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== See also ==
*[[Restoration of Erathia Manual]]
*[[Shadow of Death Manual]]
*[[Tutorial Manual]]
*[[Word list from the manuals]]


[[Category:Armageddon's Blade Manual|*]]
[[Category:Armageddon's Blade Manual|*]]

Revision as of 21:09, 11 April 2021

HEROES OF MIGHT AND MAGIC III

ARMAGEDDON'S BLADE


Table of Contents

Section I Letter from Lucifer Kreegan .................................................................................................................... 2

Section II What's New? ............................................................................................................................................................... 4

Section III Playing Heroes III: Armageddon's Blade & Version Compatibility ....... 6

Section IV Campaign Games .............................................................................................................................................. 9

Section V Conflux Towns & Creature Reference .................................................................................. 13

Section VI Neutral Creatures ....................................................................................................................................... 18

Section VII Conflux Heroes ............................................................................................................................................. 21

Section VIII New Hero ........................................................................................................................................................... 23

Section IX Customer Support and Troubleshooting ........................................................................... 24


3DO

NEW WORLD COMPUTING


© 1999 The 3DO Company. All Rights Reserved.

3DO, Heroes of Might and Magic, Heroes, Armageddon's Blade, New World Computing, and their respective logos, are trademarks and/or service marks of The 3DO Company

in the U.S. and other countries. All other trademarks belong to their respective owners. New World Computing is a division of The 3DO Company.

The software and related manual for this 3DO product are copyrighted. No portion of this product may be photocopied, scanned, translated, reproduced, copied or reduced to

any tangible or electronic medium or machine-readable form, or publicly performed or displayed, without the prior written consent of The 3DO Company. The purchaser of this

product is entitled to use the software and related manual for his or her own use, but is not entitled to reproduce and distribute any copies of the software or manual to any other

individual or entity; nor to rent or lease this product or any copy thereof to any third party.

Uses Bink Video Technology. © 1997-1998 by RAD Game Tools, Inc.

Uses Miles Sound System. © 1991-1998 by RAD Game Tools, Inc.

Windows, the Windows logo, and DirectX are trademarks and/or registered trademarks of the Microsoft Corporation.


1


To Xeron, loyal servant of his majesty Lucifer

Kreegan, killer of his king's enemies:

Upon receiving this letter, kill the messenger. No one is to

learn of its contents. Should its information fall into the hands

of an enemy, our kingdom of Eeofol may find itself the victim of a

greater nation's aggression.

Though we have met and spoken frequently since the death of our

previous lord, King Xenofex, I have yet to tell you how I came to

know of his death before anyone else in the kingdom.

On the night of the day Xenofex fell to a band of adventurers, he

came to me in a dream.

As I slept, my dream-form walked through a lush forest of rich

green foliage and warm sunbeams. As I walked, the stench of fresh

earth and morning dew surrendered to the fragrance of charcoal and

sulfur. Through the parting trees, I stepped into a clearing. At my

feet lay a shimmering pool of molten rock. Warming my face to the

heat

rising from the pool, I leaned over and peered inside. At the bottom,

barely visible, rested a breastplate. Unafraid of injury, I plunged my

arm into the pool and grabbed the artifact. Unscorched, I withdrew

my arm and held before my eyes the Breastplate of Brimstone.

I could not help but feel my own exaggerated grin as I put on the

prized artifact. However, my elation faded as I heard the echo of an

insane cackle. After a moment of stillness with nothing but the

sound of the leaves rustling in the faint breeze ... then the laughter

came again. Its direction was obvious, so I walked toward the source.

As I grew closer, the laughter became louder and more frequent, until

I came upon a shield set against a dead tree. The laughter reached

a fevered pitch, threatening my sanity, as I drew closer. With much

concentration, I was able to grab and lift the artifact. The laughter

ceased. It was the Shield of the Damned.

No sooner did I hold the shield then my ears heard a horrible

screeching. I spun around. For a split second, I glimpsed a sword

speeding through the air. I raised the Shield of the Damned to

deflect the attack. Cartwheeling backward, the blade hovered for a

moment then dove. Again, I parried the attack. This continued, until

finally, the blade tired and dropped to the ground. Carefully, I

approached and picked up the artifact. It was the Sword of Hellfire.

As I rose, I saw before me Xenofex. He turned and began walking


2


away. I followed and eventually caught up with

him. He was

standing next to an old man seated on a tree stump. The old

man was examining the construction of a wild rose he had plucked

from a nearby bush.

Under the watchful eye of Xenofex, I approached. At the feet of the

old man, I placed the Breastplate of Brimstone, the Sword of

Hellfire, and the Shield of the Damned. Stepping back, I watched as

the old man put aside the flower.

Picking up the sword, he examined the blade then lifted the shield

from the ground. By a means I do not understand, he folded the artifacts together creating a new sword. He then repeated this feat,

folding the sword into the breastplate, creating a final artifact: a

sword with a strong blade and a golden bird lifting its wings at the

hilt.

After the old man laid the magnificent blade on the ground, Xenofex

stepped forward. Taking the blade in his hands, Xenofex looked in my

direction, grinned, then with great strength, drove the blade into the

ground.

In an instant, a flash of white blinded me. My vision returned in

time to see the blade conjure an ocean of fire to wash over the world.

These waves of fire spread, fast as lightning, burning all in its path.

When it was over, Xenofex and I stood face to face, on a world

charred black. Examining the face of Xenofex, I saw only satisfaction

and glee. He then stepped backward, away from the blade as it spoke

to me; "I am the blade of Armageddon."

Carefully, I approached. Stretching out my hand, I reached for the

blade. Before I could touch it, time froze and the vision shimmered. I

awoke.

I know Xenofex came to me the moment after he was killed. I know

not why, but it is my destiny and duty to possess Armageddon's Blade.

With it, I will set the world on fire.

Go forth

Sword of

the three

I have no


and search the land for the Breastplate of Brimstone, the

Hellfire, and the Shield of the Damned. When you have

artifacts, seek out the old man. I do not know who he is, but

doubt you will find him. It is your destiny.


When you have finished, return to me with the blade.


3


What's New?

Armageddon's Blade is the highly anticipated expansion pack for Heroes of Might and Magic III.

It extends and enhances the original game with new campaigns, new scenarios, a powerful new

random map generator, a campaign editor and an enhanced map editor. In addition, Armageddon's

Blade presents unique challenges with new creatures, new heroes and a new town type.

Here is a list of new features in Armageddon's Blade:


New Campaigns: There are six new campaigns featuring their own storylines: Armageddon's Blade,

Dragon's Blood, Dragon Slayer, Festival of Life, Foolhardy Waywardness and Playing with Fire.

See page 9 for a description of the new campaigns.

New Scenarios: There are 38 new stand-alone scenarios to test your strategic ability.

Random Map Generator: Use this tool to create playable maps based on your settings for size, terrain,


difficulty, number of players and other selectable parameters. Once created, you can refine your maps

using the Map Editor and string them together with a story line using the Campaign Editor. See page

8 for instructions on using the Random Map Generator.


Map Editor: Enhancements include new adventure objects and the Random Map Generator. This tool

enables users to edit maps and also to refine maps created by the Random Map Generator. For a

complete explanation of how to use the Map Editor refer to the online Help File. To run the help file

launch the Map Editor from your start menu and press F1.

Campaign Editor: Build your own campaigns using the Campaign Editor to connect individual

Scenarios, define the story, cinematic sequences, starting options and objects that carry-over across

multiple Scenarios. Consult the on-line Help File included on the CD for complete instructions on

how to use the Campaign Editor. To run the Help File launch the Campaign Editor from your start

menu and press F1.

New Creatures: Players can now engage 23 new creatures including 10 new elemental Conflux

creatures. See page 13 for details on all of the new creatures.

New Heroes: The game features two new Hero classes, including 16 new Heroes, as well as 11 new

campaign Heroes around whom the stories revolve. See page 9 for descriptions of the campaign

Heroes and page 21 for descriptions of the other new Heroes.

New Town Type: Players will encounter a ninth town type, the mysterious elemental Conflux which has

emerged as either a harbinger of Erathia's victory, or an omen of world destruction. See page 13 for

details on the Conflux.

Secondary Skills: Heroes that possess the Artillery Secondary Skill can now control Arrow Towers

during Siege Combat.


4


Revisiting Adventure Map Locations: If a hero currently stands on a trigger of an Adventure Object,

players can revisit the location by pressing the Space Bar.


New or Improved Adventure Objects:

Quest Gates:


Before you can pass through a Quest Gate, you must fulfill the quest that is assigned

to you.


Seer's Huts:

Border Gates:


Several new types of quests have been added to the Seer's Huts.

Border Gates are different from a Border Guard. Border Guards disappear from the

adventure map once a hero visits a Keymaster's Tent and returns with the password.

Border Gates DO NOT disappear from the adventure map. They remain in place,

continually guarding the pass. This allows certain players to pass, while preventing

others.


Hire Base Level or Upgraded Creatures: If you have upgraded your creature structures, you may now

choose to recruit either the base level or the upgraded creature. The default is to purchase the

upgraded creature.


Guard Mines With Creatures: You can drop off creatures at your mines to guard them. Whenever you

revisit a mine that belongs to you, you may choose or remove creatures to guard it. This is similar to

placing creatures in a garrison.


5


Playing Heroes III: Armageddon's

Blade and Version Compatibility

Version Compatibility

You must have the original Heroes of Might and Magic III: The Restoration of Erathia installed

before attempting to install Armageddon's Blade.

Heroes of Might and Magic III: Armageddon's Blade is designed to be completely compatible with all

of your existing Heroes III saved games and scenarios.

Important Note: All players in a multi-player game must be using the same versions of Heroes III.


To Play Heroes III: Armageddon's Blade:


1. Insert the CD into your CD-ROM drive

2. Click PLAY on the Autoplay screen

3. If the Autoplay screen does not appear, click the Start menu and select Programs\3DO\Heroes

of Might and Magic III Armageddon's Blade\Heroes III Armageddon's Blade


Starting an Armageddon's Blade Campaign game:

1.

2.

3.

4.


From the Main Menu, click New Game

Click Campaign

Click Armageddon's Blade

Click the Campaign you wish to play


Note: You can play the first five campaigns in any order. To unlock Foolhardy Waywardness, the expert's

campaign, you must complete the other five campaigns. Unlike The Restoration of Erathia, you do not

need to load your save game before starting any of the first five campaigns.


Continuing an Armageddon's Blade Campaign game:

1.

2.

3.

4.


From the Main Menu, click Load Game

Click Campaign

Click the name of the saved game you wish to load

Click the Load button to begin play


Starting a Restoration of Erathia Campaign Game:

1.

2.

3.

4.


From the Main Menu, click New Game

Click Campaign

Click Restoration of Erathia

Click the Campaign you wish to play


Important Note: After you complete one of the campaigns, make sure you follow the instructions below for

continuing a campaign game rather than starting a new game. If you fail to do this, you will not be able to

unlock the fourth, fifth or sixth campaigns.


Continuing a Restoration of Erathia Campaign Game:


1.

2.

3.

4.


From the Main Menu, click Load Game

Click Campaign

Click the name of the saved game you wish to load

Click the Load button to begin play


6


Starting a Custom Campaign:

1.

2.

3.

4.


From the Main Menu, click New Game

Click Campaign

Click Custom

Click the Campaign you wish to play


Note: Custom campaigns must be stored in the Maps subdirectory of Heroes III.


Starting a Single Scenario Game:


1. From the Main Menu, click New Game

2. Click Single Scenario

3. Select the Scenario and as detailed in the Heroes III Restoration of Erathia manual,

pages 9-11.


Note: You can now sort the list by map version (Restoration of Erathia or Armageddon's Blade).

Note: If you select a scenario from the original Heroes III: The Restoration of Erathia with the

Armageddon's Blade CD in your CD-ROM drive, any of the new creatures, towns or heroes from this

expansion may appear on the map. If you do not want to use the new creatures, towns or heroes, you

must run the original Heroes III by inserting the Heroes III CD and/or running Heroes III from the

Start menu.


Sort the list by map

type (Restoration of

Erathia or

Armageddon's Blade)


Generate a

Random Map


7


Using the Random Map Generator:

1.

2.

3.

4.

5.

6.


From the Main Menu, click New Game

Click Single Scenario

Click Random Map

Click the buttons to change size, number of players, water content and other options

Select Advanced Options (if desired)

Click Begin to generate the map


Note: Random Maps are stored in the Random_Maps subdirectory of Heroes III. You will find the files

here, should you wish to play the same map again or edit it in the Map Editor.


Click here to set the

map size


Click here to

toggle between one

and two level maps

Clicking any of

the dice buttons

will randomly

select a value for

any option.


Click here to view the

list of previously created

Random Maps


Loading a Previously Created Random Map:

1.

2.

3.

4.

5.

6.

7.


From the Main Menu, click New Game

Click Single Scenario

Click Random Map

Click Show Random Maps

Select the map you wish to play

Select Advanced Options (if desired)

Click Begin


8


Campaign Games

While the campaigns in Heroes of Might and Magic III: The Restoration of Erathia featured a single

storyline, Armageddon's Blade contains six stand-alone campaigns, each telling a different story.

To play a new Campaign, from the Main Menu choose New Game and then Campaign. Select the

Armageddon's Blade Campaigns to play the new campaigns.

Note: Unlike the original Heroes III, you should save each of the six campaigns as separate saved

game files.


Armageddon's Blade

After the mysterious slaying of demon King Xenofex, Lucifer Kreegan solidified his rule over the

clans in Eeofol. Following a visionary dream, Kreegan is rumored to have begun gathering relics to

build an artifact, the legendary Armageddon's Blade, which has the power to set the world on fire.

Queen Catherine of Erathia orders her war-weary troops to invade Eeofol in order to dethrone the

destructive demon monarch. But Erathia's people are split over Catherine's action.

Lucifer's hell-spawned army has pushed Erathia's soldiers back to the Eeofol-Erathia border, and

there have been reports of the emergence of mysterious elemental Confluxes the size of cities.

Though these Confluxes don't appear to be hostile, their intent is still unknown.

As Catherine, Roland and Gelu, you must fight the destructive Lucifer Kreegan and his demon army

before he has a chance to assemble the Armageddon's Blade and engulf the world in flames.


Heroes:

Knight

Queen Catherine

Ironfist


Race

Attack

Defense

Unique Ability


Female Human

Secondary Skills

Basic Leadership, Basic Offense

2

Power

1

2

Knowledge

1

Queen Catherine increases the attack and defense skills of any Swordsmen or Crusaders for

each level attained after 4th level.


Race

Attack

Defense

Unique Ability


Male Human

Secondary Skills

Basic Leadership, Basic Armorer

2

Power

1

2

Knowledge

1

King Roland increases the attack and defense skills of any Swordsmen or Crusaders for each

level attained after 4th level.


Knight

King Roland

Ironfist


9


Ranger

Gelu


Race

Attack

Defense

Unique Ability


Male Half Human/Vori Elf


Secondary Skills

Basic Leadership, Basic Archery

1

Power

1

3

Knowledge

1

Gelu can upgrade Archers, Marksmen, Wood Elves and Grand Elves to Sharpshooters.


Race

Attack

Defense

Unique Ability


Male Efreeti

Secondary Skills

Basic Leadership, Basic Tactics

2

Power

1

2

Knowledge

1

Devils and Arch Devils under Xeron's command receive + 4 Attack, + 2 Defense and

+ 1 Speed.


Demoniac

Xeron


Dragon's Blood

In the nation of Nighon, a young ambitious female overlord named Mutare seeks to defeat an aging,

ineffective neighbor, Ordwald, who has squandered his land and done nothing to deserve his valuable

territory. Lead Mutare and her armies as she attempts to gain rule over a larger portion of Nighon.

In her campaign to expand her territory, Mutare learns of a fabled magical vial of Dragon's Blood

that, when ingested, will transform a human into a powerful sentient dragon.


Heroes:

Overlord

Mutare


Race

Attack

Defense

Unique Ability


Female Human

Secondary Skills

Basic Tactics, Basic Estates

2

Power

1

2

Knowledge

1

All Dragons under Mutare's command receive + 5 Attack and + 5 Defense.


Dragon Slayer

The wizard Dracon sets out to specialize in the field of Dragon Slaying. He will gain training and cut

his teeth as a slayer by destroying a Crystal Dragon. In an effort to make a name for himself, Dracon

hopes to find and slay the greatest dragon to ever live, the Azure Dragon.


Heroes:

Wizard

Dracon


Race

Attack

Defense

Unique Ability


Male Human

Secondary Skills

Advanced Wisdom

0

Power

2

0

Knowledge

3

Dracon can upgrade Monks, Zealots, Magi and Arch Magi to Enchanters.


10


Festival of Life

Every thirty years the youth of Krewlod are given the opportunity to replace their clan leaders and vie

for the throne. In preparation, a section of Krewlod is let alone for thirty years, creating a place of

wild and numerous beasts. As Kilgor the Barbarian, you must defeat the beasts, the Ancient

Behemoth Razor Claw, and the other lords in order to have a chance to usurp the king's throne.


Heroes:

Barbarian

Kilgor


Race

Attack

Defense

Unique Ability


Male Human

Secondary Skills

Advanced Offense

4

Power

1

0

Knowledge

1

Behemoths or Ancient Behemoths under Kilgor's Command receive + 5 Attack,

+ 5 Defense and + 10 Damage.


Race

Attack

Defense

Unique Ability


Male Ogre

Secondary Skills

Basic Offense, Basic Tactics

4

Power

1

0

Knowledge

1

Increases the attack and defense skills of any Ogre or Ogre Mage for each level attained after

4th level.


Barbarian

Duke Winston

Boragus


Playing with Fire

Adrienne, an outcast Fire Witch in the land of Tatalia, travels to her homeland to discover a strangely

familiar Death Knight is turning the local population into a harvesting ground for the Undead. Restore

order to the land and hunt down this evil Death Knight. Absolute extermination of the undead plague is

your ultimate goal.


Heroes:

Witch

Adrienne


Race

Attack

Defense

Unique Ability


Female Human

Secondary Skills

0

Power

1

Knowledge

Adrienne starts with Expert Fire Magic.


Basic Wisdom, Expert Fire Magic

2

2


Race

Attack

Defense

Unique Ability


Male Lich

Secondary Skills

Advanced Necromancy

1

Power

2

2

Knowledge

1

Black Knights or Dread Knights receive + 5 Attack, + 5 Defense and + 10 Damage under

Lord Haart's command.


Death Knight

Lord Haart


11


Foolhardy Waywardness

In a story pre-dating the Restoration Wars, a hurricane during a sightseeing tour leaves a young Sir

Christian marooned on the Regnan Isles. In order to gain passage back to Enroth, you must help the

island natives in exchange for a ticket home. Navigating the politics of the locals may prove more

treacherous than steering through the rocky isles themselves.


Knight:

Sir Christian


Race

Attack

Defense

Unique Ability


Male Human

Secondary Skills

Basic Leadership, Basic Artillery

2

Power

1

2

Knowledge

1

Christian increases the attack and defense skills of any Ballista under his command for each

level he attains after the 4th level.


12


Conflux Town and

Creature Reference

Conflux Town and Creature Reference

In addition to the eight town types from Heroes III, this expansion pack includes one new town

type, the elemental Conflux. Here you will find descriptions for all the buildings in this town type.

Creature statistics are listed with data for the buildings required to produce them.


Mage Guild


Altar of Earth


Pyre

Altar of Air

Altar of Fire


Castle


Magic

University


Altar of Water

Blacksmith


Hall


Magic Lantern

Tavern

Artifact Merchants


Resource Silo


Altar of Thought


Marketplace


13


Conflux Towns

A Conflux is home to the Elementalist and Planeswalker. Composed primarily of elemental creatures,

the Conflux also offers home to the Sprites and the elusive Phoenix. What makes Conflux towns

unique is their emphasis on creatures of mid-range power. Generals continue to debate if this is the

strategic strength or weakness of the town. Regardless, all agree it takes an astute commander to

effectively lead a Conflux army. All elementals have neutral morale and immunity to poison.


Conflux Specific Buildings

Structure


Cost


Requirements


Benefits


Artifacts Merchant


10000 Gold


Marketplace


Visit the Artifacts Merchant to trade

resources for artifacts.


Blacksmith


1000 Gold + 5 Wood


Village Hall


Produces the Ballista war machine.


Resource Silo


5000 Gold + 5 Ore


Marketplace


This upgrade to the marketplace provides

1 Mercury per day.


Shipyard


2000 Gold + 20 Wood


Village Hall


Enable production of ships. Ships cost

1000 Gold + 10 Wood.


Magic University


5000 Gold + 10 Wood

+ 10 Ore


Mage Guild


The Magic University enables visiting

heroes to learn any/all of the four schools

of magic.


Conflux Creature Dwellings and Hordes

Pixies & Sprites

Within the land of Antagarich, Pixies

and Sprites have found a home

within the walls of the Conflux. These

flying creatures are usually found in

large numbers and possess great

quickness. Sprites strike so quickly,

they prevent their enemies from

counterstriking.


Structure

Requirements


Structure

Cost

Requirements

Creatures/Week


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Pixie

25 Gold

1-2

None

2

2

3

Flying

Extra Swift (7 hexes/turn)


Magic Lantern

300 Gold + 5 Wood + 5 Ore


Fort

20 Pixies


Upgraded Magic Lantern

1000 Gold

Magic Lantern

20 Sprites


Sprite

30 Gold

1-3

None

2

2

3

Flying

Ultra Swift (9 hexes/turn)

Garden of Life

1000 Gold

Magic Lantern

+ 10 Pixie/Sprite Production


14


Air Elementals & Storm Elementals

Air Elementals are powered by the same

forces as Air Magic. They are immune

to Mind and Meteor Shower spells.

They take double damage from

Firestorm, Lightning Bolt and Chain

Lightning spells. Storm Elementals

wield lightning as their primary attack.

They also have the additional ability to

cast the spell Protection from Air.


Structure Requirements


Water Elementals & Ice Elementals

Water Magic animates the Water Elemental.

These creatures are immune to Mind, Ice

Ray and Frost Ring spells, but take double

damage from Fire Wall, Inferno, Fireball,

and Fire Shield spells. Because their form is

more solid, Ice Elementals have the ability

to throw deadly ice tridents. Additionally,

they have the ability to cast the spell

Protection from Water.


Structure Requirements


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Air Elemental

250 Gold

2-8

None

9

9

25

Ground

Extra Swift (7 hexes/turn)


Storm Elemental

275 Gold

2-8

24

9

9

25

Ground

Very Swift (8 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Altar of Air

1500 Gold + 5 Ore

Magic Lantern

6 Air Elementals


Upgraded Altar of Air


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Water Elemental

300 Gold

3-7

None

8

10

30

Ground

Slow (5 hexes/turn)


Ice Elemental

375 Gold

3-7

24

8

10

30

Ground

Swift (6 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Altar of Water

1500 Gold + 5 Ore

Magic Lantern

6 Water Elementals


Upgraded Altar of Air


1500 Gold + 2 Wood + 2 Mercury + 2 Gems


Altar of Air

6 Storm Elementals


2000 Gold + 5 Ore + 5 Mercury


Altar of Water

6 Ice Elementals


15


Fire Elementals &

Energy Elementals

Fire Elementals are burning spirits of

Fire Magic. They are immune to all

Mind and Fire School spells, but take

double damage from Ice Ray and Frost

Ring attacks. Energy Elementals gain

the ability to fly and can also cast the

spell Protection from Fire.


Structure Requirements


Earth Elementals &

Magma Elementals

Earth Elementals are forces of Earth Magic.

They take no damage from Mind, Lightning

Bolt, Chain Lightning, and Firestorm spells.

They take double damage from Meteor Storm

attacks. From a source deep beneath the

world's surface, roam the Magma Elementals.

Slightly stronger than their earthen counterparts, Magma Elementals can also cast the

spell Protection from Earth.


Structure Requirements


Psychic Elementals & Magic Elementals

Psychic Elementals are the physical evidence

of what many consider the fifth element:

thought. These creatures are immune to

Mind spells. Their attacks overpower the

minds of all those surrounding them, causing

enough pain to kill. Enemies enduring such

an attack rarely are capable of a retaliatory

strike. Magic Elementals are a product of the

sixth element: magic. Magic Elementals are

also immune to all forms of magic.


Structure Requirements


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Fire Elemental

350 Gold

4-6

None

10

8

35

Ground

Swift (6 hexes/turn)


Structure

Altar of Fire

Cost

2000 Gold + 5 Wood + 5 Ore

Requirements Altar of Air

Creatures/Week 5 Fire Elementals


Altar of Fire

5 Energy Elementals


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Earth Elemental

400 Gold

4-8

None

10

10

40

Ground

Extra Slow (4 hexes/turn)


Magma Elemental

500 Gold

6-10

None

11

11

40

Ground

Swift (6 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Altar of Earth

2000 Gold + 10 Ore

Altar of Water

4 Earth Elementals


Upgraded Altar of Earth

1000 Gold + 5 Sulfur

Altar of Earth

4 Magma Elementals


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Psychic Elemental

750 Gold

10-20

None

15

13

75

Ground

Extra Swift (7 hexes/turn)


Magic Elemental

800 Gold

15-25

None

15

13

80

Ground

Ultra Swift (9 hexes/turn)


Structure

Cost


Upgraded Altar of Fire

2000 Gold + 5 Ore + 5 Mercury


Altar of Thought


Upgraded Altar of Thought


3000 Gold + 5 Ore + 5 Wood 2 Crystal

+ 2 Gems + 2 Mercury + 2 Sulfur


3000 Gold + 3 Crystals + 3 Gems

+ 3 Mercury + 3 Sulfur


Requirements Altar of Earth + Altar of Fire

Creatures/Week 2 Psychic Elementals


Energy Elemental

400 Gold

4-6

None

12

8

35

Flying

Very Swift (8 hexes/turn)


Altar of Thought

2 Magic Elementals


16


Firebirds & Phoenixes

Firebirds are worldly manifestations

of creatures from the elemental plane

of fire. These magnificent beasts are

as quick as fire itself and immune to

spells of the same nature. Phoenixes,

the more powerful incarnation of the

Firebird, can resurrect some of its

number from the ashes of its own

demise.


Structure Requirements


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Firebird

1500 Gold

30-40

None

18

18

150

Flying

Super Quick (15 hexes/turn)


Structure

Pyre

Cost

10000 Gold + 10 Wood + 10 Ore + 10 Mercury

Requirements Altar of Thought

Creatures/Week 2 Firebirds


Phoenix

2000 Gold + 1 Mercury

30-40

None

21

18

200

Flying

Blazing Fast (21 hexes/turn)


Upgraded Pyre

15000 Gold + 10 Wood + 10 Ore + 20 Mercury


Pyre

2 Phoenixes


17


Neutral Creatures

These creatures are not associated with any particular town type, but may be found wandering the lands.


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Description


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Description


Peasant


10 Gold

1

None

1

1

1

Ground

Very Slow (3 hexes/turn)


To know a peasant is to dread

knowing a peasant. It seems the

only hero eager to fight a peasant

or have a peasant in their army

ranks is the Necromancer.


Boar


150 Gold

2-3

None

6

5

15

Ground

Swift (6 hexes/turn)


Orcs who have been unable to

master the skill of throwing an ax,

yet are above the common hack

and slash antics of a grunt, are

given Boars as mounts to ride into

battle.


Halfling


40 Gold

1-3

24

4

2

4

Ground

Immobile (5 hexes/turn)


Armed with sling and stone,

Halflings have found a harsh existence in Antagarich. Driven from

their homes by the Kreegans,

Halflings have been scattered to the

winds. These noble fighters take

refuge in the earth and have an

uncanny sense of luck.


Mummy


300 Gold

3-5

None

7

7

30

Ground

Slow (5 hexes/turn)


Mummies roam the earth seeking

vengeance upon those who have

disturbed their eternal slumber.

Those suffering the attack of the

mummy often find themselves

'cursed' and unable to effectively

mount a strong attack.


Rogue


100 Gold

2-4

None

8

3

10

Ground

Swift (6 hexes/turn)


Rogues abound in Antagarich.

If you are able to employ them in

your ranks, you may find

your Thieves Guild possessing

additional information.


Nomad


200 Gold

2-6

None

9

8

30

Ground

Extra Swift (7 hexes/turn)


Native to the desert sands,

Nomads are fast riders able to

traverse sand with the ease most

travel over grass.


18


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Description


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Description


Troll


500 Gold

10-15

None

14

7

40

Ground

Extra Swift (7 hexes/turn)


Unlike their Enrothian cousins,

Antagarich trolls prefer a more

personal hand-to-hand attack.

Like their Enrothian cousins,

Antagarich trolls do regenerate

damage taken in battle.


Enchanter


750 Gold

14

32

17

12

30

Ground

Ultra Swift (9 hexes/turn)


Specially trained by the dragon

slayer Dracon, Enchanters are an

elite fighting force. Recruited from

the ranks of Monks, Zealots, Magi

and Arch Magi, these magical

warriors are also capable of casting a

beneficial mass spell once every three

rounds, up to six castings.


Sharpshooter


400 Gold

8-10

32

12

10

15

Ground

Ultra Swift (9 hexes/turn)


Specially trained by the guerilla

warrior Gelu, Sharpshooters are

recruited from the ranks of

Archers, Marksmen, Wood Elves

and Grand Elves. Sharpshooters

use a huge recurve, compound

longbow to aid in the power and

precision of their attacks. With

their training, distance and

siege walls are not a hindrance.


Faerie Dragon


Rust Dragon


10000 Gold + 8 Gems

20-30

None

20

20

500

Flying

Super Quick (15 hexes/turn)


15000 Gold + 14 Sulfur

50

None

30

30

750

Flying

Extra Fast (17 hexes/turn)


Faerie Dragons are deceptively cute, but in truth, are

mischievous tricksters. Little is known about these

notorious troublemakers. What is known is found

more in storybooks than magical tomes. Some say

they are invisible. Some say they can cast spells. Some

say Magic Mirror is one of their natural defensive

traits.


Rust Dragons are known to hunt Gorgons, and live

and feed in sulfur mines. With this appetite, Rust

Dragons spew a concentrated acid as their primary

attack. This acid is capable of eating through the

strongest armor, lowering the defense of its target while

inflicting further damage.


19


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Description


Crystal Dragon


Azure Dragon


20000 Gold + 10 Crystal

60-75

None

40

40

800

Ground

Fast (16 hexes/turn)


30000 Gold + 20 Mercury

70-80

None

50

50

1000

Flying

Ultra Fast (19 hexes/turn)


Made entirely from red crystal and brought to life

through magical means, the Crystal Dragon is literally

semi-transparent, lit from the center by its magical

heart. Used frequently as a training tool for young

dragon slayers, many wizards also create these creatures for the crystal its sheds.


Little is known of the Azure Dragon. It is both rare

and mighty, thus few have seen it, and fewer still have

survived its attacks. This powerful creature is not

much bigger than most dragons, but is said to be

capable of enduring prolonged physical attack. It is

said those standing face-to-face with an Azure Dragon

tend to freeze from pure fear.


20


Conflux Heroes


Planeswalkers


Erdamon


Race

Attack

Defense

Unique Ability


Male Magma Elemental Secondary Skills

Basic Tactics, Basic Estates

3

Power

1

1

Knowledge

1

Earth/Magma Elementals under Erdamon's command receive + 2 Attack, + 1 Defense and

+ 5 Damage.


Fiur


Race

Attack

Defense

Unique Ability


Male Energy Elemental Secondary Skills

Advanced Offense

3

Power

1

1

Knowledge

1

Fire/Energy Elementals under Fiur's command receive + 1 Attack, + 2 Defense and + 2

Damage.


Ignissa


Race

Attack

Defense

Unique Ability


Female Fire Elemental Secondary Skills

Basic Offense, Basic Artillery

3

Power

1

1

Knowledge

1

Fire/Energy Elementals under Ignissa's command receive + 1 Attack, + 2 Defense and + 2

Damage.


Kalt


Race

Attack

Defense

Unique Ability


Male Ice Elemental

Secondary Skills

Basic Tactics, Basic Learning

3

Power

1

1

Knowledge

1

Water/Ice Elementals under Kalt's command receive + 2 Attack.


Lacus


Race

Attack

Defense

Unique Ability


Female Water Elemental Secondary Skills

Advanced Tactics

3

Power

1

1

Knowledge

1

Water/Ice Elementals under Lacus' command receive + 2 Attack.


Monere


Race

Attack

Defense

Unique Ability


Male Magic Elemental Secondary Skills

Basic Offense, Basic Logistics

3

Power

1

1

Knowledge

1

Psychic/Magic Elementals under Monere's command receive + 3 Attack and + 3 Defense.


Pasis


Race

Attack

Defense

Unique Ability


Female Psychic Elemental Secondary Skills

Basic Offense, Basic Artillery

3

Power

1

1

Knowledge

1

Psychic/Magic Elementals under Pasis' command receive + 3 Attack and + 3 Defense.


Thunar


Race

Attack

Defense

Unique Ability


Female Earth Elemental Secondary Skills

Basic Tactics, Basic Estates

3

Power

1

1

Knowledge

1

Earth/Magma Elementals under Thunar's command receive + 2 Attack, + 1 Defense and

+ 5 Damage.


21


Elementalists


Aenain


Race

Attack

Defense

Unique Ability


Male Genie

Secondary Skills

Basic Wisdom, Basic Air Magic

0

Power

3

0

Knowledge

3

Aenain adds + 2 when casting the Disrupting Ray spell.


Brissa


Race

Defense

Attack

Unique Ability


Female Genie

Secondary Skills

Basic Wisdom, Basic Air Magic

0

Power

3

0

Knowledge

3

Brissa casts Haste with increased effect, based on hero level compared to the level of the

target unit (the bonus is greater when used on weaker units).


Ciele


Race

Attack

Defense

Unique Ability


Female Elf

Secondary Skills

Basic Wisdom, Basic Water Magic

0

Power

3

0

Knowledge

3

When cast by Ciele, Magic Arrow damage increases by 50%.


Gelare


Race

Attack

Defense

Unique Ability


Male Elf

Secondary Skills

Basic Wisdom, Basic Water Magic

0

Power

3

0

Knowledge

3

Gelare increases income by 350 Gold per day.


Grindan


Race

Attack

Defense

Unique Ability


Male Dwarf

Secondary Skills

Basic Wisdom, Basic Earth Magic

0

Power

3

0

Knowledge

3

Grindan increases income by 350 Gold per day.


Inteus


Race

Attack

Defense

Unique Ability


Male Human

Secondary Skills

Basic Wisdom, Basic Fire Magic

0

Power

3

0

Knowledge

3

Inteus casts Bloodlust with increased effect, based on hero level compared to the level of the

target unit (the bonus is greater when used on weaker units).


Labetha


Race

Attack

Defense

Unique Ability


Female Human

Secondary Skills

Basic Wisdom, Basic Earth Magic

0

Power

3

0

Knowledge

3

When cast by Labetha, Stone Skin is increased by + 3.


Luna


Race

Attack

Defense

Unique Ability


Female Human

Secondary Skills

Basic Wisdom, Basic Fire Magic

0

Power

3

0

Knowledge

3

Damage from Fire Walls cast by Luna is doubled.


22


New Hero


Knight

Sir Mullich


Race

Attack

Defense

Unique Ability


Male Human

Secondary Skills

Advanced Leadership

2

Power

1

2

Knowledge

1

All creatures under Sir Mullich's command receive + 2 speed.


23


Customer Support

Web Site

Visit www.3do.com/support for late-breaking news and information, answers to Frequently Asked

Questions (FAQ's), links to hardware manufacturers' web sites, and the latest product updates.

If you want to ask a specific technical question, you can use the online email form available at our

web site or send mail directly to the customer-support@3do.com address.


Phone

Call (650) 261-3454, Monday through Friday, 9:00 a.m. - 12:00 noon and 2:00 p.m. - 5:00 p.m.,

Pacific Time.


U.S. Mail

Customer Support

The 3DO Company

600 Galveston Drive

Redwood City, CA 94063

However you choose to contact us, there are some pieces of information about your computer that we

will need in order to help you properly. You can get this information by following these steps: First,

right-click on the My Computer icon and choose "Properties". On this System Properties screen, you

will find the following information that we will need: Computer OS type (Windows version), amount

of RAM and CPU type. After you get this information, exit the System Properties screen, then double left-click

on the My Computer icon. On this screen, right-click on the icon of the hard drive that the game is

installed on and choose "Properties". On this screen, you will need to find out the drive's total capacity and the amount of free space left on the drive.

If you wish to purchase additional copies or other titles from The 3DO Company please call:

3DO Direct Sales - (800) 336-3506 in U.S.

(650) 261-3227 outside U.S.

World Wide Web - www.3do.com


24


Troubleshooting

Installation

Problem: The CD is in the CD-ROM drive, but the computer is not recognizing it.

Answers: The CD may be dirty or scratched.

Solutions: Make sure that the data side of the CD (shiny side) is not dirty or scratched. If it is dirty,

take a lint free non-abrasive cloth and wipe gently to clean it (always wipe from the inside

of the CD to the outside edges). If the data side of the CD appears to be scratched, return

the game to the store that you bought it from, and exchange it for a new copy. If you are

unable to exchange the game at the store that you bought it from, please call Customer

Support for information on our exchange policy.

Problem:

Answers:


The computer freezes during install, or you receive an error message (such as "*_ins error"

or "An error has occurred during the move data process") during install.

Your computer may be using an older 16-bit CD-ROM driver; or there may not be

enough space on your hard drive for temporary files to expand; or the CD-ROM drive

might be having problems with how it buffers information. Or, the Autorun or DMA

settings on your CD-ROM drive could be interfering with the game installation.


To check and see if your computer is using an older 16-bit CD-ROM driver:

1. Right-click on the 'My Computer' icon and select 'Properties'.

2. Click on the 'Performance' tab.

3. In the Performance status box, if the File System line says "Some drivers are using

MS-DOS compatibility", you are using a 16-bit CD-ROM driver.

Solutions:

1. For 16-bit CD-ROM drivers: Contact the manufacturer of your CD-ROM drive or the

manufacturer of your computer for an updated 32-bit CD-ROM driver.

2. For 32-bit CD-ROM drivers:

1. Close all unnecessary programs running in the Background. Press the

CTRL+ALT+DEL keys at the same time to open the Close Program window, select a

program, and press the End Task button. Repeat this process until all programs except

'Explorer' and 'Systray' are closed.

2. Delete all files in your C:\Windows\Temp folder, then empty the Recycle Bin.

3. Turn off read-ahead on the CD-ROM drive:

1. Right-click on the 'My Computer' icon and select 'Properties'.

2. Click on the 'Performance' tab.

3. Click on the 'File System' button.

4. Choose the 'CD-ROM' tab at the top.

5. Change the 'Optimize access pattern for' field to 'No read-ahead'

6. Click on Apply, then OK and finally click Close (you will be prompted to restart

your system).


25


4. Turn off the Autorun and DMA settings on your CD-ROM drive:

1. Right-click on the 'My Computer' icon and choose 'Properties'.

2. Click on the 'Device Manager' tab.

3. Click on the '+' sign next to the CD-ROM line so that it becomes a '-' sign.

4. Click on the line that appears under the CD-ROM line so that it is highlighted, then

click on the 'Properties' button.

5. Click on the 'Settings' tab.

6. Look for the Auto-insert Notification and DMA lines. If there is a check mark in

the boxes next to either of these lines, click on the box to remove the check mark.

7. Click on the 'Apply' button, and then click on the 'OK' button.

8. When you are asked if you want to restart your system, choose 'Yes'.

You can restore all of the CD-ROM settings back to normal after the game has been successfully

installed.


Launching the Game I

Problem:

Answer:

Solution:


After launching the game from the Start menu or Desktop icon, you get a blank screen,

a black box that surrounds the mouse cursor, blurring or choppy graphics, vertical lines

on the screen, choppy sound, or no sound.

There is probably a conflict between your video or sound card and Microsoft's DirectX.

For Windows 95 and 98 users:


1. Press the 'Start' button on the Windows 95/98 task bar and select 'Run'.

2. Type "dxdiag" or "c:\Program Files\directx\setup\dxdiag.exe" then click on the 'OK'

button. This will run the DirectX Diagnostics Tool.

3. Make sure all your files are DirectX 6 compatible. Select the 'DirectX Files' tab make

sure there are no exclamation points next to the file names. If you find exclamation

points under this tab you will need to reinstall DirectX 6 by going to the 'START'

Button on the Windows 95 task bar then select 'RUN' and type your CD-ROM drive

letter followed by ":\DirectX\dxsetup.exe" and click on the 'Reinstall DirectX' button.

This will reinstall DirectX 6.

4. Make sure all of your drivers are DirectX 6 compatible. Select the 'DirectX Drivers'

tab and make sure there are no exclamation points next to any of the file names. If

you find exclamation points under this tab you will need to update your drivers by

contacting the manufacturer of the hardware through their Phone Support or

through their web site. 3DO has a listing of manufactures sites available at:

http://www.3do.com/support.

5. Test your hardware with the DirectX 6 Diagnostics tool. Run the tests that are

available on the 'Display', 'Sound', and 'Input' tabs. If one or more tests fail, this

could be due to driver incompatibility. Installing the newest drivers available for your

sound and video card hardware can usually resolve this.


For Windows 98 users:

1. Press the Start button on the Windows 98 task bar and select 'Help.'

2. Select the Search tab, type 'DirectX Troubleshooter' in the text box, and then press

the List Topics button. Select 'DirectX Troubleshooter' in the Topics window, click

the Display Button, and then follow the instructions to troubleshoot your DirectX issue.


26


Launching the Game II

Problem:


You try to start the game and the screen flashes briefly, and you are returned to the desk

top without an error message.


Answer:


There are probably miscellaneous programs running in the background that are

interfering with the game and causing it to crash.


Solution:

For Windows 95 users:

1. Press the CTRL+ALT+DEL keys at the same time to open the Close Program window.

2. Click on a program so that it is highlighted, then click on the 'End Task' button.

3. Repeat this process until only 'Explorer' and 'Systray' are left in the Close Program list,

then try running the game.

For Windows 98 users:

1. Click on the Windows Start button, then choose Run.

2. In the Run line type in: "msconfig", then push the 'Enter' key. (This will bring up the

System Configuration Utility.)

3. Select the 'Startup' tab, and turn all of the check boxes off, except for the one next to

'Systray'.

4. Press 'OK'. When you are prompted to restart your system, click 'Yes'.

5. Once your machine has restarted try running the program again.

Video and Sound card manufacturers regularly update their software drivers to enhance performance

and stability, and to improve compatibility with DirectX. You can find links to many of these

manufacturers' sites by going to the Driver Updates section of our support web site, which is located

at http://www.3do.com/support.

You may obtain a list of Microsoft-certified video and audio drivers for your hardware by going to

http://www.microsoft.com/hwtest/hcl/. Drivers listed here are confirmed to be compatible with

Windows 95, Windows 98 and Windows NT4.0.

Microsoft updates DirectX and its components regularly and posts them for download off of their web

site at http://www.microsoft.com/DirectX.


27


THE 3DO COMPANY LIMITED 90-DAY WARRANTY

The 3DO Company ("3DO") warrants to the original consumer purchaser of this 3DO software product that the compact

disc on which the underlying computer program is recorded is free from defects in materials and workmanship under normal,

recommended use for ninety (90) days from the date of purchase. The 3DO software program recorded on such a medium is

sold on an "as is" basis, without any warranty or condition of any kind, and 3DO shall not be liable for any losses or damage

of any kind or nature resulting from the use or inability to use such program.

3DO's entire liability and the original consumer purchaser's exclusive remedy for breach of any warranty (express or implied)

shall be, at 3DO's option, either: (a) to replace, free of charge, this 3DO software product, or (b) to return to the original

consumer purchaser the price paid for this 3DO software product. The preceding warranty shall not be applicable and 3DO

shall not be obligated to replace this 3DO software product or to return any such sum to the original consumer unless this

3DO software product is returned within the 90-day warranty period, postage pre-paid with proof of purchase to The 3DO

Company, 600 Galveston Drive, Redwood City, CA 94063, Attn.: Customer Support Dept., and the preceding warranty

shall be void if any defect in this 3DO software product arises through accident, negligence, use in any application for which

this 3DO software product was not designed or intended, modification without the prior consent of 3DO, any cause external

to the product (e.g., heat), or by any other cause unrelated to defective materials or workmanship.

EXCEPT FOR THE LIMITED WARRANTY SET FORTH ABOVE, ALL OTHER REPRESENTATIONS,

WARRANTIES, CONDITIONS, TERMS AND OBLIGATIONS, WHETHER EXPRESSED OR IMPLIED,

INCLUDING, BUT NOT LIMITED TO, ANY IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS

FOR ANY PARTICULAR PURPOSE AND/OR NON-INFRINGEMENT REGARDING THIS 3DO SOFTWARE

PRODUCT (RELATING TO EITHER THE COMPACT DISC, THE SOFTWARE OR OTHERWISE) ARE

EXCLUDED TO THE MAXIMUM EXTENT ALLOWED BY APPLICABLE LAW.

3DO neither assumes nor authorizes any other person or entity to assume for 3DO (or any related or affiliated entity) any

other liability in connection with this 3DO software product.

IN NO EVENT SHALL 3DO BE LIABLE FOR ANY INCIDENTAL, CONSEQUENTIAL (INCLUDING LOSS

OF PROFITS), SPECIAL AND/OR OTHER DAMAGES OF ANY KIND OR NATURE RESULTING FROM

THE PURCHASE, POSSESSION, USE, OR INABILITY TO USE THIS 3DO SOFTWARE PRODUCT, EVEN

IF 3DO HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR LOSS. IN NO EVENT

SHALL 3DO'S LIABILITY TO THE ORIGINAL CONSUMER PURCHASER EXCEED THE AMOUNT

ACTUALLY PAID FOR THIS 3DO SOFTWARE PRODUCT. SOME STATES/COUNTRIES DO NOT

ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION

OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS

AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY

GIVES YOU SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY

FROM JURISDICTION TO JURISDICTION.

3DO has endeavored to ensure that the end user manual and promotional materials regarding this 3DO software product

accurately reference the product. However, because of ongoing improvements and updating of 3DO software products, 3DO

cannot guarantee the accuracy of printed materials after the date of publication, and 3DO disclaims any loss, liability and/or

damages, whether in contract, tort or otherwise, arising out of or resulting from the manual and promotional materials,

including, without limitation, any loss or liability resulting from changes, errors or omissions with respect to any of such

items.


28


See also