Mage and Arch Mage

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Revision as of 12:59, 16 April 2014 by 2.245.195.92 (talk)
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Tower creatures
Level 1
Gremlin Gremlin
Master Gremlin Master Gremlin
Level 2
Stone Gargoyle Stone Gargoyle
Obsidian Gargoyle Obsidian Gargoyle
Level 3
Stone Golem Stone Golem
Iron Golem Iron Golem
Level 4
Mage Mage
Arch Mage Arch Mage
Level 5
Genie Genie
Master Genie Master Genie
Level 6
Naga Naga
Naga Queen Naga Queen
Level 7
Giant Giant
Titan Titan
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Mage
 Cost per troop 

350

Attack 11
Defense 8
Damage 7–9
Health 25
Speed 5
Movement Ground
Size 1
Shots 24
Growth 4
AI Value
 Special abilities:
• No melee penalty
• Hero's combat spells cost 2 less mana
Arch Mage
 Cost per troop 

450

Attack 12
Defense 9
Damage 7–9
Health 30
Speed 7
Movement Ground
Size 1
Shots 24
Growth 4
AI Value
 Special abilities:
• No melee penalty
• Hero's combat spells cost 2 less mana
• No Obstacle penalty
Portraits

Magi and arch magi are level 4 creatures of tower. They are recruited from mage tower.

Apprentice magi, under the mentorship of Wizards, serve as Tower troops before they become full masters of their craft. Magi use bolts of energy to strike their enemies while Archmagi use concentrated beams; these beams ignore any penalty caused by walls or other obstacles. They both smack enemies with their staffs if forced into melee combat, but for some reason they don't suffer melee penalty. (Note that, for example, Liches also smack with their staffs yet they get melee penalty).

Overally one of the best shooters in game. The reduced cost spells are really nice, and they have very high damage output for their level, not to mention their ability to ignore terrain penalty once upgraded. This can come very handy in sieges if the hero has tactics to move their Archmagi in range to ignore both range and obstacle penalty. It also hits hard slow units trying to cover their advance with obstacles

If they get dived by flier or fast units, you can use the resilient golems to take in retaliations and let the Magi smash them with their penalty-less staffs

They don't have to be upgraded right away unless you are expecting to siege a town or getting sieged yourself. Their main downside is the heavy cost of their building and the significant requirements making it annoying to pull them out quickly Note, that the correct spelling is 'one mage' but 'many magi'.