Garrison: Difference between revisions

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An [[Adventure map]] object used for storing armies. Enemy heroes can't pass the garrison without fighting the armies stationed inside. Garrisons can be aligned both horizontally and vertically. Since the creatures left there have neither the benefit of a hero leading them nor the defensive structures of a [[Town]] with a [[Fort]] built in it, this manouever tends to be not of much use.
'''Garrison''' is an [[adventure map]] object, that can withhold [[creature]] [[troop]]s. An enemy hero can not pass the garrison without fighting the armies inside. Garrisons can be aligned both horizontally and vertically, and are typically used in narrow passes to create obstacle, that can not easily be passed.


'''Warning:''' Mapmakers may set up a garrison so that the units stationed inside cannot leave. Make sure that isn't the case before storing in a garrison anything you might want to use later on.
It should be noted, that mapmaker can set garrison's troops to be impossible to remove. This means, that if a hero transfers creatures to garrison, they will stay there permanently.


 
== See also ==
===Related Topics===
* [[Anti-magic garrison]]
*[[Anti-magic Garrison]]


[[Category:Adventure map]]
[[Category:Adventure map]]

Revision as of 15:56, 4 December 2013

Garrison is an adventure map object, that can withhold creature troops. An enemy hero can not pass the garrison without fighting the armies inside. Garrisons can be aligned both horizontally and vertically, and are typically used in narrow passes to create obstacle, that can not easily be passed.

It should be noted, that mapmaker can set garrison's troops to be impossible to remove. This means, that if a hero transfers creatures to garrison, they will stay there permanently.

See also