Non-living: Difference between revisions
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(the manual never refers to golems as a group: "all elementals and golems have neutral moral...". besides, its the description of all the RoE neutral creatues) |
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* {{cn|Steel Golem}}{{-wh}} | * {{cn|Steel Golem}}{{-wh}} | ||
The only common trait of golems among all other non-living creatures is a [[spell damage resistance]]. | |||
====Elementals==== | ====Elementals==== | ||
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}} | * {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}} |
Revision as of 13:43, 22 May 2021
Non-living (or sometimes unliving) is a term that refers to all creatures that have never been alive. The term non-living was officially introduced in Shadow of Death manual , where in the description of Elixir of Life (a combination artifact) stated that the artifact "does not work on Undead or non-living creatures". Additionally, the non-undead creatures not affected by the health bonus of Elixir of Life (golems, elementals and gargoyles) have some more immunities in common, which allows to consider them one group of 'non-living' creatures.
Stone and Obsidian Gargoyles are also considered non-living, but they are still affected by morale and mind spells.
Though war machines as units on the battlefield can be considered non-living in some sense, they have their own system of immunities.
Crystal Dragon, despite having a strong reference to the golem-like origin in the description ("made entirely from red crystal and brought to life through magical means..."), doesn't have any features that would distinguish it among all other living creatures.
Non-living creatures
Golems
The only common trait of golems among all other non-living creatures is a spell damage resistance.
Elementals
- Air and Storm Elementals
- Water and Ice Elementals
- Fire and Energy Elementals
- Earth and Magma Elementals
- Psychic and Magic Elementals
Gargoyles
Immunities
All non-living creatures are unaffected by 25% health bonus of Elixir of Life combination artifact, by morale (except for gargoyles), and the following spells and abilities:
- Template:Sn1
- Archangel's Resurrection ability
- Template:Sn1
- Template:Sn1
Mind spells (except for gargoyles)
- Template:Sn1
- Template:Sn1
- Unicorns' Blinding ability
- Template:Sn1
- Template:Sn1
- Template:Sn1
- Fangarm's Hypnotize ability
- Template:Sn1
- Template:Sn1
Creature abilities
- Azure Dragon: Fear
- Ghost Dragon: Aging
- Lich and Power Lich: Death Cloud
- Mighty Gorgon: Death Stare
- Pit Lord: Summon Demons
- Vampire Lord: Life Drain
- Wyvern Monarch: Poison
- Sea Serpents and Haspids' Poison
- Zombie: Disease