Jousting: Difference between revisions

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[[Jousting]] is a special ability of [[Cavalier and champion|cavaliers and champions]]. It increases their damage by 5% for every hex they move before attacking. For example, one champion moving five hexes before the attack will increase its damage 25% from 20–25 to 25–30. [[Pikeman/Halberdier|Pikemen and halberdiers]] are immune to jousting, which means they do not suffer from extra damage.
[[Jousting]] is a special ability of [[Cavalier and champion|cavaliers and champions]]. It increases their damage by 5% for every hex they move before attacking. For example, one champion moving five hexes before the attack will increase its damage 25% from 20–25 to 25–30. [[Pikeman/Halberdier|Pikemen and halberdiers]] are immune to jousting, which means they do not suffer from extra damage.


[[Category: Special abilities]]
[[Category:Creature specialties]]

Revision as of 13:44, 9 December 2013

Jousting is a special ability of cavaliers and champions. It increases their damage by 5% for every hex they move before attacking. For example, one champion moving five hexes before the attack will increase its damage 25% from 20–25 to 25–30. Pikemen and halberdiers are immune to jousting, which means they do not suffer from extra damage.