Lich and Power Lich: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
{{creaturestats|Necropolis|13|10|12|11-13|30|6|[[Undead]] + [[Death Cloud]] attack|Creature_lich.png|3|550 [[gold]]}}
{{Creature
| lvl      = 5
| Town      = Necropolis
| Name      = Lich
| Attack    = 13
| Defence  = 10
| Speed    = 6
| Growth    = 3
| Damage    = 11–13
| Health    = 30
| Shots    = 12
| Cost      = 550
| Special  = [[Undead]] + [[Death cloud]] attack
| U_name    = Power lich
| U_image  = Powerlich
| U_attack  = 13
| U_defence = 10
| U_speed  = 7
| U_damage  = 11–15
| U_health  = 40
| U_shots  = 24
| U_cost    = 600
| U_special = [[Undead]] + [[Dead cloud]] attack
}}  


== Dwelling ==
'''Liches and power liches''' are level 5 creatures of [[necropolis town]]. They are recruited from the [[mausoleum]].
Lich is recruited in [[Mausoleum]].
== Upgrading ==
Can be upgraded to the [[Power Lich]] for 50 [[gold]] per Lich.


{{Necropolis units}}
Liches attack at range with a [[death cloud]], which always causes damage in the target hex and also attacks all non-undead creatures in adjacent hexes. At close range they defend
themselves less efficiently with blows from their scepters.


{{Town creatures
{{Town creatures
Line 26: Line 47:
}}  
}}  


[[Category: Units]]
[[Category: Creatures]]

Revision as of 13:08, 27 November 2013

Statistics
Lich
 Cost per troop 

550

Attack 13
Defense
Damage 11–13
Health 30
Speed 6
Movement Ground
Size 1
Shots 12
Growth 3
AI Value
 Special abilities:
Undead + Death cloud attack
Power lich
File:Creature Power lich.png
 Cost per troop 

600

Attack 13
Defense
Damage 11–15
Health 40
Speed 7
Movement Ground
Size 1
Shots 24
Growth 3
AI Value
 Special abilities:
Undead + Dead cloud attack
Portraits
File:Power lich portrait.png
File:Mini Portrait Power lich.png

Liches and power liches are level 5 creatures of necropolis town. They are recruited from the mausoleum.

Liches attack at range with a death cloud, which always causes damage in the target hex and also attacks all non-undead creatures in adjacent hexes. At close range they defend themselves less efficiently with blows from their scepters.

Template:Town creatures