Black Knight and Dread Knight: Difference between revisions

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Black Knights have an [[AI Value]] of 2087, while Dread Knights have an AI Value of 2382.
Black Knights have an [[AI Value]] of 2087, while Dread Knights have an AI Value of 2382.
Their curse ability behaves slightly different from the normal curse spell: it is '''not''' considered a [[Fire Magic]] spell as it will not benefit from the [[Fiery Fields]] landscape. However - it '''will''' benefit from the [[Magic Plains]]. Also, units immune to Fire Magic, such as Fire elementals, are not affected by this ability.


[[Category: Creatures]]
[[Category: Creatures]]
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Revision as of 12:35, 4 April 2017

Necropolis creatures
Level 1
Skeleton Skeleton
Skeleton Warrior Skeleton Warrior
Level 2
Walking Dead Walking Dead
Zombie Zombie
Level 3
Wight Wight
Wraith Wraith
Level 4
Vampire Vampire
Vampire Lord Vampire Lord
Level 5
Lich Lich
Power Lich Power Lich
Level 6
Black Knight Black Knight
Dread Knight Dread Knight
Level 7
Bone Dragon Bone Dragon
Ghost Dragon Ghost Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Black Knight
 Cost per troop 

1200

Attack 16
Defense 16
Damage 15–30
Health 120
Speed 7
Movement Ground
Size 2
Growth 2
AI Value
 Special abilities:
Undead
Curses enemies
Dread Knight
 Cost per troop 

1500

Attack 18
Defense 18
Damage 15–30
Health 120
Speed 9
Movement Ground
Size 2
Shots N/A
Growth 2
AI Value
 Special abilities:
Undead
Curses enemies
Death blow attack
Portraits
Shadow of Death   Horn of the Abyss

Black and Dread Knights are level 6 creatures of Necropolis town. They are recruited from the Hall of Darkness.

Both knights have a 20% chance of cursing opponents they strike. Cursed creatures inflict only minimum damage in their own attacks. Dread knights' attacks also have a 20% chance of inflicting double damage death blows.

Black Knights have an AI Value of 2087, while Dread Knights have an AI Value of 2382.

Their curse ability behaves slightly different from the normal curse spell: it is not considered a Fire Magic spell as it will not benefit from the Fiery Fields landscape. However - it will benefit from the Magic Plains. Also, units immune to Fire Magic, such as Fire elementals, are not affected by this ability.