Arrow tower: Difference between revisions

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(→‎top: Town must be garrisoned.)
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*[[Necropolis]], [[Inferno]] and [[Fortress]] : 125
*[[Necropolis]], [[Inferno]] and [[Fortress]] : 125
*[[Stronghold]], [[Tower]] and [[Dungeon]] : 130
*[[Stronghold]], [[Tower]] and [[Dungeon]] : 130
Where does these numbers come from and what about Rampart and Cove (in HotA)?


=== Bugs ===
=== Bugs ===

Revision as of 10:39, 6 April 2018


Arrow towers are special addition to combat when hero is trying to capture a garrisoned town.

Damage

Calculation

  • All shooters of all towns do the same damage
  • If Fort, Citadel and Castle is built the Base Damage is 15 for the Keep, and approx. the half of it for the other shooters.
  • Every Building (dwellings, marketplace etc.) increase the damage of the Keep by 3, which means approx. 6 more damage per round (3 +1,5 +1,5).
  • Dwelling and Mage Guild upgrades do not increase the damage.
  • Although there is a range given (rightclick on Keep) it will almost always do the max. Damage (sometimes +1 or 2 points)
  • It doesn't matter what is the target, the damage will be the same no matter what.
  • Secondary Skills, Artifacts etc. (especially Archery or Artillery) don't have influence to the damage.
Formula for total damage per round: (Keep + Buildings * 3) *2

Defending heroes with the Artillery skill will be able to control the Arrow Towers

Maximum damage

Where does these numbers come from and what about Rampart and Cove (in HotA)?

Bugs

  • Heroes with Armorer skill take additional damage (approx. double).
  • Creatures with Air Shield take additional damage (same as above).