Template:Creature bank common text: Difference between revisions
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(Created page with "<includeonly>All the guard stacks of the same speed{{{samespeed|}}} attack in alphabetic order: from A to {{#ifeq:{{{1}}}|4|D|{{#ifeq:{{{1}}}|6|F|E}}}}. {{#ifeq:{{{2}}}|hota|T...") |
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<includeonly>All the guard stacks of the same speed{{{ | <includeonly>{{#ifeq:{{{samespeed}}}|1|and|All the guard stacks of the same speed{{{samespeedexample|}}}}} attack in alphabetic order: from A to {{#ifeq:{{{1}}}|4|D|{{#ifeq:{{{1}}}|6|F|E}}}}. {{#ifeq:{{{2}}}|hota|T|{{wh}}{{-}}In {{hota}}, t}}he object's level can be preset by a map-maker{{#ifeq:{{{3}}}|upg|, and the upgraded stack option may be toggled on or off|}}. | ||
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots. | The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots. | ||
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Though [[war machine]]s are not present on the battlefield, the infinite shots effect from [[Ammo Cart]] is active. | Though [[war machine]]s are not present on the battlefield, the infinite shots effect from [[Ammo Cart]] is active. | ||
Slain enemies do not respawn (should the hero retreat or be defeated).</includeonly><noinclude> | Slain enemies do not respawn (should the hero retreat or be defeated).</includeonly><noinclude>[[category: text templates]]</noinclude> |