Archer and Marksman: Difference between revisions
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ShushMaster (talk | contribs) (see also links added) |
ShushMaster (talk | contribs) (upgraded stats accented) |
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Line 13: | Line 13: | ||
| U_AI_Value= 184 | | U_AI_Value= 184 | ||
| U_name = Marksman | | U_name = Marksman | ||
| U_speed = 6 | | U_speed = '''6''' | ||
| U_damage = 2–3 (x2) | | U_damage = 2–3 (x2) | ||
| U_shots = 24 | | U_shots = '''24''' | ||
| U_cost = 150 | | U_cost = 150 | ||
| U_special = • [[Ranged attack]]<br>• [[Double attack]] | | U_special = • [[Ranged attack]]<br>• [[Double attack]] |
Revision as of 02:12, 21 May 2018
Castle creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Pikeman | |||||||||||||||
Halberdier | |||||||||||||||
Level 2 | |||||||||||||||
Archer | |||||||||||||||
Marksman | |||||||||||||||
Level 3 | |||||||||||||||
Griffin | |||||||||||||||
Royal Griffin | |||||||||||||||
Level 4 | |||||||||||||||
Swordsman | |||||||||||||||
Crusader | |||||||||||||||
Level 5 | |||||||||||||||
Monk | |||||||||||||||
Zealot | |||||||||||||||
Level 6 | |||||||||||||||
Cavalier | |||||||||||||||
Champion | |||||||||||||||
Level 7 | |||||||||||||||
Angel | |||||||||||||||
Archangel | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||||
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Archer | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack | ||||||||||||||||||||
Marksman | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • Double attack | ||||||||||||||||||||
Portraits
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Archer and Marksman are level 2 creatures of Castle recruited from Archers' Towers. They are lightly armored, and armed with crossbows for ranged combat and with daggers for melee combat. Specially the Marksmen are fearsome level 2 creatures with double ranged attack.
Valeska the Knight has archers as a specialty, which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level.