Conflux: Difference between revisions
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ReaderCritic (talk | contribs) (Fixed calculation errors) |
ReaderCritic (talk | contribs) (Added cost of Mage Guild 2 when upgrading altar of thought.) |
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|{{Ore}}||45||20||140 | |{{Ore}}||45||20||140 | ||
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|{{Crystal}}||2|| | |{{Crystal}}||2||7||33 | ||
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|{{Gem}}||2|| | |{{Gem}}||2||9||35 | ||
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|{{Mercury}}||12|| | |{{Mercury}}||12||29||75 | ||
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|{{Sulfur}}||2|| | |{{Sulfur}}||2||12||38 | ||
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!colspan=2| Troop cost/week: !!colspan=2| 28500 {{Gold}} + 4 {{Mercury}} (31100 {{Gold}} + 3 {{Mercury}} in Horn of the Abyss) | !colspan=2| Troop cost/week: !!colspan=2| 28500 {{Gold}} + 4 {{Mercury}} (31100 {{Gold}} + 3 {{Mercury}} in Horn of the Abyss) |
Revision as of 16:00, 20 April 2020
Only available when the official expansion, Armageddon's Blade, is installed.
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Conflux is a neutral alignment town with the planeswalker and elementalist hero classes. Conflux is focused around magic and magic-related units. Conflux represents the elemental planes.
Conflux's native terrain is grass. It is replaced with highlands in Horn of the Abyss.
Conflux Creature Dwellings:
Conflux Specific Buildings:
- Magic University - (unique Conflux building, learn any of the four magic secondary skills)
- Artifact Merchants - (like Dungeon or Tower, buy artifact)
- Garden of Life - (Pixie/Sprite horde building, +10/week)
- Shipyard - (enables town to build a boat, can only be built if town is adjacent to water)
- Aurora Borealis - (Grail building, all spells of the map available in Mage Guild, +5k gold, +50% creature growth)
- Vault of Ashes - (Firebird/Phoenix horde building, +1/week).
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
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Tavern | Tavern
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Mage Guild level 1 | Mage Guild level 1
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File:Town Hall large.gif | Town Hall
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Citadel | Citadel
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Marketplace | Marketplace
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Mage Guild level 2 | Mage Guild level 2
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City Hall | City Hall
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Castle | Castle
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Resource Silo | Resource Silo ()
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Mage Guild level 3 | Mage Guild level 3
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Capitol | Capitol
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Blacksmith |
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Mage Guild level 4 | Mage Guild level 4
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Mage Guild level 5 | Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
|
Resource | Basic | Upgrades | All |
---|---|---|---|
22300 | 26500 | 96800 | |
25 | 12 | 145 | |
45 | 20 | 140 | |
2 | 7 | 33 | |
2 | 9 | 35 | |
12 | 29 | 75 | |
2 | 12 | 38 | |
Troop cost/week: | 28500 + 4 (31100 + 3 in Horn of the Abyss) |
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pixie Pixie | 1 | 2 | 2 | 1 | 2 | 3 | 7 | 20 | 55 | 25 | Flying | ||
Sprite Sprite | 1+ | 2 | 2 | 1 | 3 | 3 | 9 | 20 | 95 | 30 | Flying, No enemy retaliation | ||
Air Elemental Air Elemental | 2 | 9 | 9 | 2 | 8 | 25 | 7 | 6 | 356 | 250 | Elemental, Lightning and Armageddon vulnerability, Immune to Meteor Shower, +100% to basic damage to Earth and Magma Elementals | ||
Storm Elemental Storm Elemental | 2+ | 9 | 9 | 2 | 8 | 25 | 8 | 6 | 486 | 275 | Ranged (24 shots), Elemental, Lightning and Armageddon vulnerability, Immune to Meteor Shower, +100% to basic damage to Earth and Magma Elementals, Casts Protection from Air | ||
Water Elemental Water Elemental | 3 | 8 | 10 | 3 | 7 | 30 | 5 | 6 | 315 | 300 | Elemental, Ice immunity, Vulnerable to Fireball, Inferno and Armageddon, +100% to basic damage to Fire and Energy Elementals | ||
Ice Elemental Ice Elemental | 3+ | 8 | 10 | 3 | 7 | 30 | 6 | 6 | 380 | 375 | Ranged (24 shots), Elemental, Ice immunity, Vulnerable to Fireball, Inferno and Armageddon, +100% to basic damage to Fire and Energy Elementals, Casts Protection from Water | ||
Fire Elemental Fire Elemental | 4 | 10 | 8 | 4 | 6 | 35 | 6 | 5 | 345 | 350 | Elemental, Ice vulnerability, Fire immunity, +100% to basic damage to Water and Ice Elementals | ||
Energy Elemental Energy Elemental | 4+ | 12 | 8 | 4 | 6 | 35 | 8 | 5 | 470 | 400 | Elemental, Flying, Ice vulnerability, Fire immunity, +100% to basic damage to Water and Ice Elementals, Casts Protection from Fire | ||
Earth Elemental Earth Elemental | 5 | 10 | 10 | 4 | 8 | 40 | 4 | 4 | 330 | 400 | Elemental, Meteor Shower vulnerability, Lightning and Armageddon immunity, +100% to basic damage to Air and Storm Elementals | ||
Magma Elemental Magma Elemental | 5+ | 11 | 11 | 6 | 10 | 40 | 6 | 4 | 490 | 500 | Elemental, Meteor Shower vulnerability, Lightning and Armageddon immunity, +100% to basic damage to Air and Storm Elementals, Casts Protection from Earth | ||
Psychic Elemental Psychic Elemental | 6 | 15 | 13 | 10 | 20 | 75 | 7 | 2 | 1669 | 950 750 | Elemental, Attacks all adjacent enemies without retaliation, -50% damage to creatures with Mind immunity | ||
Magic Elemental Magic Elemental | 6+ | 15 | 13 | 15 | 25 | 80 | 9 | 2 | 2012 | 1200 800 | Elemental, Attacks all adjacent enemies without retaliation, Magic immunity, -50% damage to creatures with Magic immunity | ||
Firebird Firebird | 7 | 18 | 18 | 30 | 40 | 150 | 15 | 1 2 | 4336 4547 | 2000 1500 | Flying, Breath attack, 50% fire resistance Fire immunity | ||
Phoenix Phoenix | 7+ | 21 | 18 | 30 | 40 | 200 | 21 | 1 2 | 6721 | 3000 2000 | 1 | Flying, Breath attack, Fire immunity, Rebirth |
Strategy
- Upgrade your three first level creature dwellings as soon as possible: the upgraded versions are much better than the base versions (no retaliation against sprites; storm and ice elementals are range shooters).
- Both storm and ice elemental have a wide range of damage: 2-8 for storm elementals, 3-7 for ice elementals. It is both a curse and a blessing, literally speaking: you want to cast Bless on them but avoid having them Cursed as well.
- A simple Ring of Vitality makes your pixies/sprites 33% more durable; this plus a Vial of Lifeblood doubles their durability.
- Statistically, the conflux's higher tier units are weaker than average. However, this is compensated by their strong low tier units, which gives the conflux an advantage over the other factions in the early game.
Pros
- Conflux has the highest growth of units of all towns. (excluding Necropolis with Necromancy).
- Several great heroes.
- Phoenixes are the fastest creature in the game, out-speeding all competition by a large margin, and also have a base growth of 2.
- Average speed of Conflux units are the fastest of all towns.
- Many units unaffected by Mind spells.
- All 4 top-level units immune to Armageddon, opening up for the Dracageddon tactic.
- Low level units are great for efficient map-clearing.
- Magic University allows heroes to learn all 4 Magic secondary skills for 2000 Gold each.
- The Aurora Borealis is the best Grail building, handing out all spells.
- The Elementals are unaffected by bad Morale.
Cons
- No ranged units without upgrading.
- Magma Elementals are the worst level 5 unit.
- Energy Elementals are below average.
- Many units have vulnerabilities to certain spells.
- Cannot have Armageddon in the Mage Guild, decreasing the viability of Dragogeddon.
- The Elementals are unaffected by positive Morale.
- All units are immune to resurrection except for level 1 and 7.
- Even though some town creatures can be used in Dragogeddon tactic, town creatures are still going to be easily overpowered after you use Armageddon spell if you can't retreat. So using this tactic is advised only if you have large amount of Phoenix troops.
- WARNING! This town is often considered too strong and thus is banned in many multiplayer games/tournaments.