Enchanter: Difference between revisions
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'''Enchanters''' are [[neutral creature]] recruited from the [[enchanter's hollow]]. They are [[spellcaster]]s and automatically cast [[haste]], [[bless]], [[stone skin]], [[cure]], [[air shield]], [[slow]] or [[weakness]] at expert level every three rounds, lasting for three rounds. Air Shield can only be cast if there are enemy ranged creatures present which are able to shoot (ie, not out of shots, not blinded, etc). | '''Enchanters''' are [[neutral creature]] recruited from the [[enchanter's hollow]]. They are [[spellcaster]]s and automatically cast [[haste]], [[bless]], [[stone skin]], [[cure]], [[bloodlust]], [[air shield]], [[slow]] or [[weakness]] at expert level every three rounds, lasting for three rounds. Air Shield can only be cast if there are enemy ranged creatures present which are able to shoot (ie, not out of shots, not blinded, etc). | ||
'''Heroes with Enchanters specialty:''' | '''Heroes with Enchanters specialty:''' |
Revision as of 16:00, 22 March 2017
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• Ranged attack • No melee penalty • Spellcaster | ||||||||||||||||||||
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Enchanters are neutral creature recruited from the enchanter's hollow. They are spellcasters and automatically cast haste, bless, stone skin, cure, bloodlust, air shield, slow or weakness at expert level every three rounds, lasting for three rounds. Air Shield can only be cast if there are enemy ranged creatures present which are able to shoot (ie, not out of shots, not blinded, etc).
Heroes with Enchanters specialty: