Hypnotize: Difference between revisions
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* All units immune to [[mind spells]]. | * All units immune to [[mind spells]]. | ||
'''Artifacts that render units immune to Hypnotize:''' | |||
* [[Pendant of Free Will]] | * [[Pendant of Free Will]] | ||
* [[Badge of Courage]] | * [[Badge of Courage]] | ||
[[Category: Spells]] | [[Category: Spells]] |
Revision as of 18:30, 29 March 2018
Hypnotize | |||||||||||||||||||||||||
School: | Air Magic | ||||||||||||||||||||||||
Level: | 3rd | ||||||||||||||||||||||||
Cost: | 15 | ||||||||||||||||||||||||
Duration: | special | ||||||||||||||||||||||||
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Hypnotize is a 3rd level spell in the School of Air Magic. It puts an enemy under the spellcasters control, and are therefore counted as an allied unit. Although the spell description says the hypnotized troop can be attacked without fear of retaliation, this is not true: the unit retaliates as normal. The hypnotized unit does not block enemy shooters.
Heroes starting with Hypnotize:
Heroes with Hypnotize as a specialty:
Units immune to its effects:
- All units immune to mind spells.
Artifacts that render units immune to Hypnotize: