Talk:AI value
Does anyone know what this does? The other "hidden" characteristic is Fight Value. –Kapteeni Ruoska (talk) 10:08, 3 December 2015 (CET)
- I'm not sure, but my guess (mostly from the name) is that it affects how the creature will behave when you fight it in wandering stacks. I have noticed that higher level creatures tend to wait on the first turn, for example, or move to just outside a ranged creature's range (while lower level creatures do not), although I've never tested combat behaviour rigorously (I can't really imagine how one might, to be honest). Ibraesil (talk) 14:33, 3 December 2015 (CET)
- It seems to me no one is entirely sure. I remember that I have tested AI and Fight values by changing them to CRTRAITS.TXT, but it did not seem to affect combat. The only real thing it changes is the experience Altar of Sacrifice gives the hero when creatures are sacrificed. –Kapteeni Ruoska (talk) 16:02, 3 December 2015 (CET)
- Oh, and [1] and [2] have some info about it. –Kapteeni Ruoska (talk) 16:03, 3 December 2015 (CET)
- There does seem to be some degree of consensus in those threads you linked that AI Value is used to determine the sizes of wandering stacks, based what they're guarding. Also, it might affect how the computer players cast spells. Also also, it seems as though Fight Value might be used to work out which creature to destroy when a hero goes through a whirlpool. Ibraesil (talk) 01:19, 4 December 2015 (CET)