Trivia
Did you know is collection of small bits of information about Heroes of Might and Magic III.
Verified statements
- All Dragons and Hydras become Bone Dragons in the Skeleton Transformer.
- Arrow towers causes more damage to heroes with Armorer, although it should be the other way round. This also applies to Air Shield.
- Artifacts affect also Cloned creatures.
- Badge of Courage prevents all mind spells. The spellbook and wand symbol do appear, but Berserk have no effect.
- Battles in the subterranean level are always considered to take place on subterranean terrain. However, movement works normally.
- Berserk can be cast on Undead creatures if Orb of Vulnerability is present. However, they are still immune to Blind.
- Cavaliers are upgraded to Champions for free at Stables located on the Adventure Map.
- Cloned creatures also copy the ability to cast spells. For example, Ogre Magi can cast Bloodlust or Archangel can cast Resurrection.
- Land Mines do no affect creatures with magic immunity (e.g. Magic Elementals) (Heroes v1.4 or Complete only)
- Master Genies can and will cast Cure on friendlies.
- Morale bonus for visiting Temple on day 7 is +2. Also Idol of Fortune gives +1 to both Morale and Luck.
- Pikemen and Halberdiers are immune to Cavaliers and Champions jousting bonus (+5% damage per hex they cross).
- Stone and Obsidian Gargoyles cannot be resurrected because they are non-living creatures. However, they can get Morale unlike Golems or Elementals.
- Tower's landmines can be Dispeled with expert Water Magic.
- Tree of Knowledge gives experience equal to the difference between hero's next level and current level.
- Windmill never produces wood.
Unverfied claims
- Archangels resurrect less creatures with health artifacts on, but Pit Lords raise more creatures with additional health points with health artifacts?
- Serpent/Dragon Flies can dispel Anti-Magic , because Dispel is only one spell which can remove it. - The Serpent/Dragon Flies get this ability in Heroes v1.4 or Complete.
- Having a Rogue in your army acts as basic Visions?
- You can mark a path max. 602 tiles long on ground and 594 tiles long on water?
- Almost all non-upgraded Wandering creatures look to the right side, while upgraded creatures look to the left side?
- In the early versions (i.e. v1.0), Witches had a chance to learn Basic Necromancy when they levelled?
- Legion artifacts only gives one bonus per hero, but if you split two of the same artifacts into two heroes (visiting + garrison) you can have bonuses for both?
- Gold Dragons are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon's Aging, War Unicorn's Blinding and Medusa Queen's Stone Gaze?
- Any units that strike twice, whether ranged or melee, can get Lucky twice in a row?
- That Luck stacks with the Dread Knight's Death Blow?
- You get more Skeletons than Skeleton Warriors from Necromancy?
- Dispel and Cure cannot remove Disrupting Ray and the Bind curse from Dendroid Guards/Soldiers?
- Orb of Vulnerability breaks creature immunities to magic (but not artifact-granted immunities)?
- The odds of Wandering Monsters joining you depends on what troops you have with you (and whether or not you have Diplomacy).
- The Disguise spell is completely useless against Hard/Expert/Impossible AI?
- The chance that units freeze due to negative Morale is actually twice higher than the chance to get an extra move with the equivalent level of positive Morale?
- Elementals that are summoned in combat aren't affected by Planeswalkers' bonuses?
- Even though Black Dragons are supposed to be immune to all spells they still take damage from an Efreet Sultan's Fire Shield?
- Black Dragons can only be targeted by 1 level 1-4 spell...that's Dispel?
- Orb of Vulnerability does not negate Damage Resistance, whereas it negates the Magic Resistance artifacts and secondary skill?
Not true in SoD
- All fights in mines are also counted as in underground. (Tested by Kapteeni Ruoska 07:30, 28 March 2014 (CET))