Restoration of Erathia Manual Page 108: Difference between revisions

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[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 108]]
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 108]]{{keywords}}

Revision as of 03:46, 5 June 2021

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Cliff Nest


Hall of Valhalla


Castle


Mage Guild


Goblin Barracks/Mess Hall

Behemoth Lair


Ogre

Fort

Orc Tower

Cyclops Cave


Escape Tunnel

Hall

Tavern


Wolf Pen


Marketplace


Freelancer's Guild


Blacksmith


Stronghold Towns

Stronghold towns are built by alliances of tribes and are frequented by the Barbarian and Battle Mage hero

types. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand

attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with

attacks on other towns.


Stronghold Specific Buildings


Structure


Cost


Requirements


Benefits


Blacksmith


1000 Gold + 5 Wood


Village Hall


The Ammo Cart war machine may be purchased from the Stronghold blacksmith (see

War Machines and Siege Features, pg. 126).


Ballista Yard


1000 Gold+ 5 Wood


Blacksmith


This upgrade to the blacksmith allows for the

purchase of the Ballista war machine (see War

Machines and Siege Features, pg. 126).


Freelancer's Guild


1000 Gold


Marketplace


You may trade creatures for resources at the

Freelancer's Guild.


Resource Silo


5000 Gold + 5 Ore


Marketplace


This upgrade to the marketplace provides 1

Wood and 1 Ore per day.


Escape Tunnel


2000 Gold + 5 Wood

+ 5 Ore


Fort


This upgrade to the castle allows heroes and

their armies to surrender or flee during siege

battles.


Hall of Valhalla


1000 Gold


Fort


Visiting heroes receive a permanent + 1 to their

Attack skill from the Hall of Valhalla.Template:Keywords