and DMA lines. If

there is a check mark in the boxes next to either of these

lines, click on the box to remove the check mark.

7. Click on the 'Apply' button, and then click on the 'OK'

button.

8. When you are asked if you want to restart your system,

choose 'Yes'.

You can restore all of the CD-ROM settings back to normal after the game

has been successfully installed.


LAUNCHING THE GAME I

Problem:


After launching the game from the Start menu or Desktop

icon, you get a blank screen, a black box that surrounds the

mouse cursor, blurring or choppy graphics, vertical lines on

the screen, choppy sound, or no sound.


30


Answer:


There is probably a conflict between your video or sound

card and Microsoft's DirectX.


Solution:


For Windows 95 and 98 users:

1. Press the 'Start' button on the Windows 95/98-task bar

and select 'Run'.

2. Type dxdiag.exe or "c:\Program Files\directx\setup\dxdiag.exe"

(include quotes) then click on the 'OK' button. This will

run the DirectX Diagnostics Tool.

3. Make sure all your files are DirectX 7 compatible. Select

the 'DirectX Files' tab make sure there are no exclamation

points next to the file names. If you find exclamation

points under this tab you will need to reinstall DirectX 7

by going to the 'START' Button on the Windows 95 task

bar then select 'RUN' and type your CD-ROM drive letter

followed by ": \DirectX\dxsetup.exe" and click on the

'Reinstall DirectX' button. This will reinstall DirectX 7.

4. Make sure all of your drivers are DirectX 7 compatible.

Select the 'DirectX Drivers' tab and make sure there are no

exclamation points next to any of the file names. If you

find exclamation points under this tab you will need to

update your drivers by contacting the manufacturer of the

hardware through their Phone Support or through their

web site. 3DO has a listing of manufactures sites available.

Simply go to: http://www.3do.com/support

<http://www.3do.com/support>. When you see the text

that says "Choose your platform" click on the PC Games

link, click the Troubleshooting link on the left side from

the pull down menu and then click the Go button. You will

find the driver links at the bottom of the DirectX and

Drivers page.

5. Test your hardware with the DirectX 7 Diagnostics tool.

Run the tests that are available on the 'Display', 'Sound',

and 'Input' tabs. If one or more tests fail, this could be due

to driver incompatibility. Installing the newest drivers

available for your sound and video card hardware can

usually resolve this.


For Windows 98 users:

1. Press the Start button on the Windows 98 task bar and

select 'Help'

2. Select the Search tab, type 'DirectX Troubleshooter' in the

text box, and then press the List Topics button. Select

'DirectX Troubleshooter' in the Topics window, click the

Display Button, and then follow the instructions to

troubleshoot your DirectX issue.


31


LAUNCHING THE GAME II

Problem:

Answer:


You try to start the game and the screen flashes briefly, and

you are returned to the desktop without an error message.

There are probably miscellaneous programs running in the

background that are interfering with the game and causing it

to crash.


Solution:

For Windows 95 users:

1.Press the CTRL+ALT+DEL keys at the same time to

open the Close Program window.

2.Click on a program so that it is highlighted, then click

on the 'End Task' button.

3.Repeat this process until only 'Explorer' and 'Systray' are

left in the Close Program list, then try running the game.


For Windows 98 users:

1.Click on the Windows Start button, then choose Run.

2. In the Run line type in: "msconfig", then push the 'Enter'

key. (This will bring up the System Configuration Utility.)

3.Select the 'Startup' tab, and turn all of the check boxes

off, except for the one next to 'Systray'.

4.Press 'OK'. When you are prompted to restart your

system, click 'Yes'.

5. Once your machine has restarted try running the

program again.


ADJUSTING YOUR DISPLAY SETTINGS

If you are experiencing video trouble, launching the game, or

a kick back to the desktop, you may need to make some

changes to the Display Settings. To do this, please perform

the following steps:

To adjust Display Settings, please do the following:

For Windows '95

Click on Start in the Start Menu, next on Settings, then on

Control Panel. When the Control panel window comes up,

double-click on the Display Icon and click on the Settings Tab.

To adjust the Color Palette:

Click on the down arrow at the end of the "Colors" field, select

the appropriate setting then click on Apply (located at the

lower right area of window). A message may appear:

"Windows has adjusted your color display. Do you want to

keep this setting?"... select "YES", then the OK button

(Located at the lower left area of window).


32


For the Desktop Area adjustment:

Click to the left or right of the slider bar to the recommended

Desktop Settings then click on Apply (Located at the lower

right area of window). You will receive a message: Windows

has now resized your Desktop Area, keep these settings?,

select "YES", then on the OK (Located at the lower left area

of the window). **Note** For Windows '98: The above steps

are correct except: 'Color Palette' is called 'Colors' and

'Desktop Area' is named 'Screen Area'.

Video and Sound card manufacturers regularly update their

software drivers to enhance performance and stability, and to

improve compatibility with DirectX. You can find links to

many of these manufacturers' sites by going to the DirectX

section of our support web site, which is located at

http://www.3do.com/support. When you see the text that

says "Choose your platform" click on PC Games link below it,

click the Troubleshooting link on the left side of the next

screen, click on the Basic Troubleshooting link, select DirectX

and Drivers from the pull down menu, and then click the Go

button. You will find the driver links at the bottom of the

DirectX and Drivers page.

You may obtain a list of Microsoft-certified video and audio

drivers for your hardware by going to

http://www.microsoft.com/hwtest/hcl/

<http://www.microsoft.com/hwtest/hcl/>. Drivers listed here

are confirmed to be compatibility with Windows 95, Windows

98 and Windows NT4.0.

Microsoft updates DirectX and its components regularly and

posts them for download off of their web site at

http://www.microsoft.com/DirectX.


33


THE 3DO COMPANY LIMITED 90-DAY WARRANTY

The 3DO Company ("3DO") warrants to the original consumer purchaser of this 3DO software

product that the compact disc on which the underlying computer program is recorded is free

from defects in materials and workmanship under normal, recommended use for ninety (90)

days from the date of purchase. The 3DO software program recorded on such a medium is sold

on an "as is" basis, without any warranty or condition of any kind, and 3DO shall not be liable

for any losses or damage of any kind or nature resulting from the use or inability to use such

program.

3DO’s entire liability and the original consumer purchaser’s exclusive remedy for breach of any

warranty (express or implied) shall be, at 3DO’s option, either: (a) to replace, free of charge,

this 3DO software product, or (b) to return to the original consumer purchaser the price paid for

this 3DO software product. The preceding warranty shall not be applicable and 3DO shall not be

obligated to replace this 3DO software product or to return any such sum to the original

consumer unless this 3DO software product is returned within the 90-day warranty period,

postage pre-paid with proof of purchase to The 3DO Company, 600 Galveston Drive, Redwood

City, CA 94063, Attn.: Customer Support Dept., and the preceding warranty shall be void if any

defect in this 3DO software product arises through accident, negligence, use in any application

for which this 3DO software product was not designed or intended, modification without the

prior consent of 3DO, any cause external to the product (e.g., heat), or by any other cause

unrelated to defective materials or workmanship.

EXCEPT FOR THE LIMITED WARRANTY SET FORTH ABOVE, ALL OTHER REPRESENTATIONS,

WARRANTIES, CONDITIONS, TERMS AND OBLIGATIONS, WHETHER EXPRESSED OR IMPLIED,

INCLUDING, BUT NOT LIMITED TO, ANY IMPLIED WARRANTIES OF MERCHANTABILITY,

FITNESS FOR ANY PARTICULAR PURPOSE AND/OR NON-INFRINGEMENT REGARDING THIS 3DO

SOFTWARE PRODUCT (RELATING TO EITHER THE COMPACT DISC, THE SOFTWARE OR

OTHERWISE) ARE EXCLUDED TO THE MAXIMUM EXTENT ALLOWED BY APPLICABLE LAW.

3DO neither assumes nor authorizes any other person or entity to assume for 3DO (or any related

or affiliated entity) any other liability in connection with this 3DO software product. IN NO EVENT

SHALL 3DO BE LIABLE FOR ANY INCIDENTAL, CONSEQUENTIAL (INCLUDING LOSS OF

PROFITS), SPECIAL AND/OR OTHER DAMAGES OF ANY KIND OR NATURE RESULTING FROM

THE PURCHASE, POSSESSION, USE, OR INABILITY TO USE THIS 3DO SOFTWARE PRODUCT,

EVEN IF 3DO HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR LOSS. IN NO

EVENT SHALL 3DO’S LIABILITY TO THE ORIGINAL CONSUMER PURCHASER EXCEED THE

AMOUNT ACTUALLY PAID FOR THIS 3DO SOFTWARE PRODUCT. SOME STATES/COUNTRIES DO

NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE

EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE

LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU.

THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO HAVE OTHER

RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.

3DO has endeavored to ensure that the end user manual and promotional materials regarding

this 3DO software product accurately reference the product. However, because of ongoing

improvements and updating of 3DO software products, 3DO cannot guarantee the accuracy of

printed materials after the date of publication, and 3DO disclaims any loss, liability and/or

damages, whether in contract, tort or otherwise, arising out of or resulting from the manual and

promotional materials, including, without limitation, any loss or liability resulting from changes,

errors or omissions with respect to any of such items.


34


NOTES


35


NOTES


36