Poisonous: Difference between revisions

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Poison makes the affected stack lose 20% of its maximum [[Health]] each round for 3 rounds (cumulative). In other words, the unit's health is reduced 20% in the first round, 40% in the second round, and 60% in the third round.  Poison doesn't do damage to any of the units, but by reducing the stack's maximum health, it makes each unit easier to kill.
Poison makes the affected stack lose 10% of its maximum [[Health]] each round for 3 rounds (cumulative). In other words, the unit's health is reduced 10% in the first round, 20% in the second round, and 30% in the third round.  Poison doesn't do damage to any of the units, but by reducing the stack's maximum health, it makes each unit easier to kill.


For example, a stack of [[Pikeman | Pikemen]] would have 8 hit points per unit during the first round affected, 6 hit points per unit during the second round, and 4 hit points per unit during the third and subsequent rounds.
For example, a stack of [[Pikeman | Pikemen]] would have 9 hit points per unit during the first round affected, 8 hit points per unit during the second round, and 7 hit points per unit during the third round. Further duration of poisoning will continue to reduce the unit's health, but no further than 50%.


The only way to remove poison before combat ends is the [[Cure]] spell.
The only way to remove poison before combat ends is the [[Cure]] spell.


[[Category: Combat]]
[[Category: Combat]]

Revision as of 18:07, 16 July 2013

Poison makes the affected stack lose 10% of its maximum Health each round for 3 rounds (cumulative). In other words, the unit's health is reduced 10% in the first round, 20% in the second round, and 30% in the third round. Poison doesn't do damage to any of the units, but by reducing the stack's maximum health, it makes each unit easier to kill.

For example, a stack of Pikemen would have 9 hit points per unit during the first round affected, 8 hit points per unit during the second round, and 7 hit points per unit during the third round. Further duration of poisoning will continue to reduce the unit's health, but no further than 50%.

The only way to remove poison before combat ends is the Cure spell.