Archer and Marksman: Difference between revisions
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{{ | {{Creaturestats | ||
== | | Town = Castle | ||
| Name = Archer | |||
== | | Picture = Creature_Archer.png | ||
| Attack = 6 | |||
| Defence = 3 | |||
| Speed = 4 | |||
| Growth = 9 | |||
[[Valeska]] the [[Knight]] has a | | Damage = 2–3 | ||
| Health = 10 | |||
| Shots = 12 | |||
| Cost = 100 | |||
| Special = Ranged attack. | |||
| U_name = Marksman | |||
| U_picture = Creature_Marksman.png | |||
| U_attack = 6 | |||
| U_defence = 3 | |||
| U_speed = 6 | |||
| U_growth = 9 | |||
| U_damage = 2–3 (x2) | |||
| U_health = 10 | |||
| U_shots = 24 | |||
| U_cost = 150 | |||
| U_special = [[Strikes twice|Double ranged attack]]. | |||
}} | |||
'''Archers''' and '''marksmen''' are level 2 creatures of [[castle]] recruited from the [[archers' tower]]s. They are lightly armored, and armed with crossbows for ranged combat and with daggers for melee combat. Specially the marsmen are fearsome level 2 creatures with double ranged attack. | |||
[[Valeska]] the [[Knight]] has archers as a speciality, which increases the attack and defence skills of any archer or marksman each level she attains after the 2nd level. See [[creature speciality]] for more details. | |||
{{Castle units}} | {{Castle units}} | ||
[[Category: Units]] | [[Category: Units]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 11:41, 28 August 2013
Archers and marksmen are level 2 creatures of castle recruited from the archers' towers. They are lightly armored, and armed with crossbows for ranged combat and with daggers for melee combat. Specially the marsmen are fearsome level 2 creatures with double ranged attack.
Valeska the Knight has archers as a speciality, which increases the attack and defence skills of any archer or marksman each level she attains after the 2nd level. See creature speciality for more details.