Diplomacy: Difference between revisions

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  c. the number of that kind of monster in your army is strictly above 50%.
  c. the number of that kind of monster in your army is strictly above 50%.


In all three cases, both upgraded or non-upgraded are counted.
Case C has the best odds of the monsters joining. In all three cases, both upgraded or non-upgraded are counted.  
 
===Example===
There is on group of wandering [[Cyclops King]]s. If your army has no cyclops or cyclops kings at all, it belongs to type a; if your army consists of 6 [[Ancient Behemoth]]s and 4 [[Cyclops]], it belongs to type b; if your army consists of 4 Ancient Behemoths, 4 cyclops and one cyclops king, it belongs to type c.
 
Type c has the best chance that the monsters will join you.


==Comments==
==Comments==

Revision as of 12:38, 7 April 2010


File:Skill diplomacy.png

Description

Diplomacy reduces the cost of surrendering, and increases the chance of wandering monsters joining you. It also allows a hero to enter a Library of Enlightenment before reaching level 10. Due to its potentially imbalancing nature, this skill may be disabled.

Recommended for: Any Hero with gold to burn and lots of desirable neutral stacks in the vicinity.

Wandering Monsters

Whether wandering monsters join you or not also depends on the formation of your army. Your army belongs to one of the three groups:

a. has none of that kind of monster at all. 
b. has at least one of that kind of monster
c. the number of that kind of monster in your army is strictly above 50%.

Case C has the best odds of the monsters joining. In all three cases, both upgraded or non-upgraded are counted.

Comments

Works excellent with Visions, and can easily be the skill that wins the game for you.