Restoration of Erathia Manual Page 71: Difference between revisions

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[[File:RoE1_71.png|768px]]
[[File:RoE1_71.png|768px]]
Combat
15
Permanent
Reanimates ((Power x 50) + 30) health points worth of killed undead
creatures in target, allied troop.
Reanimates ((Power x 50) + 60) health points worth of killed undead
creatures in target, allied troop.
Reanimates ((Power x 50) + 160) health points worth of killed undead
creatures in target, allied troop.




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Basic Effect
Basic Effect
Advanced Effect
Expert Effect




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worth of creatures restored to life for the duration of the current battle.
worth of creatures restored to life for the duration of the current battle.


Same as Basic Effect, except that ((Power x 50) +80) health worth of
Same as Basic Effect, except that ((Power x 50) + 80) health worth of


creatures are restored permanently.
creatures are restored permanently.
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of creatures are restored.
of creatures are restored.
Advanced Effect
Expert Effect




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1 Round/Power
1 Round/Power


Target, enemy troop’s morale rating is reduced by one.
Target, enemy troop's morale rating is reduced by one.


Target, enemy troop’s morale rating is reduced by two.
Target, enemy troop's morale rating is reduced by two.


All enemy troop’s morale ratings are reduced by two.
All enemy troop's morale ratings are reduced by two.




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Basic Effect
Basic Effect


Advanced Effect


Expert Effect
Expert Effect
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Same as Advanced Effect, except that movement point cost is 200.
Same as Advanced Effect, except that movement point cost is 200.
Level V
Implosion




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Target, enemy troop receives ((Power x 75) + 300) damage.
Target, enemy troop receives ((Power x 75) + 300) damage.
Advanced Effect
Level V
Implosion




[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 071]]
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 071]]

Revision as of 18:57, 13 January 2017

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Level IV

Meteor Shower


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

16

Instant

Troops in target hex and adjacent hexes take ((Power x 25) + 25) damage.

Troops in target hex and adjacent hexes take ((Power x 25) + 50) damage.

Troops in target hex and adjacent hexes take ((Power x 25) + 100) damage.


Resurrection


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

20

Combat/Permanent

Target, allied troop with dead creatures has ((Power x 50) + 40) health

worth of creatures restored to life for the duration of the current battle.

Same as Basic Effect, except that ((Power x 50) + 80) health worth of

creatures are restored permanently.

Same as Advanced Effect, except that ((Power x 50 + 160) health worth

of creatures are restored.


Sorrow


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

16

1 Round/Power

Target, enemy troop's morale rating is reduced by one.

Target, enemy troop's morale rating is reduced by two.

All enemy troop's morale ratings are reduced by two.


Town Portal


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Adventure

16

Instant

Casting hero is teleported to the nearest allied town. 300 movement points

are expended when the spell is cast.

Casting hero may teleport to any allied town with no visiting hero. 300

movement points are expended when the spell is cast.

Same as Advanced Effect, except that movement point cost is 200.


Level V

Implosion


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

30

Instant

Target, enemy troop receives ((Power x 75) + 100) damage.

Target, enemy troop receives ((Power x 75) + 200) damage.

Target, enemy troop receives ((Power x 75) + 300) damage.