Restoration of Erathia Manual Page 104: Difference between revisions

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[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 104]]
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 104]]{{keywords}}

Revision as of 03:45, 5 June 2021

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Enchanted

Spring


Castle


Unicorn

Glade


Dragon Cliffs


Dwarf

Cottage/Treasury


Blacksmith


Homestead


Dendroid

Arches/Dendroid

Saplings


Hall

Centaur Stables


Tavern


Market Place


Mage Guild


Mystic Pond/

Fountain of Fortune


Rampart Towns

The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense

of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids,

Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy

hampering abilities that can be used to turn the tide against many opponents — especially those dependent

on magical attacks.


Rampart Specific Buildings


Structure


Cost


Requirements


Benefits


Blacksmith


1000 Gold + 5 Wood


Village Hall


The Rampart blacksmith provides the First

Aid Tent war machine (see War Machines

and Siege Features pg. 126).


Mystic Pond


2000 Gold + 2 Wood + 2 Ore

+ 2 Crystal+ 2 Gem

+ 2 Mercury + 2 Sulfur


Village Hall


The mystic pond provides 1-4 random

resources on Day 1 of each week.


Fountain of Fortune


1500 Gold + 10 Crystal


Mystic Pond


The fountain of fortune is an upgrade to the

basic mystic pond. Its presence gives + 2 Luck

for a hero during a siege.


Resource Silo


5000 Gold + 5 Ore


Marketplace


The resource silo is an upgrade to the

marketplace. It provides 1 Crystal each day.


Treasury


5000 Gold + 5 Wood + 10 Ore


Miners' Guild


The treasury provides + 10% interest for Day

1 player gold total.Template:Keywords