Genie and Master Genie: Difference between revisions
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== | == Tactics and info == | ||
The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their casts have run out. | The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their casts have run out. | ||
Revision as of 11:30, 21 March 2020
Tower creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Gremlin | |||||||||||||||
Master Gremlin | |||||||||||||||
Level 2 | |||||||||||||||
Stone Gargoyle | |||||||||||||||
Obsidian Gargoyle | |||||||||||||||
Level 3 | |||||||||||||||
Stone Golem | |||||||||||||||
Iron Golem | |||||||||||||||
Level 4 | |||||||||||||||
Mage | |||||||||||||||
Arch Mage | |||||||||||||||
Level 5 | |||||||||||||||
Genie | |||||||||||||||
Master Genie | |||||||||||||||
Level 6 | |||||||||||||||
Naga | |||||||||||||||
Naga Queen | |||||||||||||||
Level 7 | |||||||||||||||
Giant | |||||||||||||||
Titan | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||
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Genie | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Hates efreeti | ||||||||||||||||||
Master Genie | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Hates efreeti • Spellcaster | ||||||||||||||||||
Portraits
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Genies and Master Genies are level 5 creatures of Tower. They are recruited from Altar of Wishes.
"Genies and master genies are Tower allies recruited from the realm of air magic. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreeti. Once per turn, master genies can cast a random, beneficial spell on an allied troop." RoE manual
Tactics and info
The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their casts have run out.
Spells
Spells cast by Master Genie are random, and casting them uses the genie's turn. The number of master genies in the casting stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. All spells are considered to be cast at the advanced level of the corresponding school with a spell power of 6.
Spell | Lvl | School | ||||||
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Template:Sn1 | 1 | Water Magic | ||||||
Template:Sn1 | 1 | Fire Magic | ||||||
Template:Sn1 | 1 | Water Magic | ||||||
Template:Sn1 | 1 | Air Magic | ||||||
Template:Sn1 | 1 | Earth Magic | ||||||
Template:Sn1 | 1 | Earth Magic | ||||||
Template:Sn1 | 2 | Air Magic | ||||||
Template:Sn1 | 2 | Air Magic | ||||||
Template:Sn1 | 3 | Air Magic | ||||||
Template:Sn1 | 3 | Earth Magic | ||||||
Template:Sn1 | 3 | Water Magic | ||||||
Template:Sn1 | 4 | Air Magic | ||||||
Template:Sn1 | 4 | Fire Magic | ||||||
Template:Sn1 | 4 | Fire Magic | ||||||
Template:Sn1 | 4 | Water Magic | ||||||
Template:Sn1 | 4 | Fire Magic | ||||||
Template:Sn1 | 5 | Air Magic |
Heroes with a specialty
- Iona the Alchemist and
- Thane the Alchemist have genies as a specialty, which increases the attack and defense skills of any genies or master genies for each level attained after 5th level, and gives them a speed bonus of 1.