* Despite its expensiveness Factory can choose one unit line-up and develop it quite quickly.
* Despite its expensiveness Factory can choose one unit line-up and develop it quite quickly.
* Factory has 2 mechanical creatures which can be [[repair]]ed (i.e. "resurrected") if damaged.
* Factory has 2 mechanical creatures which can be [[repair]]ed (i.e. "resurrected") if damaged.
* Factory towns can "earn" 5-day income(2500 gold) in advance using [[Bank|Banks]] every 5 days. Banks are strategically useful at early game, so could be used to faster max upgrade halls and other income-based buildings in order to have great economical advantage at early game and further.
* [[Bounty Hunter|Bounty Hunters]] are useful for clearing [[Wandering Creatures]], [[Creature Banks]] and hero-vs-hero battles(recommended with [[Shackles of War]] and casted [[Anti-Magic]] spell in order to prevent harmful [[Forgetfulness]] and damage spells) which have only ranged creatures without casualties due to unlimited [[Preemptive Shot|Preemptive Shots]].
* [[Bounty Hunter|Bounty Hunters]] are useful for clearing [[Wandering Creatures]], [[Creature Banks]] and hero-vs-hero battles(recommended with [[Shackles of War]] and casted [[Anti-Magic]] spell in order to prevent harmful [[Forgetfulness]] and damage spells) which have only ranged creatures without casualties due to unlimited [[Preemptive Shot|Preemptive Shots]].
* Native terrain is [[wasteland]], which makes it hard for other units to traverse.
* Native terrain is [[wasteland]], which makes it hard for other units to traverse.
Revision as of 15:03, 2 January 2024
Only available when the unofficial expansion, Horn of the Abyss, is installed.
Factory is a neutral alignmenttown with the mercenary and artificerhero classes. Factory armies combine nature with an attempt to harness its power, featuring humans wielding technology such as guns and flamethrowers, and creatures enhanced by technological advancements.
Grail Structure. +5000 /day, +50% creature growth Strikes all enemy stacks with lightning first round of the controller's turn. Occurs in every battle the player participates in, anywhere on the map. Damage is based on the number of buildings in the grail town.
Despite its expensiveness Factory can choose one unit line-up and develop it quite quickly.
Factory has 2 mechanical creatures which can be repaired (i.e. "resurrected") if damaged.
Factory towns can "earn" 5-day income(2500 gold) in advance using Banks every 5 days. Banks are strategically useful at early game, so could be used to faster max upgrade halls and other income-based buildings in order to have great economical advantage at early game and further.