Talk:Damage
Edit June 23rd, 2014: Besides some minor rephrasing, I corrected the lower damage cap, which is not 72.5% damage, but 30% damage. I also added that terrain, spells and creature specialties may affect attack and defense skills.-Entelechy 11:26, 11 July 2014 (CEST) (signed later).
- I bealieve we mean the same thing here. 70% from 100 is 70, while -30% from 100 is also 70. However, we have a disagreement in wheter it is 70%/-30% or 72.5%/-27.5%. Everywhere it is said that the the reduction is the first one, but to my recollection I tested this out and the vague truth is the latter. Link here. --Kapteeni Ruoska 12:10, 11 July 2014 (CEST)
- Haha, that thread looks familiar :-). Actually, when making the above-mentioned edit, I did actually stumble upon your post and therefore I tested it again before editing this page. But again I found a maximum damage reduction of 70% (i.e., attacks do only 30% damage). I am not sure what can account for our different findings. But feel free to let me know if you get the same results when testing it again and then I am happy to try and find out what may be going on. -Entelechy 13:02, 11 July 2014 (CEST)
This page does a good job explaining base damage and how this is modified by attack and defense skills. But maybe it is a good idea to include all damage modifiers here? Perhaps just mention them and refer to their corresponding page, or even provide a full explanation here? User Ecoris from HeroesCommunity compiled a useful list of modifiers in this thread (11th post): http://heroescommunity.com/viewthread.php3?TID=11801&pagenumber=2. Also, a version of his general description (9th post on that page) could be included here. -Entelechy 11:26, 11 July 2014 (CEST)
- Go ahead! :) I have just been too lazy to organize this page. --Kapteeni Ruoska 12:10, 11 July 2014 (CEST)
- Ok, I will put it on my to-do list ;-).