Archer and Marksman: Difference between revisions
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{{ | {{Creature | ||
| lvl = 2 | | lvl = 2 | ||
| Town = Castle | | Town = Castle |
Revision as of 16:57, 29 August 2013
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Archer | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
Ranged attack. | ||||||||||||||||||||
Marksman | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
Double ranged attack. | ||||||||||||||||||||
Portraits
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Archers and marksmen are level 2 creatures of castle recruited from the archers' towers. They are lightly armored, and armed with crossbows for ranged combat and with daggers for melee combat. Specially the marsmen are fearsome level 2 creatures with double ranged attack.
Valeska the Knight has archers as a speciality, which increases the attack and defence skills of any archer or marksman each level she attains after the 2nd level. See creature speciality for more details.