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[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 082]] | [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 082]] |
Latest revision as of 20:49, 7 December 2023
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Buildings Common to All Towns
Halls
A town's hall is its center of leadership. Your halls provide you with income in the form of gold. You may
order the construction of new structures and structure upgrades at the hall. For more information on
constructing other buildings, see Towns (pg. 49).
Structure
Cost
Requirements
Benefits
Village Hall
N/A
N/A
The village hall, being the minimum defining
building of a town, is automatically a part of all
towns. It provides an income of 500 Gold per day.
Town Hall
2500 Gold
Village Hall, Tavern
This upgrade to the village hall provides 1000 Gold
per day.
City Hall
5000 Gold
Capitol
Town Hall, Blacksmith, Mage Guild
Level I, Marketplace
10,000 Gold City Hall, Castle
This upgrade to the town hall provides 2000 Gold
per day.
This upgrade to the city hall provides 4000 Gold per
day. You may only build a capitol if you don't already
have one.
Castles
A castle provides a town with increased security. Because castles add walls and other defensive features to
the town, enemy forces must lay siege to the town when they attack it (see Combat, pg. 40). Presence of
a castle also increases town creature production. Clicking on a castle will provide information about the
towns current population.
Structure
Cost
Requirements
Benefits
Fort
5000 Gold
+ 20 Wood
+ 20 Ore
Village Hall
Building a fort adds walls to a town.
Citadel
2500 Gold
+ 5 Ore
Fort
This upgrade to the fort adds a moat and the
primary arrow tower to a town. Presence of a citadel
increases the production of creature dwellings by
50%.
Castle
5000 Gold
+ 10 Wood
+ 10 Ore
Citadel
When a castle is built, it adds two arrow towers at
half strength of the primary tower, and the standard
walls are strengthened to fortified walls. Further,
production of creature dwellings is increased by
100%.