Genie and Master Genie: Difference between revisions

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== General Tactics and Info ==
== Tactics and info ==
The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their casts have run out.
The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their casts have run out.



Revision as of 11:30, 21 March 2020

Tower creatures
Level 1
Gremlin Gremlin
Master Gremlin Master Gremlin
Level 2
Stone Gargoyle Stone Gargoyle
Obsidian Gargoyle Obsidian Gargoyle
Level 3
Stone Golem Stone Golem
Iron Golem Iron Golem
Level 4
Mage Mage
Arch Mage Arch Mage
Level 5
Genie Genie
Master Genie Master Genie
Level 6
Naga Naga
Naga Queen Naga Queen
Level 7
Giant Giant
Titan Titan
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Genie
 Cost per troop 

550

Attack 12
Defense 12
Damage 13–16
Health 40
Speed 7
Movement Flying
Size 1
Growth 3
AI Value 884
 Special abilities:
Hates efreeti
Master Genie
 Cost per troop 

600

Attack 12
Defense 12
Damage 13–16
Health 40
Speed 11
Movement Flying
Size 1
Growth 3
AI Value 942
 Special abilities:
Hates efreeti
Spellcaster
Portraits
Altar of Wishes  

Genies and Master Genies are level 5 creatures of Tower. They are recruited from Altar of Wishes.

"Genies and master genies are Tower allies recruited from the realm of air magic. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreeti. Once per turn, master genies can cast a random, beneficial spell on an allied troop." RoE manual

Tactics and info

The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their casts have run out.

Spells

Spells cast by Master Genie are random, and casting them uses the genie's turn. The number of master genies in the casting stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. All spells are considered to be cast at the advanced level of the corresponding school with a spell power of 6.

Spell Lvl School
Master Genie Spells
Template:Sn1 1 Water Magic
Template:Sn1 1 Fire Magic
Template:Sn1 1 Water Magic
Template:Sn1 1 Air Magic
Template:Sn1 1 Earth Magic
Template:Sn1 1 Earth Magic
Template:Sn1 2 Air Magic
Template:Sn1 2 Air Magic
Template:Sn1 3 Air Magic
Template:Sn1 3 Earth Magic
Template:Sn1 3 Water Magic
Template:Sn1  4 Air Magic
Template:Sn1 4 Fire Magic
Template:Sn1 4 Fire Magic
Template:Sn1 4 Water Magic
Template:Sn1 4 Fire Magic
Template:Sn1 5 Air Magic

Heroes with a specialty

  • IonaIona Iona the Alchemist and
  • ThaneThane Thane the Alchemist have genies as a specialty, which increases the attack and defense skills of any genies or master genies for each level attained after 5th level, and gives them a speed bonus of 1.

See also: