{{Common buildings|Dungeon|Ballista|+1 {{S}}|bs1=|bs2=[[file: Death Ripple.png|Death Ripple|link=Death Ripple]]|bs3=[[file:Animate Dead.png|Animate Dead|link=Animate Dead]]|bs4=[[file: prayer.png|Prayer|link=Prayer]]|bs5=[[file: Summon Air Elemental.png|Summon Air Elemental|link=Summon Air Elemental]]{{---}}{{---}}}}
{{Common buildings|Dungeon|Ballista|+1 {{S}}|bs1=|bs2=[[file: Death Ripple.png|Death Ripple|link=Death Ripple]]|bs3=[[file:Animate Dead.png|Animate Dead|link=Animate Dead]]|bs4=[[file: prayer.png|Prayer|link=Prayer]]|bs5=[[file: Summon Air Elemental.png|Summon Air Elemental|link=Summon Air Elemental]]{{---}}{{---}}}}
"Dungeons towns are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies." RoE manual
Some may find the information in this section subjective or irrelevant.
Upgrade the level 2 creature dwelling as soon as possible: Harpy Hags have a huge speed increase (6->9) and gain no retaliation.
Upgrading Medusas to Medusa Queens is more crucial than Beholders to Evil Eyes, because a Medusa Queen has eight instead of four shots, while a Beholder already has twelve. Getting an Ammo Cart (from Inferno's, Stronghold's or Tower's Blacksmith, or at a War Machine Factory), will help a lot, since Medusa Queen's eight shoots are still not sufficient for a fierce battle.
Bless your Harpies/Harpy Hags (Dungeon has a 19% chance to get Bless). Harpies/Harpy Hags have damage range 1–4. Instead of on average 2.5, with basic (advanced) Water Magic they will consistently do 4 (5) damage, a 60% (100%) increase. Similarly, Curse the enemy's Harpies/Harpy Hags (Slow would also be useful since Harpy Hags have a decent speed).
Haste your Minotaurs/Minotaur Kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible. In addition a hasted Minotaur King can reach nearly any point of the battlefield given no obstacles.
Dungeon is expensive to build, has good magical capabilities (e.g. Mana Vortex and level 5 Mage Guild) and powerful troops like black dragons, which are among the strongest creatures in Erathia.
If there is a high level creature dwelling on the map which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the Portal of Summoning and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it may be beneficial to not flag the Troglodyte dwelling for at least some weeks to recruit more Dragons.
Two ranged units, both of which have no melee penalty.
Mana Vortex: doubles your max spell points once a week.
Black Dragons are candidates for the "Dragogeddon" tactic because of their spell immunity. Additionally, Warlocks gain more Spell Power than other hero classes.
The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.
Cons
Dungeon is quite expensive to build-up.
Manticores are one of the weakest level 6 units, and even when upgraded to Scorpicores they are significantly weaker than Naga Queens or Dread Knights.
Difficult to build level 7 creature dwelling.
Basic Pillar of Eyes which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings, making Dungeon possibly the worst town for playing on Impossible level.
There is no hero with Medusa specialty, unlike other towns which have heroes specializing in 4th level units. It's not a big problem, but Medusas still might want to be buffed, as they are rather slow, often forced into melee due to low amount of shots and lack of Ammo Cart, and generally weaker than Crusaders and Vampire Lords.
Overlords cannot learn Water Magic, therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs).