Halls
|
Structure
|
Cost
|
Requirement
|
Benefits
|
Village Hall
|
N/A
|
N/A
|
Automatically part of all towns; provides an income of 500 per day.
|
Town Hall
|
|
|
|
|
|
|
2500
|
|
• Village Hall • Tavern
|
Provides 1000 per day.
|
City Hall
|
|
|
|
|
|
|
5000
|
|
• Town Hall • Blacksmith • Mage Guild Level 1 • Marketplace
|
Provides 2000 per day.
|
Capitol
|
|
|
|
|
|
|
10000
|
|
• City Hall • Castle
|
Provides 4000 per day.
|
Castles
|
Structure
|
Cost
|
Requirement
|
Benefits
|
Fort
|
|
• Village Hall
|
Adds walls to a town
|
Citadel
|
|
|
5
|
|
|
|
2500
|
|
• Fort
|
Adds moat and primary arrow tower to a town. Increases production of creature dwellings by 50%.
|
Castle
|
|
• Citadel
|
Adds two secondary arrow towers, standard walls are strengthened to fortified walls. Increases production of creature dwellings by 100%.
|
Mage Guilds
|
Structure
|
Cost
|
Requirement
|
Benefits
|
Mage Guild Level 1
|
|
• Village Hall
|
Five level 1 spells become available for heroes to learn. Heroes are able to purchase a spell book from the guild for 500 .
|
Mage Guild Level 2
|
|
• Mage Guild Level 1
|
Four level 2 spells become available for heroes to learn.
|
Mage Guild Level 3
|
|
• Mage Guild Level 2
|
Three level 3 spells become available for heroes to learn.
|
Mage Guild Level 4
|
|
• Mage Guild Level 3
|
Two level 4 spells become available for heroes to learn.
|
Mage Guild Level 5
|
|
• Mage Guild Level 4
|
One level 5 spells become available for heroes to learn.
|