Conflux
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
The Conflux is a neutral alignment town with a focus on magic and magic-related units. The Conflux is the home of Elementalists and Planeswalkers and most of its units are Elementals. Statistically, the conflux's higher tier units are weaker than average. However, this is compensated by their strong low tier units, which gives the conflux an advantage over the other factions in the early game.
Structures
Conflux Specific Buildings
Creature Dwellings
Heroes
Template:Herotable Template:Herotablerow Conflux |} List of all heroes
Magic Heroes (Elementalists)
The following Elementalists are the magic heroes of the Conflux town:
Might Heroes (Planeswalkers)
The following Planeswalkers are the might heroes of the Conflux town:
Creatures
Template:Creaturetable Template:Creaturetablerow Conflux |} List of all creatures
Additional Information
- Alignment: Neutral
- Native Terrain: Grass
WARNING! This town is often considered too strong and thus is banned in many multiplayer games/tournaments.
Pros
- Several great heroes
- Phoenixes are the fastest creature in the game, out-speeding all competition by a large margin, and also have a base growth of 2
- Many units unaffected by Mind spells
- All 4 top-level units immune to Armageddon, opening up for the Dracageddon tactic.
- Low level units are great for efficient map-clearing
- Magic University allows heroes to learn all 4 Magic secondary skills for 2000 Gold each.
- The Aurora Borealis is the best Grail building, handing out all spells
- The Elementals are unaffected by bad Morale
Cons
- No ranged units without upgrading
- Magma Elementals are the worst level 5 unit
- Energy Elementals are below average
- Many units have vulnerabilities to certain spells
- Cannot have Armageddon in the Mage Guild, decreasing the viability of Dracageddon
- The Elementals are unaffected by positive Morale
Town Costs
["Basic" includes Fort, Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
---|---|---|---|
71300 | 25500 | 96800 | |
25 | 12 | 145 | |
45 | 20 | 140 | |
2 | 3 | 33 | |
2 | 5 | 35 | |
12 | 35 | 75 | |
2 | 8 | 38 | |
Troop cost/week: | 28500 + 4 |