Elixir of Life: Difference between revisions
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In addition to the regular bonuses, the Elixir of Life provides a 25% [[Health]] bonus to all living creatures in the hero's army. [[Undead]] and [[non-living]] units are not affected. All affected creatures gain a [[Regenerating|regeneration]] ability similar to that of a [[Troll]] or [[Wraith]]. | |||
Requires the following artifacts to create: | |||
*[[Ring of Life]] | |||
*[[Ring of Vitality]] | |||
*[[Vial of Lifeblood]]. | |||
Base [[Cost]]: 100.000 [[gold]] | |||
[[ | |||
==Comments== | |||
The 25% health bonus is calculated using the creature's base health before the other bonuses are added. So for example, [[Master Gremlin]]s would get just +1 for the 25% bonus, giving them 5 hit points. Then the other bonuses are added in: +4 more points, for a total of 9 health. | |||
The regeneration ability only adds the base number of hit points that a [[Troll]] has (40) and does NOT necessarily maximize the hitpoints of the actual creatures affected. | |||
[[Category:Artifacts]] | [[Category:Artifacts]] |
Revision as of 13:17, 12 November 2012
See also Elixir of Life (Campaign).
Template:Comboartifact In addition to the regular bonuses, the Elixir of Life provides a 25% Health bonus to all living creatures in the hero's army. Undead and non-living units are not affected. All affected creatures gain a regeneration ability similar to that of a Troll or Wraith.
Requires the following artifacts to create:
Comments
The 25% health bonus is calculated using the creature's base health before the other bonuses are added. So for example, Master Gremlins would get just +1 for the 25% bonus, giving them 5 hit points. Then the other bonuses are added in: +4 more points, for a total of 9 health.
The regeneration ability only adds the base number of hit points that a Troll has (40) and does NOT necessarily maximize the hitpoints of the actual creatures affected.