Movement: Difference between revisions
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=Water movement= | =Water movement= | ||
Water Movement is determined solely on the hero's [[Navigation]] skill, his [[Artifacts]], whether his color owns any [[Lighthouse]]s, and whether he's sailing on [[Favorable Winds]] or not. | Water Movement is determined solely on the hero's [[Navigation]] skill, his [[Artifacts]], whether his color owns any [[Lighthouse]]s, and whether he's sailing on [[Favorable Winds]] or not. Base movement is always 15 tiles, creatures speed doesn't count. | ||
[[Category: Adventure map]] [[Category: Terms]] | [[Category: Adventure map]] [[Category: Terms]] |
Revision as of 01:07, 19 March 2013
Movement on the adventure map depends among other things on:
- Slowest unit speed
- Terrain
- Artifacts
- Secondary Skills
- Adventure map structures visited (e.g. Stables).
Base Movement
Base movement is your movement before bonuses from Artifacts, Secondary Skills and Adventure map structures are counted in. It's counted in how many tiles you can move, and are based on the Speed of the slowest creature in your army at the start of the day. One tile's worth of movement is one step horizontally or vertically on Grass. Moving diagonally costs 1.4 tiles.
Lowest unit speed | Movement |
---|---|
3-4 | 15 tiles |
5 | 16 tiles |
6-7 | 17 tiles |
8 | 18 tiles |
9-10 | 19 tiles |
11+ | 20 tiles |
Terrain
Depending on your Pathfinding skill, and your units' Native Terrain, you might get Movement Penalties on certain Terrains
Water movement
Water Movement is determined solely on the hero's Navigation skill, his Artifacts, whether his color owns any Lighthouses, and whether he's sailing on Favorable Winds or not. Base movement is always 15 tiles, creatures speed doesn't count.